The Demented One
2007-06-09, 02:23 PM
Hollow Cadaver
Medium Undead
Hit Dice: 6d12+3 (42 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Base Attack/Grapple: +3/+7
Attack: Slam +2 melee (1d4+2) or Bite +8 melee (1d6+4)
Full Attack: 2 Slams +2 melee (1d4+2) and Bite +8 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Create spawn, decapitating bite, improved grapple
Special Qualities: Blindsight 60 ft., damage reduction 5/slashing, undead traits
Saves: Fort +2, Ref +5, Will +6
Abilities: Str 18, Dex 12, Con –, Int 8, Wis 12, Cha 8
Skills: Climb +6, Hide +6, Listen +6, Move Silently +6, Spot +6, Tumble +6
Feats: Weapon Focus (Bite), Lightning Reflexes, Toughness
Environment: Any
Organization: Solitary, pair, or hunt (4-6)
Challenge Rating: 6
Treasure: None
Alignment: Usually Neutral Evil
Advancement: 7-10 HD (Medium)
Level Adjustment: –
Hollow Cadavers the reanimated corpses of those who died violently of decapitation, with the fires of hatred burning in their heart. In undeath, they are reduced to savage, feral beasts driven by hatred and hunger. They are similar in appearance to humanoid zombies, but lack heads. Their wounded necks serve as jaws, lined with razor-sharp teeth and just as powerful as the jaws of a wild hound. Although humanoid in form, Hollow Cadavers prefer to lope along the ground on all fours like wild dogs. Hollow Cadavers are driven by an insatiable hunger, and will go to any ends to eat.
Create Spawn (Ex)
Any humanoid decapitated by a Hollow Cadaver’s decapitating bite ability rises as another Hollow Cadaver in 1d4 rounds. Spawn are under the command of the Hollow Cadaver that created them and remain enslaved until its destruction. They do not possess any of the abilities they had in life.
Decapitating Bite (Ex)
While grappling a creature, a Hollow Cadaver can clamp its head in between its jaws with a successful grapple check. Doing so automatically deals bite damage to that creature. A creature whose head is clamped between the Hollow Cadaver's jaws cannot see, and is treated as being blinded. It can still escape the cadaver's jaws by successfully escaping the grapple. With another successful grapple check, the Hollow Cadaver bites off the grappled creature's head. Some creatures, such as many aberrations and all oozes, have no heads, and thus immune to being decapitated. Others, such as creatures immune to critical hits, are not affected by being decapitated. Most other creatures, however, die when their heads are cut off.
Improved Grapple (Ex)
To use this ability, a Hollow Cadaver must hit a Medium or smaller opponent with a slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold, and can attempt to clamp its foes head between its jaws on the next round.
Medium Undead
Hit Dice: 6d12+3 (42 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Base Attack/Grapple: +3/+7
Attack: Slam +2 melee (1d4+2) or Bite +8 melee (1d6+4)
Full Attack: 2 Slams +2 melee (1d4+2) and Bite +8 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Create spawn, decapitating bite, improved grapple
Special Qualities: Blindsight 60 ft., damage reduction 5/slashing, undead traits
Saves: Fort +2, Ref +5, Will +6
Abilities: Str 18, Dex 12, Con –, Int 8, Wis 12, Cha 8
Skills: Climb +6, Hide +6, Listen +6, Move Silently +6, Spot +6, Tumble +6
Feats: Weapon Focus (Bite), Lightning Reflexes, Toughness
Environment: Any
Organization: Solitary, pair, or hunt (4-6)
Challenge Rating: 6
Treasure: None
Alignment: Usually Neutral Evil
Advancement: 7-10 HD (Medium)
Level Adjustment: –
Hollow Cadavers the reanimated corpses of those who died violently of decapitation, with the fires of hatred burning in their heart. In undeath, they are reduced to savage, feral beasts driven by hatred and hunger. They are similar in appearance to humanoid zombies, but lack heads. Their wounded necks serve as jaws, lined with razor-sharp teeth and just as powerful as the jaws of a wild hound. Although humanoid in form, Hollow Cadavers prefer to lope along the ground on all fours like wild dogs. Hollow Cadavers are driven by an insatiable hunger, and will go to any ends to eat.
Create Spawn (Ex)
Any humanoid decapitated by a Hollow Cadaver’s decapitating bite ability rises as another Hollow Cadaver in 1d4 rounds. Spawn are under the command of the Hollow Cadaver that created them and remain enslaved until its destruction. They do not possess any of the abilities they had in life.
Decapitating Bite (Ex)
While grappling a creature, a Hollow Cadaver can clamp its head in between its jaws with a successful grapple check. Doing so automatically deals bite damage to that creature. A creature whose head is clamped between the Hollow Cadaver's jaws cannot see, and is treated as being blinded. It can still escape the cadaver's jaws by successfully escaping the grapple. With another successful grapple check, the Hollow Cadaver bites off the grappled creature's head. Some creatures, such as many aberrations and all oozes, have no heads, and thus immune to being decapitated. Others, such as creatures immune to critical hits, are not affected by being decapitated. Most other creatures, however, die when their heads are cut off.
Improved Grapple (Ex)
To use this ability, a Hollow Cadaver must hit a Medium or smaller opponent with a slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold, and can attempt to clamp its foes head between its jaws on the next round.