Talesman
2015-12-16, 11:57 AM
Just looking for some Feed back on this particular Homebrew Monk Sub Class...Please let me know what you thing.
THE WAY OF THE KENSAI - Monks who dedicate themselves to the mastery of one weapon. Mixing their martial arts with those of a fighting style that incorporates one weapon as their focus for their Martial Arts. They must meditate daily on their weapon infusing it with their Ki power and envisioning their attacks becoming one with the weapon they wish to emulate. One hour of a Long Rest must be in meditation with their weapon. At 3rd Level the Monk chooses the path of Kensai, chooses (or is given a quest to go and retrieve) a monk weapon from the list of monk weapons in the PHB. The weapon serves as a focus for the Monk's Ki Power. That weapon and your unarmed strike are working in concert together to make the perfect weapon. The Kensai Monk spends his entire life mastering that weapon and will only have that weapon as a conduit for developing his skills. Your Kensai Weapon Damage follows the damage of your Martial Arts Damage Table. As you progress in damage you take the higher of the two damages between the Martial Arts Damage Table and your Weapon’s Damage.
At 3rd Level you gain the following benefits:
*You can use a Kensai Weapon in place of unarmed strikes for Bonus/extra attacks made by Flurry of Blows and Martial Arts. Your Kensai Weapon benefits from all the Ki-Empowered Strike features.
*You learn two Kensai Maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. You can use these maneuvers by expending your Ki as superiority dice. You may use 2 superiority dice at 3rd Level per short rest. You get additional superiority dice per short rest at 6th, 11th, and 17th Level. These Di are rolled as 1d4. Your Kensai Maneuvers DC is your Ki DC.
6th Level, Kensai Disciple: The joining of Monk and Weapon intensifies increasing your defensive and offensive capability.
*Your defensive skill has increased wielding your Kensai weapon in a single hand, you gain +1 to your AC
*You gain one Maneuver from the Battle Master archetype and one 1d4 superiority Dice.
11th level, Kensai Expert: You gain the following benefits:
*You cannot be unwillingly disarmed of Kensai Weapons you are wielding.
*You gain one Maneuver from the Battle Master archetype and one superiority Dice.
* Your superiority Di are now based on a 1d6.
17th Level, Kensai Master - You have mastered your weapon to such a great extent that you receive the following benefits.
*Once a Kensai Monk enters melee while fighting his opponent for one turn he is able to observe where and how to make an expert killing strike. Once per long rest you can spend 3 Ki points upon a successful hit on one opponent and give a Killing Blow. They must make a Constitution saving throw vs your DC, if they save they receive 6d10 points of damage if they fail the are reduced to 0 health.
*You gain one Maneuver from the Battle Master archetype and one superiority Dice.
* Your superiority Di are now based on a 1d8.
THE WAY OF THE KENSAI - Monks who dedicate themselves to the mastery of one weapon. Mixing their martial arts with those of a fighting style that incorporates one weapon as their focus for their Martial Arts. They must meditate daily on their weapon infusing it with their Ki power and envisioning their attacks becoming one with the weapon they wish to emulate. One hour of a Long Rest must be in meditation with their weapon. At 3rd Level the Monk chooses the path of Kensai, chooses (or is given a quest to go and retrieve) a monk weapon from the list of monk weapons in the PHB. The weapon serves as a focus for the Monk's Ki Power. That weapon and your unarmed strike are working in concert together to make the perfect weapon. The Kensai Monk spends his entire life mastering that weapon and will only have that weapon as a conduit for developing his skills. Your Kensai Weapon Damage follows the damage of your Martial Arts Damage Table. As you progress in damage you take the higher of the two damages between the Martial Arts Damage Table and your Weapon’s Damage.
At 3rd Level you gain the following benefits:
*You can use a Kensai Weapon in place of unarmed strikes for Bonus/extra attacks made by Flurry of Blows and Martial Arts. Your Kensai Weapon benefits from all the Ki-Empowered Strike features.
*You learn two Kensai Maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. You can use these maneuvers by expending your Ki as superiority dice. You may use 2 superiority dice at 3rd Level per short rest. You get additional superiority dice per short rest at 6th, 11th, and 17th Level. These Di are rolled as 1d4. Your Kensai Maneuvers DC is your Ki DC.
6th Level, Kensai Disciple: The joining of Monk and Weapon intensifies increasing your defensive and offensive capability.
*Your defensive skill has increased wielding your Kensai weapon in a single hand, you gain +1 to your AC
*You gain one Maneuver from the Battle Master archetype and one 1d4 superiority Dice.
11th level, Kensai Expert: You gain the following benefits:
*You cannot be unwillingly disarmed of Kensai Weapons you are wielding.
*You gain one Maneuver from the Battle Master archetype and one superiority Dice.
* Your superiority Di are now based on a 1d6.
17th Level, Kensai Master - You have mastered your weapon to such a great extent that you receive the following benefits.
*Once a Kensai Monk enters melee while fighting his opponent for one turn he is able to observe where and how to make an expert killing strike. Once per long rest you can spend 3 Ki points upon a successful hit on one opponent and give a Killing Blow. They must make a Constitution saving throw vs your DC, if they save they receive 6d10 points of damage if they fail the are reduced to 0 health.
*You gain one Maneuver from the Battle Master archetype and one superiority Dice.
* Your superiority Di are now based on a 1d8.