JackMage666
2007-05-26, 04:07 PM
The Pactbinder
The Pactbinder serves the same role as a Binder does, only in modern times. They are not nearly as potent or physically powerful as the Binders of the old days, but can still accomplish far more than most people. However, even more so than the olden days, they are persecuted and hated by anyone who knows their trade. Feared by most and hated by all, the path of a Pactbinder is lonely, but powerful.
Prerequisites
Skills: Knowledge (arcane lore) 6 Ranks, Knowledge (history) 6 ranks, Knowledge (theology and philosophy) 6 ranks
HD: d6
Action Points: 6+one half character level
Skills: 3+int - Bluff (Cha), Concentrate (Con), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (arcane lore), Knowledge (history), Knowledge (theology and philosophy), Profession (Wis), Research (Int), Sense Motive (Wis)
The Pactbinder
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Max Vestige Level|Defense Bonus|Reputation Bonus
1st|
+0|
+0|
+0|
+2|Soul binding (1 vestige)|
1st|
+1|
+0
2nd|
+1|
+0|
+0|
+3|Pact augmentation (1 ability), suppress sign|
1st|
+1|
+0
3rd|
+1|
+1|
+1|
+3|Bonus feat|
2nd|
+2|
+0
4th|
+2|
+1|
+1|
+4|Expel vestige|
2nd|
+2|
+0
5th|
+2|
+1|
+1|
+4|Pact augmention (2 abilities)|
3rd|
+3|
+1
6th|
+3|
+2|
+2|
+5|Bonus feat, soul guardian (immune to fear)|
3rd|
+3|
+1
7th|
+3|
+2|
+2|
+5|Ignore special requirements|
4th|
+4|
+1
8th|
+4|
+2|
+2|
+6|Soul binding (2 vestiges)|
4th|
+4|
+1
9th|
+4|
+3|
+3|
+6|Bonus feat, soul guardian (slippery mind)|
5th|
+5|
+2
10th|
+5|
+3|
+3|
+7|Pact augmentation (3 abilities)|
5th|
+5|
+2[/table]
NOTE: All abilities function identical to the ToM Binder, with the following exceptions. Knowledge (arcane lore) is to be used as the prerequisite for feats with Knowledge (arcana) in the title. Feats can be found in either the d20 Modern Core Rulebook and the Tome of Magic.
Bonus feat: At 3rd, 6th, and 9th level, the Pactbinder selects a bonus feat from the following list. He must meet all prerequisites for the feat.
Archaic Weapon Proficieny, Brawl, Dodge, Educated, Frightful Presence, Improved Brawl, Low Profile, Mobility, Personal Firearms Proficiency, or any feat on pg. 72 of the Tome of Magic.
Expel vestige: At 4th level, the Pactbinder gains Expel Vestige as a bonus feat. If he already has this feat, he may select any other from the above bonus feat list.
Ignore special requirements: At 7th level, a Pactbinder gains Ignore Special Requirements as a bonus feat. If he already has this feat, he may select any other feat from the above bonus feat list.
The Setup
Use the exact same rules in Tome of Magic. Vestiges go unchanged, as they are old, ancient creatures who you're summoning into your body. Some things may seem strange, but you're summoning ancient creatures into your body for power, doing things much like Faust to achive power. They're just as hated as they used to be, and the low Reputation represents their attempt at a low profile. I haven't read through the Vestiges recently to see if any tweaks should be made (Knowledge skills changing, some other things changed for d20 Modern). Overall, I think it's a likely type of magic found in a Modern campaign, since it's feared and hated, and resembles actually ceremonial magics of older times (whether or not they actually worked is up to debate, of course.) Historically, it works better for a Modern campaign, I think.
The Pactbinder serves the same role as a Binder does, only in modern times. They are not nearly as potent or physically powerful as the Binders of the old days, but can still accomplish far more than most people. However, even more so than the olden days, they are persecuted and hated by anyone who knows their trade. Feared by most and hated by all, the path of a Pactbinder is lonely, but powerful.
Prerequisites
Skills: Knowledge (arcane lore) 6 Ranks, Knowledge (history) 6 ranks, Knowledge (theology and philosophy) 6 ranks
HD: d6
Action Points: 6+one half character level
Skills: 3+int - Bluff (Cha), Concentrate (Con), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (arcane lore), Knowledge (history), Knowledge (theology and philosophy), Profession (Wis), Research (Int), Sense Motive (Wis)
The Pactbinder
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Max Vestige Level|Defense Bonus|Reputation Bonus
1st|
+0|
+0|
+0|
+2|Soul binding (1 vestige)|
1st|
+1|
+0
2nd|
+1|
+0|
+0|
+3|Pact augmentation (1 ability), suppress sign|
1st|
+1|
+0
3rd|
+1|
+1|
+1|
+3|Bonus feat|
2nd|
+2|
+0
4th|
+2|
+1|
+1|
+4|Expel vestige|
2nd|
+2|
+0
5th|
+2|
+1|
+1|
+4|Pact augmention (2 abilities)|
3rd|
+3|
+1
6th|
+3|
+2|
+2|
+5|Bonus feat, soul guardian (immune to fear)|
3rd|
+3|
+1
7th|
+3|
+2|
+2|
+5|Ignore special requirements|
4th|
+4|
+1
8th|
+4|
+2|
+2|
+6|Soul binding (2 vestiges)|
4th|
+4|
+1
9th|
+4|
+3|
+3|
+6|Bonus feat, soul guardian (slippery mind)|
5th|
+5|
+2
10th|
+5|
+3|
+3|
+7|Pact augmentation (3 abilities)|
5th|
+5|
+2[/table]
NOTE: All abilities function identical to the ToM Binder, with the following exceptions. Knowledge (arcane lore) is to be used as the prerequisite for feats with Knowledge (arcana) in the title. Feats can be found in either the d20 Modern Core Rulebook and the Tome of Magic.
Bonus feat: At 3rd, 6th, and 9th level, the Pactbinder selects a bonus feat from the following list. He must meet all prerequisites for the feat.
Archaic Weapon Proficieny, Brawl, Dodge, Educated, Frightful Presence, Improved Brawl, Low Profile, Mobility, Personal Firearms Proficiency, or any feat on pg. 72 of the Tome of Magic.
Expel vestige: At 4th level, the Pactbinder gains Expel Vestige as a bonus feat. If he already has this feat, he may select any other from the above bonus feat list.
Ignore special requirements: At 7th level, a Pactbinder gains Ignore Special Requirements as a bonus feat. If he already has this feat, he may select any other feat from the above bonus feat list.
The Setup
Use the exact same rules in Tome of Magic. Vestiges go unchanged, as they are old, ancient creatures who you're summoning into your body. Some things may seem strange, but you're summoning ancient creatures into your body for power, doing things much like Faust to achive power. They're just as hated as they used to be, and the low Reputation represents their attempt at a low profile. I haven't read through the Vestiges recently to see if any tweaks should be made (Knowledge skills changing, some other things changed for d20 Modern). Overall, I think it's a likely type of magic found in a Modern campaign, since it's feared and hated, and resembles actually ceremonial magics of older times (whether or not they actually worked is up to debate, of course.) Historically, it works better for a Modern campaign, I think.