Spectre9000
2016-03-01, 08:28 PM
I'm thinking of adding a couple new Eldritch Invocations to Pact of the Blade Warlocks to try and improve it some as I feel it's lacking. I'd like some feedback on whether you feel these are OP or not, and any exploits you can think of with them.
Eldritch Resilience
Prerequisite: 7th Level, Pact of the Blade feature
Mage Armor cast on you now provides a base AC of 14 + your Dexterity Modifier, and grants you resistance to force damage.
Eldritch Hardening
Prerequisite: 15th Level, Pact of the Blade feature
Mage Armor cast on you now grants resistance to non-magical bludgeoning, piercing, and slashing damage.
Twin Weapon
Prerequisite: Pact of the Blade feature
As part of the same action you use to create your Pact Weapon, you can now create a second Pact Weapon and use it as per the two-weapon fighting rules (PHB, Chapter 9). Additionally, you can use two-weapon fighting even when the pact weapons you are wielding aren't light. You may also transform an additional weapon into a second pact weapon as per the rules listed under the Pact of the Blade Feature (PHB, pg. 108).
Eldritch Strike
Prerequisite: 9th Level, Pact of the Blade feature
When you hit a creature with your pact weapon, you can channel a spell of 1st or higher level into your pact weapon. The spell's range becomes touch, if it was not already, and must target the same creature hit, otherwise you can not channel it.
Souldrinker
Prerequisite: 17th level, Pact of the Blade feature
The eldritch powers of your pact weapon now heal you an amount equal to your Charisma modifier (minimum 1) with each hit.
Eldritch Resilience
Prerequisite: 7th Level, Pact of the Blade feature
Mage Armor cast on you now provides a base AC of 14 + your Dexterity Modifier, and grants you resistance to force damage.
Eldritch Hardening
Prerequisite: 15th Level, Pact of the Blade feature
Mage Armor cast on you now grants resistance to non-magical bludgeoning, piercing, and slashing damage.
Twin Weapon
Prerequisite: Pact of the Blade feature
As part of the same action you use to create your Pact Weapon, you can now create a second Pact Weapon and use it as per the two-weapon fighting rules (PHB, Chapter 9). Additionally, you can use two-weapon fighting even when the pact weapons you are wielding aren't light. You may also transform an additional weapon into a second pact weapon as per the rules listed under the Pact of the Blade Feature (PHB, pg. 108).
Eldritch Strike
Prerequisite: 9th Level, Pact of the Blade feature
When you hit a creature with your pact weapon, you can channel a spell of 1st or higher level into your pact weapon. The spell's range becomes touch, if it was not already, and must target the same creature hit, otherwise you can not channel it.
Souldrinker
Prerequisite: 17th level, Pact of the Blade feature
The eldritch powers of your pact weapon now heal you an amount equal to your Charisma modifier (minimum 1) with each hit.