Korasyl
2015-11-07, 03:26 PM
Hello, again. ^-^ Korasyl here, with a small problem at hand.
I need to design a Mini-Boss for the upcoming campaign I'm running, and I need some criticism to make it perfect.
Here's what I have so far:
Krenkozu
Gargantuan Elemental, Neutral
-------------------------------------------
Armor Class 19
Hit Points 230 (22d12 +110)
Speed 50 ft.
-------------------------------------------
STR
30 (+10)
DEX
28 (+9)
CON
21 (+5)
INT
16 (+3)
WIS
24 (+7)
CHA
16 (+3)
-------------------------------------------
Damage Resistances Fire
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing
from Non-Magical Weapons
Condition Immunities Exhaustion, Grappled, Paralyzed,
Poisoned, Restrained, Prone, Unconscious
Senses Truesight 120 ft., Passive Perception 17
Languages Common, Aquan, Telepathy up to 90 ft.
Challenge 15 (13,000 XP)
-------------------------------------------
Regeneration. Krenkozu regains 20 Hit Points at the start
of its turn, as long as it has at least 1 Hit Point, and its aquifer
is not cut off.
If Krenkozu takes Cold Damage, or is Petrified, this trait does not
work next turn.
Spellcasting. Krenkozu is a 5th Level Spellcaster. Its
Spellcasting Ability is Wisdom, with a Spell Save DC of 17.
(10 + WIS Modifier)
Cantrips: Ray of Frost, Shape Water, Mage Hand
1st-Level (4 Slots): Fog Cloud, Magic Missile
2nd-Level (3 Slots): Phantasmal Force, Gentle Repose
3rd-Level (2 Slots): Dispel Magic
Splitting. When Krenkozu loses 1/2 of its Max Hit Points, it will split
into two Huge Size category versions of itself. These versions do not regain
any expended spell slots, their remaining spell slots are equal to half of
Krenkozu's remaining spell slots, and their Max Hit Points is equal to half of
Krenkozu's remaining Hit Points when it splits. When a Huge Version of
Krenkozu loses 1/2 of its Max Hit Points, it will split into two Large Size
category versions of itself. These versions do not regain any expended spell
slots, their remaining spell slots are equal to half of the Huge versions remaining
spell slots, and their Max Hit Points is equal to half of the Huge Versions remaining
Hit Points when it splits.
Actions
-------------------------------------------
Multiattack. Krenkozu makes two Constrict Attacks.
Constrict. Melee Weapon Attack: +13 to hit, reach 120 ft., one creature.
Hit: 23 (4d6 + 10) Bludgeoning Damage. If the target is Large or smaller,
it is grappled (escape DC 14) and pulled 20 feet towards Krenkozu. Until this grapple
ends, the target is restrained, Krenkozu tries to drown it, and Krenkozu can restrict
another creature, to a max of three.
What do you guys think? :D
I need to design a Mini-Boss for the upcoming campaign I'm running, and I need some criticism to make it perfect.
Here's what I have so far:
Krenkozu
Gargantuan Elemental, Neutral
-------------------------------------------
Armor Class 19
Hit Points 230 (22d12 +110)
Speed 50 ft.
-------------------------------------------
STR
30 (+10)
DEX
28 (+9)
CON
21 (+5)
INT
16 (+3)
WIS
24 (+7)
CHA
16 (+3)
-------------------------------------------
Damage Resistances Fire
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing
from Non-Magical Weapons
Condition Immunities Exhaustion, Grappled, Paralyzed,
Poisoned, Restrained, Prone, Unconscious
Senses Truesight 120 ft., Passive Perception 17
Languages Common, Aquan, Telepathy up to 90 ft.
Challenge 15 (13,000 XP)
-------------------------------------------
Regeneration. Krenkozu regains 20 Hit Points at the start
of its turn, as long as it has at least 1 Hit Point, and its aquifer
is not cut off.
If Krenkozu takes Cold Damage, or is Petrified, this trait does not
work next turn.
Spellcasting. Krenkozu is a 5th Level Spellcaster. Its
Spellcasting Ability is Wisdom, with a Spell Save DC of 17.
(10 + WIS Modifier)
Cantrips: Ray of Frost, Shape Water, Mage Hand
1st-Level (4 Slots): Fog Cloud, Magic Missile
2nd-Level (3 Slots): Phantasmal Force, Gentle Repose
3rd-Level (2 Slots): Dispel Magic
Splitting. When Krenkozu loses 1/2 of its Max Hit Points, it will split
into two Huge Size category versions of itself. These versions do not regain
any expended spell slots, their remaining spell slots are equal to half of
Krenkozu's remaining spell slots, and their Max Hit Points is equal to half of
Krenkozu's remaining Hit Points when it splits. When a Huge Version of
Krenkozu loses 1/2 of its Max Hit Points, it will split into two Large Size
category versions of itself. These versions do not regain any expended spell
slots, their remaining spell slots are equal to half of the Huge versions remaining
spell slots, and their Max Hit Points is equal to half of the Huge Versions remaining
Hit Points when it splits.
Actions
-------------------------------------------
Multiattack. Krenkozu makes two Constrict Attacks.
Constrict. Melee Weapon Attack: +13 to hit, reach 120 ft., one creature.
Hit: 23 (4d6 + 10) Bludgeoning Damage. If the target is Large or smaller,
it is grappled (escape DC 14) and pulled 20 feet towards Krenkozu. Until this grapple
ends, the target is restrained, Krenkozu tries to drown it, and Krenkozu can restrict
another creature, to a max of three.
What do you guys think? :D