Turtlemancer
2015-11-06, 09:40 AM
Ok, I am hardly a celebrity around here and am relatively new to home-brew but I have a great grasp of balance and what makes a class cool. So I have decided I want to create a whole new class by Christmas time. However I don't have any really cool core Ideas other than wanting to make a base class. I mean I have plenty of archetype Ideas but really wanna make a base class. So here is the deal if anyone has a cool base class Idea but not the time to make it on there own submit the idea here.
The winner (Or the guy whose Idea I like the most, or whose Idea is the most popular depends how big the thread gets.) Will be given special credit on the final product AND I will work with them on the concept, (In short I will take your feedback and ask you if anything I am doing seems cool to you) While this feedback wont be exclusive your opinions will take precedent. I will Even let you play-test the class in my Indiana Jones style modern campaign.
Some Basic Guideline
Base Class- The class must be a Base Class in short it should be able to be split into at least two but preferably 3 archetypes.
Mechanically Flexible- If the Idea would work better as an Archetype I wont even look at it unless shopping for archetypes later.
Narrative Flexibility- The class cant be origin specific, in short no super specific origins that make it a one note class, if the class does not fit in with a number of backgrounds and races its not gonna catch my eye.
No Bad Guys- I will not want to make an evil class. I just wont, sorry but I am not a fan of bad guys so and it doesn't matter how cool your idea is it just isn't gonna appeal to me if its based on evil or bad guys.
Bonus Points
Good Guys- I am a sucker for a good old fashioned hero. This wont necessarily net you as much points as say an original Idea but if the class leans toward the Light side of the Force your gonna get browny points from me.
Archetypes- If you already have Archetypes in mind I will love you, the more thought out your Idea the better as it means we will be able to get the class to a testable state sooner, however don't overthink your idea.
Options- If you can keep your Idea broad enough to allow for a lot of cool options I would love that.
Originality- Nuff Said.
Dragons- Dragons! Dragons! Dragons on the road!
Not another DPS- Everyone makes damage class I would love to see a support or Control Style class Idea.
Christmas- If the class could LOOSELY tie into Christmas I would gush, as that's when I wanna take the class truly public.
The Penalty Box
Dark and Gritty- This ties into the no bad Guys and keeping it Original, I wont be as likely to want to work on a dark edgy class, and there are already so many on this sight. That's not to say there aren't some darker Ideas I might gush over (There are) so don't let that discourage you. Heck If you can manage to keep the Dark to a single Archetype you may get bonus points.
Over the Top- If your class is a grandiose special snowflake of uncontrollable specialness, things might not work out so good for you. Being original and slick is cool, wanting to be the immortal son of the gods with the power of Darkest blood magic who rebels against the heavens with angsty emo hair will down right disqualify you.
The winner (Or the guy whose Idea I like the most, or whose Idea is the most popular depends how big the thread gets.) Will be given special credit on the final product AND I will work with them on the concept, (In short I will take your feedback and ask you if anything I am doing seems cool to you) While this feedback wont be exclusive your opinions will take precedent. I will Even let you play-test the class in my Indiana Jones style modern campaign.
Some Basic Guideline
Base Class- The class must be a Base Class in short it should be able to be split into at least two but preferably 3 archetypes.
Mechanically Flexible- If the Idea would work better as an Archetype I wont even look at it unless shopping for archetypes later.
Narrative Flexibility- The class cant be origin specific, in short no super specific origins that make it a one note class, if the class does not fit in with a number of backgrounds and races its not gonna catch my eye.
No Bad Guys- I will not want to make an evil class. I just wont, sorry but I am not a fan of bad guys so and it doesn't matter how cool your idea is it just isn't gonna appeal to me if its based on evil or bad guys.
Bonus Points
Good Guys- I am a sucker for a good old fashioned hero. This wont necessarily net you as much points as say an original Idea but if the class leans toward the Light side of the Force your gonna get browny points from me.
Archetypes- If you already have Archetypes in mind I will love you, the more thought out your Idea the better as it means we will be able to get the class to a testable state sooner, however don't overthink your idea.
Options- If you can keep your Idea broad enough to allow for a lot of cool options I would love that.
Originality- Nuff Said.
Dragons- Dragons! Dragons! Dragons on the road!
Not another DPS- Everyone makes damage class I would love to see a support or Control Style class Idea.
Christmas- If the class could LOOSELY tie into Christmas I would gush, as that's when I wanna take the class truly public.
The Penalty Box
Dark and Gritty- This ties into the no bad Guys and keeping it Original, I wont be as likely to want to work on a dark edgy class, and there are already so many on this sight. That's not to say there aren't some darker Ideas I might gush over (There are) so don't let that discourage you. Heck If you can manage to keep the Dark to a single Archetype you may get bonus points.
Over the Top- If your class is a grandiose special snowflake of uncontrollable specialness, things might not work out so good for you. Being original and slick is cool, wanting to be the immortal son of the gods with the power of Darkest blood magic who rebels against the heavens with angsty emo hair will down right disqualify you.