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RavenJovan
2015-10-24, 04:38 PM
I think I'm in over my head with a lot of these upper CR creatures, but then I do love a challenge to play with.


Medusa

Medium monstrous humanoid
Senses: darkvision 60ft.
Languages: Common


The Petrifying Gaze is not under the medusa's control as such it can end up using the ability without wanted to, thus many have trained with blindfolds to gain a 10 ft. blindsight only when blinded.

Some have even have had the chance to gain a magic item in the form of goggles or eye glasses to effectively nullify their Petrifying Gaze until it is removed.


1/day
Petrifying Gaze: When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC (10+con mod) Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success.
The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

Snake Hair: Melee Weapon Attack: + (prof bonus+ dex mod) to hit, reach 5 ft., one creature. Hit: (1d8 + dex mod) piercing damage plus (1d6) poison damage.

Poison damage increases increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Korasyl
2015-10-24, 04:42 PM
A small, but obvious choice to balance this out would be to make Petrifying Gaze a 1/Day ability. Being able to stare at any enemy, and possibly turn them to stone is a MAJOR advantage on the battlefield.

RavenJovan
2015-10-24, 04:48 PM
A small, but obvious choice to balance this out would be to make Petrifying Gaze a 1/Day ability. Being able to stare at any enemy, and possibly turn them to stone is a MAJOR advantage on the battlefield.

Well duh, but they are cursed with this, its not like they wanted it to begin with (well the actual character anyway, I know for a fact the players will take advantage of this like crazy)

Korasyl
2015-10-24, 04:49 PM
A small, but obvious choice to balance this out would be to make Petrifying Gaze a 1/Day ability. Being able to stare at any enemy, and possibly turn them to stone is a MAJOR advantage on the battlefield.

To make it even more balanced, you could say that its a 1/Day ability, but on each day you have to roll a d6 to determine whether you can use it that day. That might make it more fair?

RavenJovan
2015-10-24, 04:55 PM
To make it even more balanced, you could say that its a 1/Day ability, but on each day you have to roll a d6 to determine whether you can use it that day. That might make it more fair?

Edit made, it should help but it still doesn't change the fact it's OP like crazy.

manny2510
2015-10-24, 11:18 PM
Make the gaze vulnerable to mirrored surfaces in range and make it target a random creature within range. Also traditional physical race attacks never scale, such as dragon born breath, Aarakocra talon, and krynn horn.

DracoKnight
2015-10-25, 12:55 AM
Make the gaze vulnerable to mirrored surfaces in range and make it target a random creature within range. Also traditional physical race attacks never scale, such as dragon born breath, Aarakocra talon, and krynn horn.

The emphasis is mine.


PHB page 34 the Dragonborn entry: Breath Weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

Yes. They can scale. Not the Aarakocra, or the Minotaur horn, but the breath weapon does in fact scale. Haha. . . scale. . . dragonborn.