Dhavaer
2007-05-31, 04:07 AM
Freeze
Evocation [cold]
Level: Sor/Wis 4
Components: V, S
Casting time: see text
Range: Short
Targets: 1 creature/level, no two of which can be more than 30 ft. apart
Duration: Instantaneous, see text
Save: Fort partial
Spell Resistance: Yes
If this spell is cast as a standard action, the targets take 2d6 cold damage plus the caster’s primary casting ability modifier, and are slowed (as the spell) for one round. A successful Fort save halves the damage and negates the slowing effect.
If it is cast as a full round action, the targets take 2d6 cold damage plus 1.5 times the caster’s primary casting ability modifier, and are slowed (as the spell) for 1 round/caster level. A successful Fort save halves the damage and negates the slowing effect.
Fire
Evocation [fire]
Level: Sor/Wis 4
Components: V, S
Casting time: see text
Range: Short
Targets: 1 creature/level, no two of which can be more than 30 ft. apart
Duration: Instantaneous, see text
Save: Ref partial
Spell Resistance: Yes
If this spell is cast as a standard action, the targets take 6d6 fire damage plus the caster’s primary casting ability modifier. Additionally, if they fail a Reflex save they catch on fire.
If it is cast as a full round action, the targets take 12d6 fire damage plus 1.5 times the caster’s primary casting ability modifier. Additionally, if they fail a Reflex save they catch on fire. This fire does 2d6 damage per round instead of the usual 1d6, and the save to put out the fire uses the spell’s save DC instead of 15. It also takes twice as long to put out by smothering.
Evocation [cold]
Level: Sor/Wis 4
Components: V, S
Casting time: see text
Range: Short
Targets: 1 creature/level, no two of which can be more than 30 ft. apart
Duration: Instantaneous, see text
Save: Fort partial
Spell Resistance: Yes
If this spell is cast as a standard action, the targets take 2d6 cold damage plus the caster’s primary casting ability modifier, and are slowed (as the spell) for one round. A successful Fort save halves the damage and negates the slowing effect.
If it is cast as a full round action, the targets take 2d6 cold damage plus 1.5 times the caster’s primary casting ability modifier, and are slowed (as the spell) for 1 round/caster level. A successful Fort save halves the damage and negates the slowing effect.
Fire
Evocation [fire]
Level: Sor/Wis 4
Components: V, S
Casting time: see text
Range: Short
Targets: 1 creature/level, no two of which can be more than 30 ft. apart
Duration: Instantaneous, see text
Save: Ref partial
Spell Resistance: Yes
If this spell is cast as a standard action, the targets take 6d6 fire damage plus the caster’s primary casting ability modifier. Additionally, if they fail a Reflex save they catch on fire.
If it is cast as a full round action, the targets take 12d6 fire damage plus 1.5 times the caster’s primary casting ability modifier. Additionally, if they fail a Reflex save they catch on fire. This fire does 2d6 damage per round instead of the usual 1d6, and the save to put out the fire uses the spell’s save DC instead of 15. It also takes twice as long to put out by smothering.