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Zhentarim
2015-10-05, 02:14 PM
Str: 8
dex: 8
con: 8
int: 18
wis: 8
cha: 18

Jormengand
2015-10-05, 03:13 PM
Given its ridiculous dual ability dependency, I cannot in good conscience not say Truenamer. Be an illumian for kicks.

8/10/8/18/12/10

AvatarVecna
2015-10-05, 04:55 PM
Anthropomorphic Bat, Druid. Can't go too wrong with that combo and a decent Wisdom.

15/14/6/10/14/16

Prince Zahn
2015-10-11, 04:47 AM
I would say you could pull off a paladin. I'd suggest you play a gnome to help the Con penalty just a little bit.

STR:11
DEX: 9
CON: 14
INT:16
WIS:14
CHA:13

Zhentarim
2015-10-18, 12:14 AM
I would say you could pull off a paladin. I'd suggest you play a gnome to help the Con penalty just a little bit.

STR:11
DEX: 9
CON: 14
INT:16
WIS:14
CHA:13

I would suggest an Oread Battle Cleric

Ghost Nappa
2015-10-18, 09:48 PM
Since you don't have any stats at all, I imagine you're an NPC. Or a rock.

Yay, Rocks!

10/13/9/14/12/9

Dudeons
2015-10-19, 10:58 PM
I imagine a rogue coming out of this. If we're using 5e, I'd choose High Elf, to get rid of that charisma penalty and buff your dexterity.

16/8/7/14/12/13

Prince Zahn
2015-10-20, 06:30 AM
I think a rather skillfull/educated barbarian could come out of this, and I would recommend being a dwarf offset help those saves where it counts. I would recommend that whichever edition you are playing, you find a way to get bonus HP per level, but it is a reasonable price to pay, you need it and you will enjoy being a martial with skill points.

STR:10
DEX:15
CON:14
INT:08
WIS:12
CHA:13

Atomburster
2015-10-20, 08:10 PM
I think a rather skillfull/educated barbarian could come out of this, and I would recommend being a dwarf offset help those saves where it counts. I would recommend that whichever edition you are playing, you find a way to get bonus HP per level, but it is a reasonable price to pay, you need it and you will enjoy being a martial with skill points.

STR:10
DEX:15
CON:14
INT:08
WIS:12
CHA:13

I can see a skirmisher/ranger hybrid out of this. Probably with human for tasty, tasty feats.

STR: 8
DEX: 11
CON: 14
INT: 16
WIS: 15
CHA: 13

Dr.Gunsforhands
2015-11-12, 12:08 AM
Pretty tough, with a pile of intellectual skills? I'd have fun with a half-orc ranger or scout who works as a guide and tracker, probably as an excuse to get away from both sides of his weird family. (If you're playing 4th ed, Witch or Artificer can do the job nicely.)

STR: 8
DEX: 13
CON: 13
INT: 11
WIS: 10
CHA: 11

Dudeons
2015-11-12, 02:46 AM
How about a Dex-based fighter? As long as you stay away from composite bows, it should work pretty well. I'd go with human for race. If we're using 5th edition, it'll let you bump up all those odd stats. If not, then you can invest in some acrobatic skills and grab Weapon Finesse to work out a good swashbuckler.

STR: 10
DEX: 14
CON: 11
INT: 9
WIS: 8
CHA: 16

Prince Zahn
2015-11-12, 03:37 AM
Looks like a solid sorcerer to me. I would recommend Halfling for a better saves, as well as climbing and jumping and stuff. If this is 5e, I would rather recommend a stout Halfling than a lightfoot. As much as the +1 charisma would be nice, you will thank me when you need to roll a constitution save against poison or something.

STR 5
DEX 14
CON 11
INT 9
WIS 18
CHA 14

Syldar
2015-11-12, 09:05 AM
Looks like a solid sorcerer to me. I would recommend Halfling for a better saves, as well as climbing and jumping and stuff. If this is 5e, I would rather recommend a stout Halfling than a lightfoot. As much as the +1 charisma would be nice, you will thank me when you need to roll a constitution save against poison or something.

STR 5
DEX 14
CON 11
INT 9
WIS 18
CHA 14

I play Pathfinder, so I'm thinking stuff from that.

Either caster-focused cleric or empyreal sorcerer (wis instead of cha). Likely human because you have very few skill points due to low int.

STR 16
DEX 14
CON 12
INT 14
WIS 7
CHA 7

Scarlet Knight
2015-11-15, 10:32 PM
I played AD&D, so with strong STR as primary , good DEX & INT, plus above average CON, you'd make a great 1/2 elf Fighter/Mage.

Str: 9
Dex: 8
Con: 8
Int: 17
Wis: 14
Cha: 8

Inevitability
2015-11-17, 02:52 PM
Dwarf archivist. You end up with good casting stats, passable constitution, low physical stats you don't care about, and an abysmal charisma. Play him as an introverted scholar who despite his poor social skills always has a plan at hand.

STR: 15
DEX: 7
CON: 16
INT: 10
WIS: 12
CHA: 8

Syldar
2015-11-18, 08:57 AM
No question that this is a fighter. Low dexterity for plate mail, high constitution and strength, and a decent wisdom for will saves. Race could be anything with a STR boost: orc, human (pathfinder), half-orc, etc. A DEX boost as well could help remove that huge penalty, though I know of no races that boost both STR and DEX.

STR 8
DEX 12
CON 10
INT 11
WIS 16
CHA 16

Dudeons
2015-11-18, 06:53 PM
I'm using 5e here when I suggest playing a half-orc sorcerer. Fun roleplaying opportunities there, and it'll get rid of that Strength penalty. Then I'd recommend trying to increase that Constitution as soon as you get the chance.

STR 16
DEX 7
CON 7
INT 8
WIS 12
CHA 8

GanonBoar
2015-11-26, 12:50 PM
I only realy know 5e, so I'm gonna go ahead and say a Mountain Dward Strength Based Rogue. It'll make that Con penalty slightly less horrible, you'll have high strength, and a rogue is a good class because with that Constitution, you're gonna want to stay out of the fighting whenever possible. You can still sneak attack as well-just because the weapon needs to have finesse, doesn't mean you have to use the finesse property.

Again, my stats are for 5e.
14/14/17/12/16/14

Prince Zahn
2015-11-26, 02:44 PM
Might I say that those seem like fantastic stats for 5e! I can picture a kick-butt half-orc cleric or paladin made out of that! The easy route to go with domain or oath to select would be war/vengeance, although tempest domain or oath of the ancients might be cool if you feel creative enough to make it work.:smallsmile:

STR:17
DEX:16
CON:12
INT:18
WIS:15
CHA:13

GanonBoar
2015-11-26, 02:59 PM
Hmm. Thats a tough one. I'd go with a Mountain Dwarf Eldritch Knight. Puts both your strength and Intelligence to good use. However, you could go Forest Gnome or High Elf of you wanted to be Dex based.

17/16/17/16/9/18 Again, 5e. You can swap around the 9 and 18 if you want.

Atomburster
2015-11-27, 04:58 AM
Hmm. Thats a tough one. I'd go with a Mountain Dwarf Eldritch Knight. Puts both your strength and Intelligence to good use. However, you could go Forest Gnome or High Elf of you wanted to be Dex based.

17/16/17/16/9/18 Again, 5e. You can swap around the 9 and 18 if you want.

Barbarian. Armourless Barbarian, considering that great CON mod. I'd recommend variant human, to bring those the two 17s up to 18.

Here's a fun one ;) :
3
3
3
3
3
3

Inevitability
2015-11-28, 12:03 PM
A hill dwarf cleric/druid. Mostly heals and buffs people with life domain-enhanced goodberries. Uses Wild Shape to contribute to combat. Dwarviness keeps him alive.

6
14
14
10
9
16

Syldar
2015-11-29, 08:41 PM
A hill dwarf cleric/druid. Mostly heals and buffs people with life domain-enhanced goodberries. Uses Wild Shape to contribute to combat. Dwarviness keeps him alive.

6
14
14
10
9
16

Obvious sorcerer, great charisma and decent dexterity and constitution. Race with a charisma boost and/or a strength boost, to boost the casting stat or reduce the horrendous penalty.

18/18/18/18/18/18 (A munchkin's dream!)

Dudeons
2015-11-29, 09:14 PM
Human Jedi. That is all. (Star Wars Saga Edition, anyone?)

17/8/9/18/9/15

GanonBoar
2015-11-30, 02:41 PM
Variant Human Paladin. 18 Strength, 16 Charisma, and you're in business. Alternatively, you could make a good Eldritch Knight with that Intelligence, or even an Arcane Trickster-or if you're really feeling it, Bladesinger. (this is 5e btw)

Just for lulz:
20/20/20/20/20/20

Prince Zahn
2015-11-30, 04:45 PM
Mary Sue (any subrace) Valor Bard. If you want to be good at everything, do it thoroughly:smallwink:


10/15/17/9/12/15
Rolled fresh :smallbiggrin:

Inevitability
2015-12-01, 07:35 AM
Dragonborn Gray Elf Dragonfire Adept. You don't need strength and you get to remove your intelligence penalty.

3/18/3/18/3/18

backwaterj
2015-12-16, 04:44 AM
Changeling rogue, using the RoE substitution levels. Charisma and Intelligence give you massive social buffs and skill points to throw at making that even more ridiculous. Constitution penalty is ouch, but if you're taking damage you're not doing your job right. :smallbiggrin:

Str 13
Dex 12
Con 11
Int 7
Wis 5
Cha 11

(freshly rolled on 3d6 down the line)