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View Full Version : Pathfinder Lemmy's Revised Fighter for Pathfinder RPG [W.i.P] [P.E.A.C.H]



Lemmy
2015-08-28, 09:37 PM
Hello, fellow playgrounders, how are you today? Awesome!

The very first full homebrew project I've ever made was a Revised Fighter for 3.X and Pathfinder, shared on these very boards. I enjoyed it, but never gave it much thought... Then, years later, Pathfinder Unchained was announced and it was made clear that there would be no Unchained Fighter. So I decided to roll up my sleeves and do it myself! As such, I revived my old projected and worked hard to to improve it any way I could! And dare I say it... I'm quite proud of the final product. It's not perfect, but it's a huge step up for the class and a lot of fun to play. And I plan to continually improve it based on playtest and feedback.

With no further delays, I present you...

Lemmy's Revised Fighter for Pathfinder RPG (https://docs.google.com/document/d/1gFDqHzPc_X2POHea0ycWVTiA_XtIFbQy68fV264vxcc/edit?usp=sharing).

I hope you like it! :smallsmile:

(I was going to post it here... But the googledoc is just so much easier to edit. :smalltongue:)

nonsi
2015-08-29, 12:58 AM
.
First of all, great work.
I don' t do PF, but it's still quite impressive.
I like the vast array of options and the fact that it was written with awesomeness in mind. Once I get to my PC back home, I might take the time to reevaluate some of my codex' noncasters' features accordingly.

Some of the prowesses (or advanced options) seem to come too late to matter. Beyond that, I'll take a more detailad dive and comment appropriately when it's more convenient and if others don't beet me to it.

Zireael
2015-08-29, 05:00 AM
This is amazing, I love some of the new feats and features!

Lemmy
2015-08-29, 11:56 AM
.
First of all, great work.
I don' t do PF, but it's still quite impressive.
I like the vast array of options and the fact that it was written with awesomeness in mind. Once I get to my PC back home, I might take the time to reevaluate some of my codex' noncasters' features accordingly.

Some of the prowesses (or advanced options) seem to come too late to matter. Beyond that, I'll take a more detailed dive and comment appropriately when it's more convenient and if others don't beet me to it.
Thank you, nonsi. I appreciate it.

And if you play 3.5, this homebrew shouldn't be too difficult to convert.

Please, share your thoughts when you have taken a closer look. :smallsmile:

Lemmy
2015-08-29, 12:38 PM
This is amazing, I love some of the new feats and features!
I'm glad you like. Take a look and share your thoughts. I appreciate every feedback you're willing to share. :smallbiggrin:

Lemmy
2017-10-08, 09:46 PM
Finally! A new update!

I balanced a few things... I'm finally happy with the Fist-Fighter and Paragon archetypes. I might make a little more fine-tuning, but I'm quite satisfied already. :smallcool:

(The Warlord is still my favorite, though :smallbiggrin:)

Caelestion
2017-10-09, 06:40 PM
I was always a fan of your Paragon archetype, but I believe I told you that on the Paizo forums. :)

Lemmy
2017-10-09, 08:06 PM
I was always a fan of your Paragon archetype, but I believe I told you that on the Paizo forums. :)
Thank you! I'm glad you like it!

The bad news is that I had to scale down a few things, but the good news is that it's a lot clearer and smoother... Also, I have ideas for at least 4 new Paragon Powers! ;)

Caelestion
2017-10-10, 04:23 AM
There's already too many powers I want to use as it is!

Lemmy
2017-10-10, 11:29 AM
There's already too many powers I want to use as it is!
I guess you're out of luck, then... :smallbiggrin:

In other news, a new archetype was introduced!

Well... re-introduced. I created the Runemaster a long time ago, but I wasn't happy with how it turned out. It was too weak at low/middle levels and suddenly become way too good at 19th~20th level.

Lemmy
2017-10-10, 12:43 PM
Ugh... Now I remember why I removed the Runemaster archetype... Every time I look at it, I see something I forgot to add, fix or clarify.

Lemmy
2017-10-12, 04:22 PM
Yet another revision to the Runemaster... I think it works well now. :smallsmile:

Lemmy
2017-10-17, 12:23 PM
Turns out that the standard range of the Rock Throw ability is 120 ft... :smalleek:. I changed the Paragon's version to 90 ft.

Now I'm thinking about changing Animalistic to include low-light vision and a tail... And Keen Sight to start with darkvision and eventually add See in Darkness. Hmmm... Things to consider...