Poppatomus
2007-06-07, 07:12 PM
Going for more of a flavor creature here, good aligned, kinda silly, simpler (i hope) than my recent submission, but not trivial. I'd be interested to hear any feedback, good or bad, as this is the first creature I've really tried to build "from scratch." Also, wondering if/how this could be used as a familiar.
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Gribble
"Great for practice, even better for throwing in the paladin's tent after she falls asleep." - Keeril the Jester
Size/Type: Small Magical Beast (Good)
Hit Dice: 2d10 (11 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 13 (+1 size, +1 Dex, +1 natural), touch 12, flat-footed 12
Base Attack/Grapple: +6/+10
Attack: Slap +6 melee (1d2 always Subdual)
Full Attack: Slap +6 (1d2 subdual)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, tickle
Special Qualities: Enthusiasm, Natural Grappler, Tickle
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 16, Dex 12, Con 10, Int 3, Wis 14, Cha 6
Skills: Climb +5, Perform (drums) +0, Spot +2, tumble +2
Feats: Improved Initiative
Environment: Any
Organization: Solitary
Alignment: always chaotic good.
Challenge Rating: 1
Advancement: 3-6 HD (Medium)
Level Adjustment: —
Before you is what looks like a necromancer's experiment gone wrong. A tangled mass of human arms, some used for locomotion, others simply jutting out in random directions, each capped with an eight fingered hand. Though no eyes, mouth, nose or other features are discernable, it occasionally burbles with a high pitched noise similar to an infant's laughter.
Improved grab (Ex)
To use this ability, a gribble must hit an opponent of any size with its slap or enthusiasm attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically begins to tickle. This also triggers on a successful charge.
Tickle (Ex)
The gribble's good nature is irrepressible. After establishing a hold in a grapple the gribble tries to tickle its opponent. Any creature that can be subject to a critical strike is vulnerable to being tickled. Every time the gribble succeeds on a grapple check, the grappled creature must make a DC 12 will save or begin laughing uncontrollably, this save is Dex based. While laughing no spell or ability with a verbal component may be used, including normal speech. For every consecutive round of tickling after the first, the creature takes 2 points of non lethal damage.
After being tickled, any good or neutral creature is gains a +2 morale bonus to all non-INT based skill checks and saves for one hour. Evil creatures only gain a +1 bonus.
For every two successful tickles the victim's attitude towards the gribble is improved by by one catagory, as though the gribble succeeded in making a diplomacy check.
Enthusiasm (Ex)
On its first combat action the gribble may charge towards any opponent. Unlike a normal charge the Gribble may move at triple its normal movement speed. Additionaly this charge may pass through any area so long as it is physically possible for a creature of small size to pass through that area, even if there are partial obstructions or effects that would slow movement.
Natural Grappler (Ex)
A Gribble is treated as though it were two sizes larger than it is for the purposes of grappling.
Background
Gribbles are good natured magical animals, their name a rough approximation of the noise they make. They love bringing joy to other creatures, especially intelligent creatures, physically if they have to. Naturally excellent, if hyper-active pets, they are fiercly loyal to those that have helped them or given them shelter. Gribbles will even, on occasion, come to the aid of random creatures that seem to be in distress. A gribble's good nature prevents it from harming any living creature by its own hands, and it will never deal anything but subdual damage, even in the most dire situation.
The origin of these creatures remains a mystery. Some think they were made by whistful wizards seeking to introduce some levity into a dreary world. Others believe they were designed as training supplements for young fighters and monks. Still others snicker that they are the incarnate spirits of particularly "friendly" bards. Whatever the truth, rare is the adventurer that regrets encountering one, even if they can sometimes be a bit handsy.
Announcement: With polls disabled, votes should be posted in the threads themselves or PMed to myself and Fax. Format your votes like this so that it will be easier to pick them out from the rest of your post: MitP Vote: Yes or MitP Vote: No. Thank you.
Gribble
"Great for practice, even better for throwing in the paladin's tent after she falls asleep." - Keeril the Jester
Size/Type: Small Magical Beast (Good)
Hit Dice: 2d10 (11 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 13 (+1 size, +1 Dex, +1 natural), touch 12, flat-footed 12
Base Attack/Grapple: +6/+10
Attack: Slap +6 melee (1d2 always Subdual)
Full Attack: Slap +6 (1d2 subdual)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, tickle
Special Qualities: Enthusiasm, Natural Grappler, Tickle
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 16, Dex 12, Con 10, Int 3, Wis 14, Cha 6
Skills: Climb +5, Perform (drums) +0, Spot +2, tumble +2
Feats: Improved Initiative
Environment: Any
Organization: Solitary
Alignment: always chaotic good.
Challenge Rating: 1
Advancement: 3-6 HD (Medium)
Level Adjustment: —
Before you is what looks like a necromancer's experiment gone wrong. A tangled mass of human arms, some used for locomotion, others simply jutting out in random directions, each capped with an eight fingered hand. Though no eyes, mouth, nose or other features are discernable, it occasionally burbles with a high pitched noise similar to an infant's laughter.
Improved grab (Ex)
To use this ability, a gribble must hit an opponent of any size with its slap or enthusiasm attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically begins to tickle. This also triggers on a successful charge.
Tickle (Ex)
The gribble's good nature is irrepressible. After establishing a hold in a grapple the gribble tries to tickle its opponent. Any creature that can be subject to a critical strike is vulnerable to being tickled. Every time the gribble succeeds on a grapple check, the grappled creature must make a DC 12 will save or begin laughing uncontrollably, this save is Dex based. While laughing no spell or ability with a verbal component may be used, including normal speech. For every consecutive round of tickling after the first, the creature takes 2 points of non lethal damage.
After being tickled, any good or neutral creature is gains a +2 morale bonus to all non-INT based skill checks and saves for one hour. Evil creatures only gain a +1 bonus.
For every two successful tickles the victim's attitude towards the gribble is improved by by one catagory, as though the gribble succeeded in making a diplomacy check.
Enthusiasm (Ex)
On its first combat action the gribble may charge towards any opponent. Unlike a normal charge the Gribble may move at triple its normal movement speed. Additionaly this charge may pass through any area so long as it is physically possible for a creature of small size to pass through that area, even if there are partial obstructions or effects that would slow movement.
Natural Grappler (Ex)
A Gribble is treated as though it were two sizes larger than it is for the purposes of grappling.
Background
Gribbles are good natured magical animals, their name a rough approximation of the noise they make. They love bringing joy to other creatures, especially intelligent creatures, physically if they have to. Naturally excellent, if hyper-active pets, they are fiercly loyal to those that have helped them or given them shelter. Gribbles will even, on occasion, come to the aid of random creatures that seem to be in distress. A gribble's good nature prevents it from harming any living creature by its own hands, and it will never deal anything but subdual damage, even in the most dire situation.
The origin of these creatures remains a mystery. Some think they were made by whistful wizards seeking to introduce some levity into a dreary world. Others believe they were designed as training supplements for young fighters and monks. Still others snicker that they are the incarnate spirits of particularly "friendly" bards. Whatever the truth, rare is the adventurer that regrets encountering one, even if they can sometimes be a bit handsy.