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View Full Version : D&D 5e/Next Oriental Setting Yokai Monster: The Ushi Oni [CR 3 and 8] [PEACH]



Gastronomie
2016-02-10, 12:41 AM
Some random ideas for Japanese or oriental campaigns. The data for a Yokai by the name of the Ushi Oni. Coments and constructive critisism greatly appreciated.
If you're interested in a oriental campaign, I have some info about Japanese history in the link in my siggy (that "Homebrew Extended Signature" thread).

https://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Suuhi_Ushioni.jpg/360px-Suuhi_Ushioni.jpg

The Ushi Oni
The Ushi Oni, or the Demon with Bull Horns, is a fearsome aquatic Yōkai that lives near coastlines, swamps, rivers and lakes. As their name implies, they have horns of a bull, but that is not all that defines them – bulging eyes, the black hairy body of a gigantic spider, venomous fangs and breath, and a voracious appetite are all traits of the cunning and sadistic Ushi Oni.
Bewitching Guise. The Ushi Oni attempts to deceive humans when hunting. The Ushi Oni can take on the form of a beautiful woman, and lure unwary men to its hunting grounds, where it reveals its true form and devours men whole, using its paralyzing venom to prevent escape.
Reflections and Fragrances. Though the woman guise of a Ushi Oni may be attractive, and it may be difficult to realize it is a dangerous Yokai in disguise, there are several ways to determine whether the woman is a Ushi Oni. For one, the reflection of the woman upon still water will show the true form of the hideous beast (though a mirror is not enough). Also, a disturbing number of camellias grow within the territory of an Ushi Oni, which skilled Yōkai hunters use as a method of determining whether an Ushi Oni is near. And regardless of whether the beast takes its true form or its woman form, it also smells strongly of camellias, for reasons unknown.
The Self-Avenging Tyrant. A particularly strong Ushi Oni is called a Jin-Rin-Ki (though not many are even sure if they can be classified the same type of Yokai). The Jin-Rin-Ki has three heads upon stalks, flies through storming dark clouds, and is known to bring famine where it passes. The Jin-Rin-Ki has an obsession with its own life, and if slain, it will take on the form of three separate Ushi Oni and attempt to “avenge” its own death. Then, the three Ushi Oni eat each other and merges their forms back into the original Jin-Rin-Ki. Legends tell of a particular Jin-Rin-Ki who fought the Sun Emperor and was ripped into three by a strong arrow, only to later re-appear in the form of three Ushi Oni and curse the Emperor to his death. Interestingly, it is rumored that unless the Jin-Rin-Ki accomplishes vengeance, he cannot reform.

Ushi Oni
Large Monstrosity (Yokai), Neutral Evil
Hit Points: 68 (8d10+24)
Speed: 30 feet
AC: 14
Str 17 (+3) Dex 9 (-1) Con 16 (+3)
Int 14 (+2) Wis 12 (+1) Cha 8 (-1)
Damage Resistances: cold, poison
Condition Immunities: poisoned
Senses: Passive Perception 13, darkvision 120 feet
Languages: Common, Ayakashi
Challenge Rating: 3 (700 XP)
Amphibious. The Ushi Oni can breathe air and water.
Shapechange. As a bonus action, the Ushi Oni can shapechange into a beautiful woman of medium size. In this form, the Ushi Oni has a Strength Score of 10 (+0) and a Charisma Score of 18 (+4).
Innate Spellcasting. The Ushi Oni's spellcasting ability is Charisma (spell save DC 14 in woman form, DC 9 in Ushi Oni form). It can innately cast the following spells, requiring no material components:
At will: charm person, disguise self, poison spray
1/day each: counterspell, hold person, tidal wave

Actions
Multiattack (Oni form only). The Ushi Oni (Oni form) makes four claw attacks.
Multicast (Woman form only). The Ushi Oni (woman form) casts two spells.
Paralyzing Bite (Oni form only). Melee Weapon Attack: +5 to hit, reach 10ft, one target
Hit: 10 (2d6+3) piercing damage and 5 (1d10) poison damage. The target must succeed on a DC 12 Constitution saving throw or become paralyzed. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw (Oni form only). Melee Weapon Attack: +5 to hit, reach 5ft, one target
Hit: 5 (1d4+3) cold damage.
Venom Breath (Oni form only, Recharge 6). The Ushi Oni sprays venom in a line that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.



Jin-Rin-Ki
Huge Monstrosity (Yokai), Neutral Evil
Hit Points: 157 (15d12+60)
Speed: 30 feet, fly 60 feet
AC: 16
Str 21 (+5) Dex 14 (+2) Con 19 (+4)
Int 14 (+2) Wis 12 (+1) Cha 13 (+1)
Saving Throws: Str +9, Dex +6, Con +8, Cha+6
Damage Resistances: cold, lightning, thunder, poison
Condition Immunities: poisoned
Senses: Passive Perception 15, darkvision 120 feet
Languages: Common, Ayakashi
Challenge Rating: 8 (3900 XP)
Amphibious. The Jin-Rin-Ki can breathe air and water.
Three Heads. The Jin-Rin-Ki has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Shapechange. As a bonus action, the Jin-Rin-Ki can shapechange into a beautiful woman of medium size. The woman has the same scores as a normal Jin-Rin-Ki, except it has a Strength Score of 10 (+0) and a Charisma Score of 21 (+5).
Innate Spellcasting. The Jin-Rin-Ki's spellcasting ability is Charisma (spell save DC 17 in woman form, DC 13 in Jin-Rin-Ki form). It can innately cast the following spells, requiring no material components:
At will: charm person, disguise self, lightning bolt, poison spray, tidal wave
2/day each: bestow curse, dispel magic, hold person
1/day each: chain lightning, cloudkill, counterspell, power word stun

Actions
Multiattack (Oni form only). The Jin-Rin-Ki (Oni form) makes four claw attacks, and casts 1 spell (in any order). It can substitute the four claw attacks for 1 use of "Venom Breath".
Multicast (Woman form only). The Jin-Rin-Ki (woman form) casts two spells.
Paralyzing Bite (Oni form only). Melee Weapon Attack: +9 to hit, reach 20ft, one target
Hit: 12 (2d6+5) piercing damage and 5 (1d10) poison damage. The target must succeed on a DC 13 Constitution saving throw or become paralyzed. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw (Oni form only). Melee Weapon Attack: +9 to hit, reach 5ft, one target
Hit: 7 (1d4+5) cold or lightning damage (Jin-Rin-Ki's choice).

Legendary Actions
The Jin-Rin-Ki can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Jin-Rin-Ki regains spent legendary actions at the start of its turn.
Paralyzing Bite. The Jin-Rin-Ki uses “Paralyzing Bite”. It cannot use “Paralyzing Bite” over twice on a same target during the same round.
Flyby. The Jin-Rin-Ki moves up to 30 feet, without provoking opportunity attacks.
Spellcasting. (Costs 2 Actions.) The Jin-Rin-Ki casts 1 at-will spell.