SpawnOfMorbo
2016-01-27, 02:49 PM
Alright, so everyone uses Barbarian/Rogue a lot, for defense and for offensive abilities.
However I want to make a stealth bomb.
Barbarian (Wolf and Tiger) 10 / Rogue (Arcane Trickster) 10
Idea: Use Arcane Trickster to go invisible. Expertise in Athletics and Stealth. This isn't a damage build but a help an ally build.
Get in the middle of a group, I can go through other creature's quares ;).
Enter Rage, invisibility ends, grapple two enemies. When my allies hear me scream they run around the corner or whatever (most of my allies aren't sneaky... Lol) and will have advantage on the enemy as I stay adjacent to them.
If I grapple one I will attack and shove creatures to the ground or closer to my allies as I drag the grappled creature with me (+15, advantage).
If I want to deal damage I have a rapier, I won't be the best but I can help my allies well enough.
If I want to cast a bit, I hide first (+15) and then cast a spell. This can happen when I'm invisible and sneaking up in a group of enemies. But with a DC of 13 I would rather just use my spells to help me out. Shield isn't really needed (defensive duelist is better) but Absorb Elements could be nice. Though for my free spell I would look more at spells like Fog Cloud for extra fun.
Of course Invisibility + Mirror Image would be a fun combo to start off a battle with.
Final ASI
Str: 16
Dex: 16
Con: 16
Int: 8
Wis: 12
Cha: 8
HP: 184
AC: 16 (18 w/shield)
Skills: Athletics, Acrobatics, Stealth, Animal Handling, Insight, Perception, and Survival
Features
Halfling Features:
• Can reroll a natural 1
• Advantage on saves vs frightened
• Can move through larger creatures' spaces
• Advantage on saves vs poison, poison damage resistance
Sailor Feature:
• You can arrange free passage on a ship for your party
Class Features:
• x/day you gain advantage on Str checks and saves, deal +Y damage on strength based melee attacks, and resistance vs bludgeoning, piercing, and slashing damage
• Add Con mod to AC when not wearing armor
• Double proficiency with chosen skills/tools (Athletics, Stealth, Perception, Survival)
• Sneak Attack (5d6)
• Understand a secret language
• You can dash, disengage, or hide as a bonus action
• You can gain advantage on Str based melee attacks by granting advantage to attacks against you for the round
• Danger Sense: You gain advantage on Dex saves vs things you can see
• Barbarian Archetype: Totem
• You can cast beast sense and speak with animals as rituals
• Wolf - Allies gain advantage on attacks against foes adjacent to you when you are raging
• Rogue Archetype: Arcane Trickster
• Special abilities with mage hand (see rules)
• Shield Master: You can shove with your shield as a bonus action after attacking, you gain your shield bonus to dex saves vs single target effects, and can use a reaction to not take half damage when you pass a dex save
• You can use a reaction to take half damage when hit by a foe that you see
• Athlete: You can climb at full speed, you can make a running jump after 5 feet, standing up costs you just 5 feet, and you gain +1 to either Str or Dex
• If not in heavy armor, your speed improves by 10 feet
• You can make two attacks on your turn
• Tiger - Proficiency with 2: Acrobatics, Athletics, Stealth, Survival
• Gain advantage on initiative rolls, and you can enter a rage to not be surprised
• Skulker: You can hide when only lightly obscured, missed attacks don't reveal you, and you can see in dim light
• Gain one additional weapon die of damage on a melee critical hit
• You can cast commune with nature as a ritual
• Two additional double proficient skills
• When you would make a Dex save for half damage, you take no damage if you pass or half damage if you do not
• Defensive Duelist: You can use a reaction to gain proficiency bonus to AC when wielding a finesse weapon
• Creatures have disadvantage vs your spells when you are hidden
====
I might build an Int based version of this character at some point.
I just thought the idea of invisible sneak+rage+grapple would be fun. Until I get my own spells I would rely on other members to help me out with invisibility.
However I want to make a stealth bomb.
Barbarian (Wolf and Tiger) 10 / Rogue (Arcane Trickster) 10
Idea: Use Arcane Trickster to go invisible. Expertise in Athletics and Stealth. This isn't a damage build but a help an ally build.
Get in the middle of a group, I can go through other creature's quares ;).
Enter Rage, invisibility ends, grapple two enemies. When my allies hear me scream they run around the corner or whatever (most of my allies aren't sneaky... Lol) and will have advantage on the enemy as I stay adjacent to them.
If I grapple one I will attack and shove creatures to the ground or closer to my allies as I drag the grappled creature with me (+15, advantage).
If I want to deal damage I have a rapier, I won't be the best but I can help my allies well enough.
If I want to cast a bit, I hide first (+15) and then cast a spell. This can happen when I'm invisible and sneaking up in a group of enemies. But with a DC of 13 I would rather just use my spells to help me out. Shield isn't really needed (defensive duelist is better) but Absorb Elements could be nice. Though for my free spell I would look more at spells like Fog Cloud for extra fun.
Of course Invisibility + Mirror Image would be a fun combo to start off a battle with.
Final ASI
Str: 16
Dex: 16
Con: 16
Int: 8
Wis: 12
Cha: 8
HP: 184
AC: 16 (18 w/shield)
Skills: Athletics, Acrobatics, Stealth, Animal Handling, Insight, Perception, and Survival
Features
Halfling Features:
• Can reroll a natural 1
• Advantage on saves vs frightened
• Can move through larger creatures' spaces
• Advantage on saves vs poison, poison damage resistance
Sailor Feature:
• You can arrange free passage on a ship for your party
Class Features:
• x/day you gain advantage on Str checks and saves, deal +Y damage on strength based melee attacks, and resistance vs bludgeoning, piercing, and slashing damage
• Add Con mod to AC when not wearing armor
• Double proficiency with chosen skills/tools (Athletics, Stealth, Perception, Survival)
• Sneak Attack (5d6)
• Understand a secret language
• You can dash, disengage, or hide as a bonus action
• You can gain advantage on Str based melee attacks by granting advantage to attacks against you for the round
• Danger Sense: You gain advantage on Dex saves vs things you can see
• Barbarian Archetype: Totem
• You can cast beast sense and speak with animals as rituals
• Wolf - Allies gain advantage on attacks against foes adjacent to you when you are raging
• Rogue Archetype: Arcane Trickster
• Special abilities with mage hand (see rules)
• Shield Master: You can shove with your shield as a bonus action after attacking, you gain your shield bonus to dex saves vs single target effects, and can use a reaction to not take half damage when you pass a dex save
• You can use a reaction to take half damage when hit by a foe that you see
• Athlete: You can climb at full speed, you can make a running jump after 5 feet, standing up costs you just 5 feet, and you gain +1 to either Str or Dex
• If not in heavy armor, your speed improves by 10 feet
• You can make two attacks on your turn
• Tiger - Proficiency with 2: Acrobatics, Athletics, Stealth, Survival
• Gain advantage on initiative rolls, and you can enter a rage to not be surprised
• Skulker: You can hide when only lightly obscured, missed attacks don't reveal you, and you can see in dim light
• Gain one additional weapon die of damage on a melee critical hit
• You can cast commune with nature as a ritual
• Two additional double proficient skills
• When you would make a Dex save for half damage, you take no damage if you pass or half damage if you do not
• Defensive Duelist: You can use a reaction to gain proficiency bonus to AC when wielding a finesse weapon
• Creatures have disadvantage vs your spells when you are hidden
====
I might build an Int based version of this character at some point.
I just thought the idea of invisible sneak+rage+grapple would be fun. Until I get my own spells I would rely on other members to help me out with invisibility.