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rypt
2015-11-14, 02:12 AM
Hello, playgrounders! I'm looking for feedback on the following feats I made for dragonmarked spellcasters. For each feat, I tried to give the broadest possible benefit while still focusing on the identify of each of the twelve dragonmarks. If you think a feat is too weak or too strong, or if you think a different effect would be more appropriate to a particular mark, I welcome your comments and/or critiques. Also, I'm open to suggestions for the effects of the four dragonmark feats I have yet to make -- those corresponding to the Marks of Finding, Healing, Hospitality, and Passage.


DIMENSIONAL ADEPT
By drawing on the power of your dragonmark, you are able to transport a larger number of people than normal.
Prerequisite: Any Mark of Passage, ability to cast dimension step.
Benefit: When casting a conjuration (teleporation) spell that targets another willing creature or creatures, you can expend one use of any of your dragonmark powers as a free action to target additional willing creatures. The number of additional targets depends on the strength of the dragonmark whose power you expend.




Dragonmark
Additional Targets


Least
1


Lesser
2


Greater or Siberys
3



DWEOMERMASTER
Your focus the power of your dragonmark into your infusions, imbuing items with remarkable speed.
Prerequisite: Any Mark of Making, ability to imbue third level infusions.
Benefit: When imbuing an infusion, you can expend one of use of any of your dragonmark powers as a free action to reduce the infusion's casting time. The reduction in casting time depends on the strength of the dragonmark whose power you expend.




Dragonmark
Casting Time Reduction


Least
1 step


Lesser
2 steps


Greater or Siberys
3 steps


Special: The casting time steps, in order, are as follows: 10 minutes, 1 minute, 1 round, 1 full-round action, 1 standard action, 1 move action, 1 swift action. The casting time of an infusion cannot be reduced below 1 swift action.


FURY OF THE FIRSTBORN
You channel the power of your dragonmark into your storm magic.
Prerequisite: Any Mark of Storm, ability to cast lightning bolt or call lightning.
Benefit: When casting a spell that deals damage and has the air, electricity, sonic or water descriptor, you can expend one use of any of your dragonmark powers as a free action to increase the damage dealt by the spell. The amount of extra damage depends on the strength of the dragonmark whose power you expend.




Dragonmark
Extra Damage


Least
+1 bonus point per die of damage


Lesser
+2 bonus points per die of damage


Greater or Siberys
+3 bonus points per die of damage



GUARDIAN SENSE
You draw upon the power of your dragonmark to heighten your awareness.
Prerequisite: Any Mark of Detection, ability to cast clairaudience/clairvoyance or alter fortune (PHBII).
Benefit: When casting a divination spell, you can expend one use of any of your dragonmark powers as a free action to gain an insight bonus on all Initiative, Spot and Listen checks, as well as Reflex saving throws. These bonuses last for a number of minutes equal to the level of the spell cast. The bonus amount depends on the strength of the dragonmark whose power you expend.




Dragonmark
Insight Bonus


Least
+2


Lesser
+3


Greater or Siberys
+4



HOSTELER'S BLESSING
The power of your dragonmark allows your conjured refreshments to better prepare your allies for the challenges ahead.
Prerequisite: Any Mark of Hospitality, ability to cast create food and water.
Benefit: When casting a spell that conjures food and drink, you can expend one use of any of your dragonmark powers as a free action to grant temporary action points to any who consume the conjured food and drink. The temporary action are lost if not used within a number of hours equal to the level of the spell. The number of temporary action points depends on the strength of the dragonmark whose power you expend.




Dragonmark
Temporary Action Points


Least
1


Lesser
2


Greater or Siberys
3


Special: A character cannot receive temporary action points in this manner more than once every 24 hours.


MARK OF THE WILD
The power of your dragonmark allows you to summon stronger creatures.
Prerequisite: Any Mark of Handling, ability to cast summon nature's ally III.
Benefit: When you cast a summon nature's ally spell, you can expend one use of any of your dragonmark powers as a free action to increase two of the physical ability scores of each creature you summon. The amount by which their physical ability scores are increased depends on the strength of the dragonmark whose power you expend. If the spell summons multiple creatures, each creature is affected identically.




Dragonmark
Bonus to 2 Physical Ability Scores


Least
+2


Lesser
+4


Greater or Siberys
+6



REJUVENATING TOUCH
The power of your dragonmark allows your healing magic to linger in the bodies of your allies.
Prerequisite: Any Mark of Healing, ability to cast cure serious wounds.
Benefit: When you cast a conjuration (healing) spell, you can expend one use of any of your dragonmark powers as a free action to grant fast healing to each willing creature affected by the spell. The fast healing lasts for a number of rounds equal to 3 + the level of the spell cast. The amount of fast healing depends on the strength of the dragonmark whose power you expend.




Dragonmark
Fast Healing


Least
2


Lesser
4


Greater or Siberys
6



SENTINEL'S BULWARK
You draw upon the power of your dragonmark to amplify your protective magic.
Prerequisite: Any Mark of Sentinel, ability to cast mage armor, greater (SpC).
Benefit: When casting an abjuration or conjuration spell that grants an armor bonus or shield bonus to AC, you can expend one use of any of your dragonmark powers as a free action to increase the value of the bonus to AC. The bonus amount depends on the strength of the dragonmark whose power you expend.




Dragonmark
Bonus AC


Least
+2


Lesser
+3


Greater or Siberys
+4



SHADOW POWER
You draw upon the power of your dragonmark to strengthen your shadow magic.
Prerequisite: Any Mark of Shadow, ability to cast shadow binding (SpC) or nightmare terrain (CMage).
Benefit: When casting an illusion (shadow) spell, you can expend one use of any of your dragonmark powers as a free action to increase the Difficulty Class of all saving throws required by the spell. The amount by which the Difficulty Class is increased depends on the strength of the dragonmark whose power you expend.




Dragonmark
DC Increase


Least
+1


Lesser
+2


Greater or Siberys
+3



SIVIS SPELLSIGIL
The power of your dragonmark allows you cast your spells in silence.
Prerequisite: Any Mark of Scribing, ability to cast 3rd level spells.
Benefit: When casting a spell with a verbal component, you can expend one use of any of your dragonmark powers as a free action to cast the spell as if it were affected by the Silent Spell feat without increasing the spell's effective level or casting time. The spell gains a somatic component if it did not already have one. The maximum level of the spell that can be silenced with this feat depends on the strength of the dragonmark whose power you expend.




Dragonmark
Maximum Spell Level


Least
3rd


Lesser
6th


Greater or Siberys
9th



WARDER'S RESILIENCE
You draw upon the power of your dragonmark to reinforce your wards.
Prerequisite: Any Mark of Warding, ability to cast explosive runes or glyph of warding.
Benefit: When casting a dismissible abjuration spell that affects an object or area, you can expend one use of any of your dragonmark powers as a free action to increase the DC required to dispel that spell. The amount by which the DC is increased depends on the strength of the dragonmark whose power you expend.




Dragonmark
Dispel DC Increase


Least
+4


Lesser
+6


Greater or Siberys
+8