Zenshichi
2016-02-06, 01:35 AM
I have decided to go from lurker to poster to find some help.
About 6 months ago my group completed an epic, 3 year long game. The last 6 months saw a interim megadungeon that was really more of a chance to catch my breath by focusing on combat than anything else. At the conclusion of the megadungeon, I gave my players the chance to give me input on what they wanted to do next. 6 of 6 asked to bring back the epic characters for another go.
I was hoping the many experience DMs on the forums might give me some campaign ideas for a high level party. What follows is a rules-lite outline of the campaign group and campaign so far.
The PCs:
Rhonda, Druid/Barbarian, Primary Meat-shield and Melee Combatant
Kelsier, Wizard, Debuffer and Battlefield control
Beatrix, Wizard, Buffer and occasional blaster
Xela, Factotum, General Fixer, Party Face
Jelessa, Cleric, DMM Buffer
"Trixie", Sorceress, Summoner
The Story So Far:
Act 1:
The Campaign began with the Heroes seeking to keep their home city of Kahdesh independent in the face of invasion by the Valka Empire. The empire drew considerable power from the fact that many of it's noble families were blood bound to devils (read as Warlocks). The heroes served the Prince of their city and broke the power of the empire's western army through a combination of their own prowess and gathering a list of allies that was... adequate. The climactic battle saw the last blooded prince of Valka slain by the heroes hands, which happened to be the clause for a powerful devil to enter into the world.
Act 2:
The Devil, Elmeael the Shade, began to spread madness and destruction. My players tracked him across the kingdom but always remained a step behind (often because of his teleportation abilities). It quickly became apparent that his goal was the "Crown of Erodath", an artifact left over from an ascended mortal, now God of Magic. Act 2 became a race between Devil and Heroes to find and recover the artifact. In appropriate climactic fashion, it was a tie. The final battle between the two saw the destruction of the crown, and the release of the lich that was imprisoned within.
Act 3:
The battle between the legendary and ancient lich Ar'zan and the Heroes lasted for several levels longer than I had originally planned. The lich took full advantage of the death and destruction wrought in the first two acts to create an army. He gathered allies that had remained in hiding for centuries since his imprisonment. The final battle was epic, heroes, allies, demons, dragons, armies, vampires, zombies. The players got a short epilogue for their characters, but that is where it ended.
So what comes next? What can I throw at a party that has defeated empires, devils and the undead? What can I do to top a campaign that reshaped my campaign world?
About 6 months ago my group completed an epic, 3 year long game. The last 6 months saw a interim megadungeon that was really more of a chance to catch my breath by focusing on combat than anything else. At the conclusion of the megadungeon, I gave my players the chance to give me input on what they wanted to do next. 6 of 6 asked to bring back the epic characters for another go.
I was hoping the many experience DMs on the forums might give me some campaign ideas for a high level party. What follows is a rules-lite outline of the campaign group and campaign so far.
The PCs:
Rhonda, Druid/Barbarian, Primary Meat-shield and Melee Combatant
Kelsier, Wizard, Debuffer and Battlefield control
Beatrix, Wizard, Buffer and occasional blaster
Xela, Factotum, General Fixer, Party Face
Jelessa, Cleric, DMM Buffer
"Trixie", Sorceress, Summoner
The Story So Far:
Act 1:
The Campaign began with the Heroes seeking to keep their home city of Kahdesh independent in the face of invasion by the Valka Empire. The empire drew considerable power from the fact that many of it's noble families were blood bound to devils (read as Warlocks). The heroes served the Prince of their city and broke the power of the empire's western army through a combination of their own prowess and gathering a list of allies that was... adequate. The climactic battle saw the last blooded prince of Valka slain by the heroes hands, which happened to be the clause for a powerful devil to enter into the world.
Act 2:
The Devil, Elmeael the Shade, began to spread madness and destruction. My players tracked him across the kingdom but always remained a step behind (often because of his teleportation abilities). It quickly became apparent that his goal was the "Crown of Erodath", an artifact left over from an ascended mortal, now God of Magic. Act 2 became a race between Devil and Heroes to find and recover the artifact. In appropriate climactic fashion, it was a tie. The final battle between the two saw the destruction of the crown, and the release of the lich that was imprisoned within.
Act 3:
The battle between the legendary and ancient lich Ar'zan and the Heroes lasted for several levels longer than I had originally planned. The lich took full advantage of the death and destruction wrought in the first two acts to create an army. He gathered allies that had remained in hiding for centuries since his imprisonment. The final battle was epic, heroes, allies, demons, dragons, armies, vampires, zombies. The players got a short epilogue for their characters, but that is where it ended.
So what comes next? What can I throw at a party that has defeated empires, devils and the undead? What can I do to top a campaign that reshaped my campaign world?