Snig
2015-07-30, 03:18 PM
So I've taken tidbits from all over the internet, and suggestions from different forum posts and I've come up with my take on the Dwarf Subrace, the Duergar. It is a powerful race having a racial score of roughly 7.5 which is right in line with the other two most powerful races, the Drow, and the Mountain Dwarf, rightfully so as the Duergar have always been a powerful race. I hope you enjoy!
http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/Duergar.jpg?itok=6NP3tvZI
Dwarf Traits
Ability Score Increase: Con +2
Size: Medium
Speed: 25 ft. Your speed is not reduced by wearing heavy armor
Darkvision: 60 ft.
Dwarven Resilience: You have advantage on saving throws against poison and you have resistance against poison damage.
Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer. (crossbow (light), shortsword, warhammer, and warpick if you select the Duergar subrace)
Tool Proficiency: You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools. (Smith's tools only if you select the Duergar subrace)
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages: Common, Dwarvish (Undercommon if you select the Duergar subrace)
Duergar Traits
Ability Score Increase: Str +1
Superior Darkvision: Your darkvision has a radius of 120 ft.
Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Mental Fortress: You have advantage on saving throws against illusions, as well as to resist being charmed or paralyzed.
Duergar Psionics: When you reach 3rd level, you can cast the Enlarge spell (Page 122 of Monster Manual) once per day. When you reach 5th level, you can also cast the Invisibility spell once per day.
http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/Duergar.jpg?itok=6NP3tvZI
Dwarf Traits
Ability Score Increase: Con +2
Size: Medium
Speed: 25 ft. Your speed is not reduced by wearing heavy armor
Darkvision: 60 ft.
Dwarven Resilience: You have advantage on saving throws against poison and you have resistance against poison damage.
Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer. (crossbow (light), shortsword, warhammer, and warpick if you select the Duergar subrace)
Tool Proficiency: You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools. (Smith's tools only if you select the Duergar subrace)
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages: Common, Dwarvish (Undercommon if you select the Duergar subrace)
Duergar Traits
Ability Score Increase: Str +1
Superior Darkvision: Your darkvision has a radius of 120 ft.
Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Mental Fortress: You have advantage on saving throws against illusions, as well as to resist being charmed or paralyzed.
Duergar Psionics: When you reach 3rd level, you can cast the Enlarge spell (Page 122 of Monster Manual) once per day. When you reach 5th level, you can also cast the Invisibility spell once per day.