inuyasha
2015-07-29, 02:49 PM
Centibee
Size/Type:Small Aberration
Hit Dice:1d8 (4 hp)
Initiative:2
Speed:20 ft (4 squares), fly 60ft(Good), climb 20ft
Armor Class:14 (+1 size,+2 dex, +1 Natural), touch 13, flat-footed 12
Base Attack/Grapple:+0/-4
Attack:Sting +3 melee (1d4)
Full Attack:Sting +3 melee (1d4) and Bite -2 melee (1d4 plus Poison)
Space/Reach:5ft/5ft
Special Attacks:Poison
Special Qualities:Darkvision 60ft, Vermin Traits
Saves:Fort +0, Ref +2, Will +2
Abilities: Str 10, Dex 14, Con 10, Int -, Wis 11, Cha 2
Skills:Hide +6
Feats:Weapon finesse
Environment:Any temperate or underground
Organization:Solitary, buzz (2-5), or swarm (11-20)
Challenge Rating: 1/2
Treasure:None
Alignment:Always neutral
Advancement:2 HD small, 3-4 HD medium
Level Adjustment:-
In front of you is a huge, horrible abomination composed of elements from bot bees and centipedes, it's long body chitinous body complimented with yellow and black coloration, large wings sprouting from it's back, and the very end of it's body is adorned with a wicked barb
The centibee is the creation of a mad wizard in the same vein as the owlbear. It has retained the wicked stinger of it's bee parent but is mutated and it looks extremely unnatural, in addition it has lost the poison gland in favor of extremely tough material around the stinger which prevent's the centibee's destruction upon stinging.
Combat:
The Centibee rushes towards whatever presents the most threat to it, stinging and biting it without remorse.
Poison (Ex):
Bite, Primary/secondary 1d2 Dex, DC 10
Vermin Traits
Though it is an aberration, the Centibee retains it's vermin mind (or lack thereof) and retains all vermin traits
Size/Type:Small Aberration
Hit Dice:1d8 (4 hp)
Initiative:2
Speed:20 ft (4 squares), fly 60ft(Good), climb 20ft
Armor Class:14 (+1 size,+2 dex, +1 Natural), touch 13, flat-footed 12
Base Attack/Grapple:+0/-4
Attack:Sting +3 melee (1d4)
Full Attack:Sting +3 melee (1d4) and Bite -2 melee (1d4 plus Poison)
Space/Reach:5ft/5ft
Special Attacks:Poison
Special Qualities:Darkvision 60ft, Vermin Traits
Saves:Fort +0, Ref +2, Will +2
Abilities: Str 10, Dex 14, Con 10, Int -, Wis 11, Cha 2
Skills:Hide +6
Feats:Weapon finesse
Environment:Any temperate or underground
Organization:Solitary, buzz (2-5), or swarm (11-20)
Challenge Rating: 1/2
Treasure:None
Alignment:Always neutral
Advancement:2 HD small, 3-4 HD medium
Level Adjustment:-
In front of you is a huge, horrible abomination composed of elements from bot bees and centipedes, it's long body chitinous body complimented with yellow and black coloration, large wings sprouting from it's back, and the very end of it's body is adorned with a wicked barb
The centibee is the creation of a mad wizard in the same vein as the owlbear. It has retained the wicked stinger of it's bee parent but is mutated and it looks extremely unnatural, in addition it has lost the poison gland in favor of extremely tough material around the stinger which prevent's the centibee's destruction upon stinging.
Combat:
The Centibee rushes towards whatever presents the most threat to it, stinging and biting it without remorse.
Poison (Ex):
Bite, Primary/secondary 1d2 Dex, DC 10
Vermin Traits
Though it is an aberration, the Centibee retains it's vermin mind (or lack thereof) and retains all vermin traits