AmberVael
2015-09-05, 11:53 PM
It is well known that there is great power to be found in the circles of the Hells. Most often this comes in the form of demon offered power, but the truth is that the strength that arises from damnation can be accessed by anyone who knows its secrets, who delves into the mysteries of the sins.
So this invocation set is a result of an experiment- an attempt to create a set in a minimal amount of time. As a result its a bit smaller than most of my sets, and may be a little less polished. Critique would be welcome.
Hoard Energy (Sloth)
Lesser; 4th
This invocation allows you to store physical energy and use it to fuel magic. While this invocation is active, you can gain charges by spending a move action, up to a maximum number of charges equal to your invoker modifier plus the number of invocation grades you have access to. As a move action you can also spend a charge to gain one of the following effects:
Additional damage equal to invoker modifier plus the number of invocation grades you have access to with eldritch blasts for 1 round.
Temporary hit points equal to your level for five rounds.
Natural armor equal to the number of invocation grades you have access to for five rounds.
However, if you take any strenuous actions, you lose all stored charges, though you continue to benefit from any active effects. Strenuous actions include making attacks with weaponry (though you may attack with spells and eldritch blasts), movement actions, or manipulating anything more than a light load. Riding animals is strenuous in its own way and also clears your stored charges, though you might ride a palanquin or sit on a flying carpet without expending your energy.
Miser’s Trove (Greed)
Least; 2nd
You have an endless supply of useful trinkets. As a standard action you can summon one of the following items for 24 hours.
Extravagant food and drink, sufficient to feed you for one day.
A noble’s outfit of any style, complete with jewelry.
A spyglass.
A bullseye lantern, flint and steel, and a pint of oil.
A polished, handheld silver mirror.
A well bred light horse with saddlebags, bit and bridle, and saddle that will not fight under any circumstances.
A lavish one person tent and bedding.
You may only summon a single item a time, and if they ever leave your possession they instantly vanish. Using this invocation again allows you to dismiss your current item and summon a different one instead.
Ruinous Blast (Wrath)
Greater; 6th; Eldritch Essence
A ruinous blast deals double damage to objects and ignores hardness, and deals damage to creatures with regeneration as if it was an appropriate attack form. Lastly, when a ruinous blast strikes a force effect such as wall of force or force cage, it destroys it as per disintegrate.
Swallowing Blast (Gluttony)
Greater; 6th; Eldritch Essence
Anyone who takes damage from a swallowing blast must make a reflex save or become engulfed. An engulfed creature is pulled into an extradimensional space, which manifests in the square or squares they were engulfed in as an amorphous black mass of approximately their size. While a creature is engulfed, there is no line of sight or effect in or out of the extradimensional space they are in. They can be freed by damaging the mass that engulfs them, which has AC 5, hardness 10, and hit points equal to four times your caster level. Even if the mass is not destroyed, it fades after 5 rounds.
Thieving Fetch (Envy)
Lesser; 3rd
You create a loyal servant from your own shadow. It is treated as a medium creature with AC 20 and 10 hit points. Its movement is completely silent, and it has Hide, Open Lock, and Sleight of Hand modifiers equal to your warlock level. It can move and climb with a 30ft speed. For all other purposes, its statistics are equal to yours. As a standard action, you may indicate an item to your Thieving Fetch and it will do its best to steal it and return it to you as stealthily. You may give it specific actions each round as a standard action, but otherwise it acts autonomously and mindlessly, prioritizing retrieving the designated item. It can manipulate items, use any movement action, and use its skills, but cannot fight or perform other actions. The fetch cannot move more than 1000ft away from you, and there must always be an unblocked path between you and it or else it is dismissed. You may only have one Fetch at a time. The fetch lasts for 24 hours, or until dismissed.
Unbowed Tyrant Crown (Pride)
Dark; 8th
For 24 hours you are immune to all mind-affecting and divination spells and effects, as per the mind blank spell. You are also constantly attended by ten unseen servants, you and your equipment are kept immaculately clean. You can cause minor theatrical effects to emphasize your words and moods, such as wreathing yourself in a holy halo, making your voice crack with thunder, or dimming light in an area but this has no mechanical effect.
Wordless Allure (Lust)
Least; 1st
When you make a rushed Diplomacy check as a standard action, you take no penalty on the check. In addition, you can make Diplomacy checks to improve attitudes without need for words or common language, and with no penalty for such a lack. Lastly, once per encounter you can reroll a failed diplomacy check. This invocation lasts for 24 hours or until dismissed.
So this invocation set is a result of an experiment- an attempt to create a set in a minimal amount of time. As a result its a bit smaller than most of my sets, and may be a little less polished. Critique would be welcome.
Hoard Energy (Sloth)
Lesser; 4th
This invocation allows you to store physical energy and use it to fuel magic. While this invocation is active, you can gain charges by spending a move action, up to a maximum number of charges equal to your invoker modifier plus the number of invocation grades you have access to. As a move action you can also spend a charge to gain one of the following effects:
Additional damage equal to invoker modifier plus the number of invocation grades you have access to with eldritch blasts for 1 round.
Temporary hit points equal to your level for five rounds.
Natural armor equal to the number of invocation grades you have access to for five rounds.
However, if you take any strenuous actions, you lose all stored charges, though you continue to benefit from any active effects. Strenuous actions include making attacks with weaponry (though you may attack with spells and eldritch blasts), movement actions, or manipulating anything more than a light load. Riding animals is strenuous in its own way and also clears your stored charges, though you might ride a palanquin or sit on a flying carpet without expending your energy.
Miser’s Trove (Greed)
Least; 2nd
You have an endless supply of useful trinkets. As a standard action you can summon one of the following items for 24 hours.
Extravagant food and drink, sufficient to feed you for one day.
A noble’s outfit of any style, complete with jewelry.
A spyglass.
A bullseye lantern, flint and steel, and a pint of oil.
A polished, handheld silver mirror.
A well bred light horse with saddlebags, bit and bridle, and saddle that will not fight under any circumstances.
A lavish one person tent and bedding.
You may only summon a single item a time, and if they ever leave your possession they instantly vanish. Using this invocation again allows you to dismiss your current item and summon a different one instead.
Ruinous Blast (Wrath)
Greater; 6th; Eldritch Essence
A ruinous blast deals double damage to objects and ignores hardness, and deals damage to creatures with regeneration as if it was an appropriate attack form. Lastly, when a ruinous blast strikes a force effect such as wall of force or force cage, it destroys it as per disintegrate.
Swallowing Blast (Gluttony)
Greater; 6th; Eldritch Essence
Anyone who takes damage from a swallowing blast must make a reflex save or become engulfed. An engulfed creature is pulled into an extradimensional space, which manifests in the square or squares they were engulfed in as an amorphous black mass of approximately their size. While a creature is engulfed, there is no line of sight or effect in or out of the extradimensional space they are in. They can be freed by damaging the mass that engulfs them, which has AC 5, hardness 10, and hit points equal to four times your caster level. Even if the mass is not destroyed, it fades after 5 rounds.
Thieving Fetch (Envy)
Lesser; 3rd
You create a loyal servant from your own shadow. It is treated as a medium creature with AC 20 and 10 hit points. Its movement is completely silent, and it has Hide, Open Lock, and Sleight of Hand modifiers equal to your warlock level. It can move and climb with a 30ft speed. For all other purposes, its statistics are equal to yours. As a standard action, you may indicate an item to your Thieving Fetch and it will do its best to steal it and return it to you as stealthily. You may give it specific actions each round as a standard action, but otherwise it acts autonomously and mindlessly, prioritizing retrieving the designated item. It can manipulate items, use any movement action, and use its skills, but cannot fight or perform other actions. The fetch cannot move more than 1000ft away from you, and there must always be an unblocked path between you and it or else it is dismissed. You may only have one Fetch at a time. The fetch lasts for 24 hours, or until dismissed.
Unbowed Tyrant Crown (Pride)
Dark; 8th
For 24 hours you are immune to all mind-affecting and divination spells and effects, as per the mind blank spell. You are also constantly attended by ten unseen servants, you and your equipment are kept immaculately clean. You can cause minor theatrical effects to emphasize your words and moods, such as wreathing yourself in a holy halo, making your voice crack with thunder, or dimming light in an area but this has no mechanical effect.
Wordless Allure (Lust)
Least; 1st
When you make a rushed Diplomacy check as a standard action, you take no penalty on the check. In addition, you can make Diplomacy checks to improve attitudes without need for words or common language, and with no penalty for such a lack. Lastly, once per encounter you can reroll a failed diplomacy check. This invocation lasts for 24 hours or until dismissed.