JNAProductions
2016-02-14, 10:34 PM
Tenets of the Dragon
Be Mighty and Proud-A Dragon is strong and powerful, and should always display themselves as such.
Create-A Dragon is a being of life and vivacity, and so should create far more than they destroy.
Gain Treasure-Dragons are the true owners of treasures great and small, and it is your duty to amass a hoard.
Control the Subservient-Dragons are the true rulers of the lands, and so should control the lesser races.
Be mighty and proud, duh.
Create is there for Dracoknight, since he's always making quality homebrew.
Gain treasure could either be to safeguard it for the ages, for metallic/good dragons, or to be greedy and consuming, for chromatic.
Control the subservient is also possible for metallic/good dragons-shelter them and nurture them under your care. Just abuse them and wring the life from them for chromatic.
Oath Spells
Level
Spells
3rd
Burning Hands, Chromatic Orb
5th
Levitate, Scorching Ray
9th
Fly, Fireball
13th
Ice Storm, Wall of Fire
17th
Cone of Cold, Dominate Person
Special: Any spell that deals elemental damage, when cast by an Oath of the Dragon Paladin, may replace its default element with acid, lightning, fire, poison, or cold damage.
Draconic-At level 3, when you take this oath, you learn the mightiest and purest of all languages-Draconic.
Channel Divinity-When you take this Oath at 3rd level, you gain two options for Channel Divinity.
Awe of a Dragon-As an action, you can awe your foes. All enemies within 30' must make a Wisdom saving throw against your Spell DC or cower in awe, gaining disadvantage on any attacks and granting advantage to any attackers until the start of your next turn.
Draconic Form-As a bonus action, you can assume a Draconic form for one minute. This form grants you natural armor that either increases your AC by 1 or makes your AC 14+Dexterity modifier, whichever is higher, for one minute. In addition, while in Draconic Form, you have advantage on saving throws against anything that causes fear and on physical saving throws against spells.
Aura of Might-Beginning at 7th level, you have such the strength of a dragon that nearby allies can draw on it. You may increase any physical stat by 2, to a maximum of 30, while you are conscious, as can any ally within 10' of you.
At 18th level, this aura extends to 30'.
Dragon's Breath-Starting at 15th level, you may breathe an elemental weapon as a dragon would. Charisma modifier times per short rest, you may breathe in a 30' cone or 60' line as an action, dealing 5d6 acid, lightning, fire, poison, or cold damage, with half damage on a successful Dexterity saving throw using your spell saving throw DC.
True Draconic Form-At 20th level, once per long rest, you can turn into any color of adult dragon for one minute as a Druid's Wildshape form.
Be Mighty and Proud-A Dragon is strong and powerful, and should always display themselves as such.
Create-A Dragon is a being of life and vivacity, and so should create far more than they destroy.
Gain Treasure-Dragons are the true owners of treasures great and small, and it is your duty to amass a hoard.
Control the Subservient-Dragons are the true rulers of the lands, and so should control the lesser races.
Be mighty and proud, duh.
Create is there for Dracoknight, since he's always making quality homebrew.
Gain treasure could either be to safeguard it for the ages, for metallic/good dragons, or to be greedy and consuming, for chromatic.
Control the subservient is also possible for metallic/good dragons-shelter them and nurture them under your care. Just abuse them and wring the life from them for chromatic.
Oath Spells
Level
Spells
3rd
Burning Hands, Chromatic Orb
5th
Levitate, Scorching Ray
9th
Fly, Fireball
13th
Ice Storm, Wall of Fire
17th
Cone of Cold, Dominate Person
Special: Any spell that deals elemental damage, when cast by an Oath of the Dragon Paladin, may replace its default element with acid, lightning, fire, poison, or cold damage.
Draconic-At level 3, when you take this oath, you learn the mightiest and purest of all languages-Draconic.
Channel Divinity-When you take this Oath at 3rd level, you gain two options for Channel Divinity.
Awe of a Dragon-As an action, you can awe your foes. All enemies within 30' must make a Wisdom saving throw against your Spell DC or cower in awe, gaining disadvantage on any attacks and granting advantage to any attackers until the start of your next turn.
Draconic Form-As a bonus action, you can assume a Draconic form for one minute. This form grants you natural armor that either increases your AC by 1 or makes your AC 14+Dexterity modifier, whichever is higher, for one minute. In addition, while in Draconic Form, you have advantage on saving throws against anything that causes fear and on physical saving throws against spells.
Aura of Might-Beginning at 7th level, you have such the strength of a dragon that nearby allies can draw on it. You may increase any physical stat by 2, to a maximum of 30, while you are conscious, as can any ally within 10' of you.
At 18th level, this aura extends to 30'.
Dragon's Breath-Starting at 15th level, you may breathe an elemental weapon as a dragon would. Charisma modifier times per short rest, you may breathe in a 30' cone or 60' line as an action, dealing 5d6 acid, lightning, fire, poison, or cold damage, with half damage on a successful Dexterity saving throw using your spell saving throw DC.
True Draconic Form-At 20th level, once per long rest, you can turn into any color of adult dragon for one minute as a Druid's Wildshape form.