Lysander
2007-05-24, 12:10 AM
Here are some ideas for single use magical arrows. Let me know what you think the gp cost should be:
Detonation Bolt
You say a single word as you fire this arrow. If you say that word again within the next ten minutes, regardless of your position, the arrow explodes dealing 2d6 damage to all creatures within 20ft. Reflex save causes half damage.
Acceleration Bolt
After firing this arrow it immediately freezes in midair, becoming completely immobile, without applying enough force to break it and destroy its magic. After thirty seconds the arrow continues on its trajectory at supernaturally fast speeds, dealing 5d6 damage to whatever it strikes.
Saved Bolt
This arrow vanishes upon being fired. The archer can then summon this arrow, at its fired speed, merely by pointing with their finger and willing the bolt back in existence. If the arrow isn't summoned within 24 hours it is gone forever. Only one Saved Bolt can be stored at a time.
Suggestion Bolt
The archer can whisper a suggestion as they fire this arrow. If it strikes a creature that entity, in addition to taking whatever appropriate damage or even if the arrow is stopped by armor, caught, or deflected, must make a will save as though caster level was 5 or be controlled by that suggestion.
Spy Bolt
After hitting a creature if it fails a DC 25 will save the archer will be able to see everything the shot creature can (but not hear or any other senses) for the next five minutes. The archer is still able to see normally as well, they merely have additional sensory data.
Detonation Bolt
You say a single word as you fire this arrow. If you say that word again within the next ten minutes, regardless of your position, the arrow explodes dealing 2d6 damage to all creatures within 20ft. Reflex save causes half damage.
Acceleration Bolt
After firing this arrow it immediately freezes in midair, becoming completely immobile, without applying enough force to break it and destroy its magic. After thirty seconds the arrow continues on its trajectory at supernaturally fast speeds, dealing 5d6 damage to whatever it strikes.
Saved Bolt
This arrow vanishes upon being fired. The archer can then summon this arrow, at its fired speed, merely by pointing with their finger and willing the bolt back in existence. If the arrow isn't summoned within 24 hours it is gone forever. Only one Saved Bolt can be stored at a time.
Suggestion Bolt
The archer can whisper a suggestion as they fire this arrow. If it strikes a creature that entity, in addition to taking whatever appropriate damage or even if the arrow is stopped by armor, caught, or deflected, must make a will save as though caster level was 5 or be controlled by that suggestion.
Spy Bolt
After hitting a creature if it fails a DC 25 will save the archer will be able to see everything the shot creature can (but not hear or any other senses) for the next five minutes. The archer is still able to see normally as well, they merely have additional sensory data.