JaminDM
2016-01-23, 06:44 AM
Do you think that this is too complicated and if so, how could I simplify it?:
Every 6+Level-int mod/2 failures, one gets a rank in that skill. (6+Level-int mod/2)x4 for combat skills.
For combat, they gain half a point for all other melee/missile/thrown weapon, 3/4 point for the type of weapon as well as one point for the specific weapon.
Practicing gains you a point of experience for every 1 day you practice. Some skills cannot be practiced, some can only be practiced.
When you do a skill, you will usually (depending on the attribute) gain an experience point for that attribute. You need 72XP to gain a point in an attribute.
HP gains experience for the amount of damage taken. It takes 360XP to upgrade.
Feats cost 50gp a day to learn from a trainer and take 18-intelligence/2 days to learn. (Class abilities have been converted to feats).
Every 6+Level-int mod/2 failures, one gets a rank in that skill. (6+Level-int mod/2)x4 for combat skills.
For combat, they gain half a point for all other melee/missile/thrown weapon, 3/4 point for the type of weapon as well as one point for the specific weapon.
Practicing gains you a point of experience for every 1 day you practice. Some skills cannot be practiced, some can only be practiced.
When you do a skill, you will usually (depending on the attribute) gain an experience point for that attribute. You need 72XP to gain a point in an attribute.
HP gains experience for the amount of damage taken. It takes 360XP to upgrade.
Feats cost 50gp a day to learn from a trainer and take 18-intelligence/2 days to learn. (Class abilities have been converted to feats).