ideasmith
2016-02-18, 07:59 PM
Goal Based Level Gain
This is an alternative to using experience points to determine level gain. It does need a certain amount of group stability, cooperation, and willingness to keep player knowledge separate from character knowledge. Players should be kept aware of goals, whether set or merely proposed, even if their characters are not.
Basic Rule
Level gain occurs when the group has set and achieved the group goal and at least half of the groups individual goals. The whole party levels up at the same time.
Setting Group Goals
Setting a group goal requires the agreement of all the players and the DM. Either a player or the DM may propose a group goal. The maximum number of group goals a party can have is equal to 5 + the sum of the party’s Charisma modifiers. The minimum is 0.
Setting Individual Goals
Setting an individual goal requires the agreement the player, the DM and any other player who might be affected by the goal. Either a player or the DM may propose an individual goal. The maximum number of individual goals a character can have is equal to 5 + Charisma modifier. The minimum is 0.
This is an alternative to using experience points to determine level gain. It does need a certain amount of group stability, cooperation, and willingness to keep player knowledge separate from character knowledge. Players should be kept aware of goals, whether set or merely proposed, even if their characters are not.
Basic Rule
Level gain occurs when the group has set and achieved the group goal and at least half of the groups individual goals. The whole party levels up at the same time.
Setting Group Goals
Setting a group goal requires the agreement of all the players and the DM. Either a player or the DM may propose a group goal. The maximum number of group goals a party can have is equal to 5 + the sum of the party’s Charisma modifiers. The minimum is 0.
Setting Individual Goals
Setting an individual goal requires the agreement the player, the DM and any other player who might be affected by the goal. Either a player or the DM may propose an individual goal. The maximum number of individual goals a character can have is equal to 5 + Charisma modifier. The minimum is 0.