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8BitNinja
2016-03-02, 01:40 PM
I love playing as a good guy, because being evil sucks. But people I'm around seem to always want to play as an evil characters. Do you have any epic tales of great heroes? Do you want to just make up a story and said "yeah, we did that" and pass it off as a real story? Do you want to just post here because you are bored? You can do all of that here.

RULES:
1. As long as it's from a role playing game, it's okay, this is not just D&D

2. This is a board for story TELLING, not story writing, so don't come here and expect a campaign or advice to write one

3. These are tales of hero PCs, not NPCs

4. Have fun

Douche
2016-03-02, 01:50 PM
The other day, our "party leader" (not really) wanted to execute some prisoners who had blown up the central square of the city after they failed to provide us with any information on who hired them. I turned them over to the proper authorities instead. It was quite heroic.

8BitNinja
2016-03-02, 02:20 PM
The other day, our "party leader" (not really) wanted to execute some prisoners who had blown up the central square of the city after they failed to provide us with any information on who hired them. I turned them over to the proper authorities instead. It was quite heroic.

What game? I'm just wondering

Douche
2016-03-02, 02:23 PM
What game? I'm just wondering

D&D 5e. It wasn't a nuke or anything, it was just like a bunch of black powder kegs that got detonated during a parade.

8BitNinja
2016-03-02, 06:25 PM
D&D 5e. It wasn't a nuke or anything, it was just like a bunch of black powder kegs that got detonated during a parade.

Ah, but still heroic all the same, besides, I would let an astral creature in the Hero's Club any day

Hero's Club, that sounds like an amazing sandwich

Comet
2016-03-02, 06:36 PM
Last session we caught some religious fanatics who had been murdering bug-people immigrants for months and months and months. We also protected one family of bug-people from said serial killers by hiring some of our clan-cousins to watch over their house while we patrolled the streets. We also gave the family a whole bunch of money to improve their lives in the foreigner quarters they lived in and told them to contact us if any bug-people got in trouble again.

Felt good, man.

8BitNinja
2016-03-02, 06:47 PM
Last session we caught some religious fanatics who had been murdering bug-people immigrants for months and months and months. We also protected one family of bug-people from said serial killers by hiring some of our clan-cousins to watch over their house while we patrolled the streets. We also gave the family a whole bunch of money to improve their lives in the foreigner quarters they lived in and told them to contact us if any bug-people got in trouble again.

Felt good, man.

Dark Sun?

Nice, you show that heroes don't have to be epic monster killers

Comet
2016-03-02, 06:55 PM
Dark Sun?


Tékumel. Less deserts and more civilization but in many ways just as brutal and oppressive. Which makes moments like these that much more satisfying.

IntelectPaladin
2016-03-03, 02:37 AM
I've truly needed this thread. Please forgive the length of this post,
But I'm attempting to encompass a year's worth of details within.

...I need to vent. I apologize. Make of my story what you will.
What follows is the tale of Jev the Paladin, the man who attempted to use morals to solve problems, and succeeded.
And was nearly burned for it. Everything you read has a final, thread-related point. I'll try to summarize.

In totality, I had legitimately earned a helm with a swivel-mouth guard, With air-cleaning mage-cloth attached, An gauntlet with a paper-and-quill attachment, A small crossbow, Four different swords, Candied scorpions, Adapti-bolts ( Empty metal fletching that can have a tip added), Etc. I kept having ideas. ..And other's didn't like them.


I started a year ago, Going to a local Game-store's D&D Mini-quests. You join for six dollars. I wanted to try D&D
After reading so many stories on these forums.
So i tried.
I joined up as a paladin, Going along a typical starting quest involving an orc fortress. I threw up in my helm, as my first nat 1. (And that's how the swivel-mouthpiece was born.) Then i made my first nat 20 out of just looking at the path. ...I'll skip over too many details.

We went through a log, Freed an troll mother, Killed an exploding zombie orc, And had to invade the orcish bandit castle.After we got to the top, I had to use my warg mount to get to the outer camps and shout out in orcish about how there was a fire. ( We accidentally started it.).
And while i was gathering the orcish tribes, They had killed the troll we had freed. I was not happy about that.
Incidents like this kept happening.
They were bloodthirsty, and i kept being the voice of reason.

Oh, the D.M. was friendly, an mentioned respecting my wanting to be an mentally-able good guy. I mentioned how saving and sparing other monsters and creatures helped the party. My paladin abilities came from my belief in mercy itself, Not from any goddess, or some such.
I could be merciful to creatures, Such as saving a goblin's life, Or i could be merciful for others, such as slaying an unrepentant vampire to mercifully end the villages suffering.
And that policy meant that it could be vice-versa. ( Stop a mindless, hateful village to save a humanist vampire, Etc.)
It has also meant that my carrying rope has been needed, in the more humorous moments, such as repeated flying tackles to capture prisoners, And in one case tossing a gnome, and completely flooring the third D.M we had.

..There was one exception. I would also hunt down and kill anything to do with red-skinned type unholiness. Not a word, No reason accepted, etc. (Yes, The new player race caused some in-game troubles.)
I truly learned what I could do by nearly befriending a lich, and convincing him to keep a prisoner we had with us alive instead of killing him. But we had to end that lich because he just wouldn't stop wanting to take over the world, later in the conversation.
He asked that i bring him an army to control ,etc. I didn't want to face him, since I had actually managed to bring him to tears over questioning his age,
My companions pointed out why this wasn't the best idea, And what an unrepentant lich would do. Sure, he hated the dragon cult, But he also wanted to rule the planet. Bad idea to allow that. Anyways.
The other players hadn't liked what i was doing, But i was also allowing opportunities for amazing stories, so that kept me around.

We're past halfway now, And here's the reason you're still reading: The real trouble started IRL. The old "Go-good-guy D.M. Was leaving his term as D.M., And a rather..creep-person player who had been attending was taking his place. And he was a total... Le'ts say "Disgusting leech" He wanted to control everyone there, and hated my idealism that had saved both me and the party repeatedly. ( We once managed to learn info that saved us all from a kobold i spared.)

So he tried to change how my powers worked. He tried to make them unusable, that my sensing anything unholy blinded me, Made me deaf, Made any action i took to just help everyone out make it look like i was helping myself selfishly. ("You tried to grab the boots while they were fighting. You jerk."), Etc.

So after standing the actual, IRL hostility for two sessions, I left the place for a good six months. His proof-of-leechness was in sending me an email with a stick-and-carrot type wording. ( "You're paladin has broken his oath, and you shall not be allowed etcetera yada blah.. Also, I won't be D.M. ing', But i'll be around.")
And so on. I stayed away for half a year,
But My desire for the game got me going back. He wasn't there, and it turns out a friend of mine who had gotten me metal dice (and gave me a new comic as reward for winning a particularly difficult fight,),
Told me about how there had been a falling-out with that guy. So i thought i could go on as usual.

I was wrong. Later on, I found out that another player 'd been with was actually someone even worse than the other guy, and friends with the leech to boot! Had told the guy that i had come back, so he did, Just to get at me. After that, I just had to leave the game. And i haven't been back since.

D&D Had been a part of my life for a full year. So I'm honestly hoping to continue playing it, But i can't go back to that shop.
And so ends the tale of Jev, who had done much. I'm not typing down my accomplishments because it's not thread-related.
Thank you for letting me post this midnight relief. It's helped to finally type it down.
I'll probably remove it later. But thank you for making somewhere i can finally type it down.
Thank you for reading this.
I hope you have a nice day, whomever you are.

8BitNinja
2016-03-03, 10:04 AM
I've truly needed this thread. Please forgive the length of this post,
But I'm attempting to encompass a year's worth of details within.

...I need to vent. I apologize. Make of my story what you will.
What follows is the tale of Jev the Paladin, the man who attempted to use morals to solve problems, and succeeded.
And was nearly burned for it. Everything you read has a final, thread-related point. I'll try to summarize.

In totality, I had legitimately earned a helm with a swivel-mouth guard, With air-cleaning mage-cloth attached, An gauntlet with a paper-and-quill attachment, A small crossbow, Four different swords, Candied scorpions, Adapti-bolts ( Empty metal fletching that can have a tip added), Etc. I kept having ideas. ..And other's didn't like them.


I started a year ago, Going to a local Game-store's D&D Mini-quests. You join for six dollars. I wanted to try D&D
After reading so many stories on these forums.
So i tried.
I joined up as a paladin, Going along a typical starting quest involving an orc fortress. I threw up in my helm, as my first nat 1. (And that's how the swivel-mouthpiece was born.) Then i made my first nat 20 out of just looking at the path. ...I'll skip over too many details.

We went through a log, Freed an troll mother, Killed an exploding zombie orc, And had to invade the orcish bandit castle.After we got to the top, I had to use my warg mount to get to the outer camps and shout out in orcish about how there was a fire. ( We accidentally started it.).
And while i was gathering the orcish tribes, They had killed the troll we had freed. I was not happy about that.
Incidents like this kept happening.
They were bloodthirsty, and i kept being the voice of reason.

Oh, the D.M. was friendly, an mentioned respecting my wanting to be an mentally-able good guy. I mentioned how saving and sparing other monsters and creatures helped the party. My paladin abilities came from my belief in mercy itself, Not from any goddess, or some such.
I could be merciful to creatures, Such as saving a goblin's life, Or i could be merciful for others, such as slaying an unrepentant vampire to mercifully end the villages suffering.
And that policy meant that it could be vice-versa. ( Stop a mindless, hateful village to save a humanist vampire, Etc.)
It has also meant that my carrying rope has been needed, in the more humorous moments, such as repeated flying tackles to capture prisoners, And in one case tossing a gnome, and completely flooring the third D.M we had.

..There was one exception. I would also hunt down and kill anything to do with red-skinned type unholiness. Not a word, No reason accepted, etc. (Yes, The new player race caused some in-game troubles.)
I truly learned what I could do by nearly befriending a lich, and convincing him to keep a prisoner we had with us alive instead of killing him. But we had to end that lich because he just wouldn't stop wanting to take over the world, later in the conversation.
He asked that i bring him an army to control ,etc. I didn't want to face him, since I had actually managed to bring him to tears over questioning his age,
My companions pointed out why this wasn't the best idea, And what an unrepentant lich would do. Sure, he hated the dragon cult, But he also wanted to rule the planet. Bad idea to allow that. Anyways.
The other players hadn't liked what i was doing, But i was also allowing opportunities for amazing stories, so that kept me around.

We're past halfway now, And here's the reason you're still reading: The real trouble started IRL. The old "Go-good-guy D.M. Was leaving his term as D.M., And a rather..creep-person player who had been attending was taking his place. And he was a total... Le'ts say "Disgusting leech" He wanted to control everyone there, and hated my idealism that had saved both me and the party repeatedly. ( We once managed to learn info that saved us all from a kobold i spared.)

So he tried to change how my powers worked. He tried to make them unusable, that my sensing anything unholy blinded me, Made me deaf, Made any action i took to just help everyone out make it look like i was helping myself selfishly. ("You tried to grab the boots while they were fighting. You jerk."), Etc.

So after standing the actual, IRL hostility for two sessions, I left the place for a good six months. His proof-of-leechness was in sending me an email with a stick-and-carrot type wording. ( "You're paladin has broken his oath, and you shall not be allowed etcetera yada blah.. Also, I won't be D.M. ing', But i'll be around.")
And so on. I stayed away for half a year,
But My desire for the game got me going back. He wasn't there, and it turns out a friend of mine who had gotten me metal dice (and gave me a new comic as reward for winning a particularly difficult fight,),
Told me about how there had been a falling-out with that guy. So i thought i could go on as usual.

I was wrong. Later on, I found out that another player 'd been with was actually someone even worse than the other guy, and friends with the leech to boot! Had told the guy that i had come back, so he did, Just to get at me. After that, I just had to leave the game. And i haven't been back since.

D&D Had been a part of my life for a full year. So I'm honestly hoping to continue playing it, But i can't go back to that shop.
And so ends the tale of Jev, who had done much. I'm not typing down my accomplishments because it's not thread-related.
Thank you for letting me post this midnight relief. It's helped to finally type it down.
I'll probably remove it later. But thank you for making somewhere i can finally type it down.
Thank you for reading this.
I hope you have a nice day, whomever you are.

I'm sorry for your bad D&D experience, but I'm glad to see that there are more Paladins that try to keep their integrity

But seriously, that guy seems like a total jerk

PoeticDwarf
2016-03-03, 10:27 AM
I love playing as a good guy, because being evil sucks. But people I'm around seem to always want to play as an evil characters. Do you have any epic tales of great heroes? Do you want to just make up a story and said "yeah, we did that" and pass it off as a real story? Do you want to just post here because you are bored? You can do all of that here.

RULES:
1. As long as it's from a role playing game, it's okay, this is not just D&D

2. This is a board for story TELLING, not story writing, so don't come here and expect a campaign or advice to write one

3. These are tales of hero PCs, not NPCs

4. Have fun
I have exactly the same feeling! Being the light with somemurderhobos. I often play with:
A spellcaster who is LE or NE eith like ultinate might
Someone who just wants to do anything being CN (played the wrong way)
And someone who playes often good or neutral characters but without mercy. Out of combat good and in fights and against enemies stupidly evil
Don't have a tale ready but it will come

Lawleepawpz
2016-03-03, 11:31 AM
I may have a contribution later. If I do, I'll make sure to edit this post.

Incidentally! PALADINS! I love Paladins! The issue is that I am the DM and so don't get to fulfill my desire to be a Paladin :(
They have the greatest opportunity for plot

eru001
2016-03-03, 01:06 PM
The tale of Sven Erickson.

Sven Erickson was a Dwarven warrior who washed ashore in the town of Whitewood and was hired as a guard for an archaeological expedition to the nearby ruins of an ancient elven city called Saer. During his second night with the party, one of the other party members, an evil character named Sparky who had been infected with lycanthropy unbeknownst to the rest of the party, went insane beneath the full moon, changed, and killed the senior archaeologist and her daughter. while the rest of the party attempted to conceal the event from authorities and protect Sparky, Sven swore veangence for the girl and spent the course of the next year training, and occasionally fighting Sparky, until Sven had finally amassed the skills and resources necesary to engage Sparky in single combat and kill him, permanently. Sven was shortly thereafter assassinated by Sparky's black market associates.

8BitNinja
2016-03-03, 01:19 PM
The tale of Sven Erickson.

Sven Erickson was a Dwarven warrior who washed ashore in the town of Whitewood and was hired as a guard for an archaeological expedition to the nearby ruins of an ancient elven city called Saer. During his second night with the party, one of the other party members, an evil character named Sparky who had been infected with lycanthropy unbeknownst to the rest of the party, went insane beneath the full moon, changed, and killed the senior archaeologist and her daughter. while the rest of the party attempted to conceal the event from authorities and protect Sparky, Sven swore veangence for the girl and spent the course of the next year training, and occasionally fighting Sparky, until Sven had finally amassed the skills and resources necesary to engage Sparky in single combat and kill him, permanently. Sven was shortly thereafter assassinated by Sparky's black market associates.

Such a sad end for a great hero

8BitNinja
2016-03-03, 01:20 PM
I may have a contribution later. If I do, I'll make sure to edit this post.

Incidentally! PALADINS! I love Paladins! The issue is that I am the DM and so don't get to fulfill my desire to be a Paladin :(
They have the greatest opportunity for plot

I think I love paladins more than you.

Have you seen my signature?

IntelectPaladin
2016-03-03, 02:46 PM
I think I love paladins more than you.

Have you seen my signature?

Now now, gents,
Let's not try for one-upmanship about who loves the paladin class more.
It can be decided with an one-upmanship about what we can remember doing as a paladin.
Once, it was only me and the first D.M. who had arrived at the shop.
The counter clerk signed in so that we could play, And i had a rare chance at a solo-campaign...But the D&D-miniadventure policy stated that at least two characters had to be there for it to be possible. So i did what came naturally.
I had to play two different characters at once. One Jev, The other a rather potential-ridden half-elf forester. With annoyance built-in.
Half-elf: "Can we get a horse?"
Jev: "No."
*Middle of town.*
Half-elf: "Can we get a horse?"
Jev: "No."
*Edge of town*
Half-elf: Can We Get A Horse?"
Jev: "No."
*Finally, the town gate*
Half-elf: "Can we get a horse?"
Jev: *Stops, Sighs, and rests their head against the town gate.*
"Fine. We'll get a horse."
Thankfully another player showed up after the first half-hour.
Well, That's my contribution. And thank you for you're sympathies earlier!
I'll try to make more active posts, If you like!

Michael7123
2016-03-03, 06:05 PM
I've truly needed this thread. Please forgive the length of this post,
But I'm attempting to encompass a year's worth of details within.

...I need to vent. I apologize. Make of my story what you will.
What follows is the tale of Jev the Paladin, the man who attempted to use morals to solve problems, and succeeded.
And was nearly burned for it. Everything you read has a final, thread-related point. I'll try to summarize.

In totality, I had legitimately earned a helm with a swivel-mouth guard, With air-cleaning mage-cloth attached, An gauntlet with a paper-and-quill attachment, A small crossbow, Four different swords, Candied scorpions, Adapti-bolts ( Empty metal fletching that can have a tip added), Etc. I kept having ideas. ..And other's didn't like them.


I started a year ago, Going to a local Game-store's D&D Mini-quests. You join for six dollars. I wanted to try D&D
After reading so many stories on these forums.
So i tried.
I joined up as a paladin, Going along a typical starting quest involving an orc fortress. I threw up in my helm, as my first nat 1. (And that's how the swivel-mouthpiece was born.) Then i made my first nat 20 out of just looking at the path. ...I'll skip over too many details.

We went through a log, Freed an troll mother, Killed an exploding zombie orc, And had to invade the orcish bandit castle.After we got to the top, I had to use my warg mount to get to the outer camps and shout out in orcish about how there was a fire. ( We accidentally started it.).
And while i was gathering the orcish tribes, They had killed the troll we had freed. I was not happy about that.
Incidents like this kept happening.
They were bloodthirsty, and i kept being the voice of reason.

Oh, the D.M. was friendly, an mentioned respecting my wanting to be an mentally-able good guy. I mentioned how saving and sparing other monsters and creatures helped the party. My paladin abilities came from my belief in mercy itself, Not from any goddess, or some such.
I could be merciful to creatures, Such as saving a goblin's life, Or i could be merciful for others, such as slaying an unrepentant vampire to mercifully end the villages suffering.
And that policy meant that it could be vice-versa. ( Stop a mindless, hateful village to save a humanist vampire, Etc.)
It has also meant that my carrying rope has been needed, in the more humorous moments, such as repeated flying tackles to capture prisoners, And in one case tossing a gnome, and completely flooring the third D.M we had.

..There was one exception. I would also hunt down and kill anything to do with red-skinned type unholiness. Not a word, No reason accepted, etc. (Yes, The new player race caused some in-game troubles.)
I truly learned what I could do by nearly befriending a lich, and convincing him to keep a prisoner we had with us alive instead of killing him. But we had to end that lich because he just wouldn't stop wanting to take over the world, later in the conversation.
He asked that i bring him an army to control ,etc. I didn't want to face him, since I had actually managed to bring him to tears over questioning his age,
My companions pointed out why this wasn't the best idea, And what an unrepentant lich would do. Sure, he hated the dragon cult, But he also wanted to rule the planet. Bad idea to allow that. Anyways.
The other players hadn't liked what i was doing, But i was also allowing opportunities for amazing stories, so that kept me around.

We're past halfway now, And here's the reason you're still reading: The real trouble started IRL. The old "Go-good-guy D.M. Was leaving his term as D.M., And a rather..creep-person player who had been attending was taking his place. And he was a total... Le'ts say "Disgusting leech" He wanted to control everyone there, and hated my idealism that had saved both me and the party repeatedly. ( We once managed to learn info that saved us all from a kobold i spared.)

So he tried to change how my powers worked. He tried to make them unusable, that my sensing anything unholy blinded me, Made me deaf, Made any action i took to just help everyone out make it look like i was helping myself selfishly. ("You tried to grab the boots while they were fighting. You jerk."), Etc.

So after standing the actual, IRL hostility for two sessions, I left the place for a good six months. His proof-of-leechness was in sending me an email with a stick-and-carrot type wording. ( "You're paladin has broken his oath, and you shall not be allowed etcetera yada blah.. Also, I won't be D.M. ing', But i'll be around.")
And so on. I stayed away for half a year,
But My desire for the game got me going back. He wasn't there, and it turns out a friend of mine who had gotten me metal dice (and gave me a new comic as reward for winning a particularly difficult fight,),
Told me about how there had been a falling-out with that guy. So i thought i could go on as usual.

I was wrong. Later on, I found out that another player 'd been with was actually someone even worse than the other guy, and friends with the leech to boot! Had told the guy that i had come back, so he did, Just to get at me. After that, I just had to leave the game. And i haven't been back since.

D&D Had been a part of my life for a full year. So I'm honestly hoping to continue playing it, But i can't go back to that shop.
And so ends the tale of Jev, who had done much. I'm not typing down my accomplishments because it's not thread-related.
Thank you for letting me post this midnight relief. It's helped to finally type it down.
I'll probably remove it later. But thank you for making somewhere i can finally type it down.
Thank you for reading this.
I hope you have a nice day, whomever you are.

I'm really sorry you had to go through this.

In a way, it's kinda the general paladin struggle. A paladin shows people a better way of living, and instead of being responsible and following the paladin, they take out their issues on him.

I find that DND can be rather similar to real life in more ways than you would expect.

However, if you want to get back into DND, there are play by post games on this site. It's not quite as good as sitting around a gaming table, but it's still satisfying.

Also, Paladins are amazing. So, so amazing.

8BitNinja
2016-03-03, 06:35 PM
Now now, gents,
Let's not try for one-upmanship about who loves the paladin class more.
It can be decided with an one-upmanship about what we can remember doing as a paladin.
Once, it was only me and the first D.M. who had arrived at the shop.
The counter clerk signed in so that we could play, And i had a rare chance at a solo-campaign...But the D&D-miniadventure policy stated that at least two characters had to be there for it to be possible. So i did what came naturally.
I had to play two different characters at once. One Jev, The other a rather potential-ridden half-elf forester. With annoyance built-in.
Half-elf: "Can we get a horse?"
Jev: "No."
*Middle of town.*
Half-elf: "Can we get a horse?"
Jev: "No."
*Edge of town*
Half-elf: Can We Get A Horse?"
Jev: "No."
*Finally, the town gate*
Half-elf: "Can we get a horse?"
Jev: *Stops, Sighs, and rests their head against the town gate.*
"Fine. We'll get a horse."
Thankfully another player showed up after the first half-hour.
Well, That's my contribution. And thank you for you're sympathies earlier!
I'll try to make more active posts, If you like!

I'm so much of a Paladin fan, I've memorized their spell list


I'm really sorry you had to go through this.

In a way, it's kinda the general paladin struggle. A paladin shows people a better way of living, and instead of being responsible and following the paladin, they take out their issues on him.

I find that DND can be rather similar to real life in more ways than you would expect.

However, if you want to get back into DND, there are play by post games on this site. It's not quite as good as sitting around a gaming table, but it's still satisfying.

Also, Paladins are amazing. So, so amazing.

All of this is true

Michael7123
2016-03-03, 07:18 PM
I'm so much of a Paladin fan, I've memorized their spell list


You know what else is a paladin virtue?

Humility :smalltongue:

Âmesang
2016-03-03, 08:10 PM
No, Humility is the virtue of shepherds; Honor is the virtue of paladins. :smalltongue:

My longest-running character is pretty-darned evil (at least in private), and most everything before that was just a bunch of murder-hobo-parties… however some friends and I attempted a play-by-post Pathfinder game on my forum some years back, though it didn't last as long as I would have liked. With that said…

I was playing as a true neutral human ranger named Den Bloodsoul who entered the city of Debolas initially for supplies and general wandering before learning about a local fighting competition; however she uncharacteristically† set that aside to help a weather-beaten old woman searching for her cat… I mean, she is a ranger; animals are her favored enemy so she should be able to track it down… and track it she did… into a mausoleum. Fortunately this act enabled her to learn a bit of history regarding the city and her family, as well as a magic scroll that had criminal plans written on the back.

…unfortunately, the cat was dead. :smallfrown: So she returns the cat to its now very saddened owner who thanked her nonetheless and gave her more historical background info and, by then, the coliseum fights had ended… with a robbery. Den, one friend's rogue character (don't think she ever had a name), and Reptar the winged-kobold paladin chased the thief down to the local castle before loosing sight (we had basically been each doing our own thing up to that point). We got there at different times, though, so after being barred entrance by the suspicious-looking guards she made her way around to sneak over the wall; Reptar was allowed in and got lost in the library… and that's basically where the campaign fell apart (if I remember correctly the referee got severe writers block trying to come up with the subjects of the books Reptar was looking at).

……so after playing D&D/Pathfinder for the better part of a decade, the most heroic thing I can think of is a neutral ranger rescuing a cat. :smalltongue: C'est la vie.

†She was a very typical strong, silent, "survival-of-the-fittest" type; living alone, fighting alone… with the general idea being that by adventuring with a party she'd learn to trust others and find that there's strength in numbers.

Pyrous
2016-03-03, 08:46 PM
People don't like to be reminded that they are not good. People play RPGs to escape reality. THIS is why people reject paladins.

Of course, if you are too Lawful, and not that Good, you are not doing your job right.

I want to congratulate the forumite that played a Paladin in a group of strangers, after reading these fora. This requires real world courage.

8BitNinja
2016-03-04, 09:47 AM
You know what else is a paladin virtue?

Humility :smalltongue:

I'm sorry, I didn't know what I was getting into


No, Humility is the virtue of shepherds; Honor is the virtue of paladins. :smalltongue

No, I think Ultima got it wrong, the Paladin's main virtue would be a hybrid if Spirituality and Justice, Honor is important, but there are things Paladins would sacrifice their honor for

IntelectPaladin
2016-03-04, 10:37 AM
……so after playing D&D/Pathfinder for the better part of a decade, the most heroic thing I can think of is a neutral ranger rescuing a cat. :smalltongue: C'est la vie.

Well, I can understand why being the good guy may seem hard. I mean, look at the nercorancher storyline.
Horrendous, vile, made me actually gasp repeatedly, etc. I couldn't look away, Like it was a car wreck. With a plane involved.
But what most people seem to enjoy about the evil is the "take" aspect, and the unethical prosperity.
(And what other storyline better defines the term?) I've done my best to adapt, and it's seemed to work.
No other level five paladin has managed to take down a..What were those colossal vultures in the underdark called again?
I can't recall.


People don't like to be reminded that they are not good. People play RPGs to escape reality. THIS is why people reject paladins.

Of course, if you are too Lawful, and not that Good, you are not doing your job right.

I want to congratulate the forumite that played a Paladin in a group of strangers, after reading these fora. This requires real world courage.

Whether or not you mean me, Thank you for saying that, Pyrous. I hope more people have courage in their lives, If only for their own sake. Also, Thank you for caring, Michael. It means a lot. I'll look into those in-forum games. So,
I hope you've had as many interesting events occur with you as I have! (Positive events, if possible.)

So. Let's see, what paladin story can I remember. Ah, here's one of mine:

This takes place a bit before the "made a lich cry due to introspection" Story.
We had just arrived in the cliche' of a seedy, lawless town. Being ran by blackguard, who had dead bodies hanging from the arch our boat went under. (Not the best attempt to increase tourism.)

We were, of course, accosted by the local authority apon arrival. However, I managed to talk them around to not robbing us, Due to our being there was for official purposes, Among other benefits to the community.
(Such as it was. Buildings were either rubble or under halfhazard construction.)

When we arrived at the inn, It was being ran by a halfing woman and her teenage daughters. ( warning flag right there, considering the type of people who also frequented the shop we played at.)
Here's where people started hating me again.
One of the players, currently being an elderly, half-elf half-psycho wizard, Attempted to bring one of the daughters along with us on a night mission as his "apprentice."(He actually winked.) However, Before we could leave the inn,

I simply stopped him there, And told the daughter that she was too young to go adventuring just yet. (And she didn't know where to kick well enough to go adventuring with that guy yet, But i made no mention of this.)
However, the wizard was...insistent. So,
Doing the one thing no adventurer has ever done to resolve a situation like this before, I took drastic action.
I got the daughter's mother involved.

I walked inside, And explained what was happening to the innkeeper, In a calm, reasonable manner. ("Well, you're daughter has a lot of potential to be an adventurer, But perhaps now isn't the best time to see that for ourselves. You know how the town is going these days.) She thanked me for letting her know, headed outside, and politely brought her daughter back inside.
Some of us were laughing, others were..glaring. (The shopkeeper made mention of how usually she had to ask the cardgame-players to keep it PG, not us, beforehand. I stand by my actions.)

And so we went out onto that little "Fake egg fisticuffs with bandits in the barn" Mini-mission.

Thus ends one of the more memorable moments in the career of Jev. Thank you for reading this!
I hope you all have a good day. Failing that, I hope you all face a bad day early on,
And headlock it into a good one.

Âmesang
2016-03-04, 11:43 AM
Well, I can understand why being the good guy may seem hard.
Well, in my case it's just that the groups I played with hardly, ever roleplayed. :smallfrown: Kick-in-the-Door can be fun, I'm not saying it isn't… but it also tends to blur after awhile.

I actually have a paladin, Valentine Damascus, I created based on an Adventure Quest character of mine who tries to focus more on the "good" aspect of "lawful-good" (though AQ uses "unity" instead of "lawful"). If she can bring a foe back non-lethally to face justice, great; I find, for her, that killing should be a last resort. Of course life doesn't always work out so ideally. :smallconfused: I suppose I just like the vision of her wearing shiny, mithral plate while riding atop a majestic pegasus, a bright light in the shadow that others could rally to.

…it's funny that my three favorite characters are of radically opposing alignments: chaotic-evil, lawful-good, and neutral. :smalltongue: I guess it's like "who I'd secretly like to be," "who I should aspire to be," and "who I generally am."

YossarianLives
2016-03-04, 12:21 PM
Oh, good. Someone compared an imaginary alignment system to one's real life morals. I totally wasn't expecting that. Y'know, playing a paladin doesn't actually make you an epic hero, and playing an evil character doesn't make you a filthy infidel.


Anyway, I've played paladins too. My first character was a half-elf paladin whose name I cannot recall. His deeds weren't all honourable... But certainly heroic. It's been so long, I can't remember all the details, but I can give you the highlights.

He ran across a desert for two days to deliver warning of an invasion of undead led by a Mummy Lord. He saved the town, but was exhausted to participate in the battle.

He managed to inspire a small army of slaves to escape from their merfolk masters and fight a wale-person.

And, my favourite, and something I'm still proud of to this day, he managed to defeat the rogue PC-turned BBEG by using an elven cloak of disguise and a insanely lucky bluff roll to disguise himself as the avatar of the dark god that said evil PC was attempting to summon and ordering him to burn himself alive as part of the ritual, promising that he would be reborn as an immortal. Obviously I didn't follow through with that promise.

8BitNinja
2016-03-04, 01:40 PM
Oh, good. Someone compared an imaginary alignment system to one's real life morals. I totally wasn't expecting that. Y'know, playing a paladin doesn't actually make you an epic hero, and playing an evil character doesn't make you a filthy infidel.


Anyway, I've played paladins too. My first character was a half-elf paladin whose name I cannot recall. His deeds weren't all honourable... But certainly heroic. It's been so long, I can't remember all the details, but I can give you the highlights.

He ran across a desert for two days to deliver warning of an invasion of undead led by a Mummy Lord. He saved the town, but was exhausted to participate in the battle.

He managed to inspire a small army of slaves to escape from their merfolk masters and fight a wale-person.

And, my favourite, and something I'm still proud of to this day, he managed to defeat the rogue PC-turned BBEG by using an elven cloak of disguise and a insanely lucky bluff roll to disguise himself as the avatar of the dark god that said evil PC was attempting to summon and ordering him to burn himself alive as part of the ritual, promising that he would be reborn as an immortal. Obviously I didn't follow through with that promise.

You committed several chaotic actions, how did you not lose your Paladinhood?

Lord Torath
2016-03-04, 02:28 PM
Somewhere on these boards (and immortalized in someone's signature) was the story of a Paladin who went down protecting his party in a fight in semi-shallow water. He ended up half drowned, and when revived, immediately took off after another objective. The party cleric asked, "Haven't you done enough heroic things for one day?" Still coughing and dripping as he ran, he gave his reply: "Nope!"

Maybe someone who's got more forum savvy than me can find the actual story. It was a pretty great read.
Edit: Found it: A Noble Death (http://www.giantitp.com/forums/showthread.php?150139-A-Noble-Death)


You committed several chaotic actions, how did you not lose your Paladinhood?Chaotic deeds don't make you lose your paladin status. That requires willfully committing an evil deed, or becoming something other than Lawful Good. And it requires a constant pattern of chaotic deeds, not just a few, to shift your alignment.

IntelectPaladin
2016-03-04, 03:10 PM
Oh, good. Someone compared an imaginary alignment system to one's real life morals. I totally wasn't expecting that. Y'know, playing a paladin doesn't actually make you an epic hero, and playing an evil character doesn't make you a filthy infidel.
If i may disagree, In one aspect. It's rather psychological, But worth mentioning.
"People always say the same lie."
"What lie is that?"
"That mask's hide who you are."
"But don't they?"
"Only their face."

My point being that sure, while roleplaying, we aren't putting ourselves into the game swinging swords,
having that same character-player separation gives us some leeway in other ways.
We feel like we can say what we want, do what we want when we want, (To some degree,) And do exactly what we feel like doing.
(We can even put on freaking purple attire and dance the can-can.)

But it's what people do with that freedom that defines who they are.

I've seen too many people use "Oh, that was only in character", To explain away horrible things.
I won't burden you with the details, But I'll leave it at "Fireplace, screaming, Actual table flips."

I keep hearing "It wasn't me, it was my character." When it comes down to who is making the choices, what's the difference.
Sorry to take up you're time. And please,
feel free to dispute this statement however you wish.

YossarianLives
2016-03-04, 06:35 PM
You committed several chaotic actions, how did you not lose your Paladinhood?
What Lord Torath said. But I don't see what's so chaotic about any of those things, except the last one, but I also stopped the apocalypse with that, so I figure it balances out.
EDIT: Didn't see this

If i may disagree, In one aspect. It's rather psychological, But worth mentioning.
"People always say the same lie."
"What lie is that?"
"That mask's hide who you are."
"But don't they?"
"Only their face."

My point being that sure, while roleplaying, we aren't putting ourselves into the game swinging swords,
having that same character-player separation gives us some leeway in other ways.
We feel like we can say what we want, do what we want when we want, (To some degree,) And do exactly what we feel like doing.
(We can even put on freaking purple attire and dance the can-can.)

But it's what people do with that freedom that defines who they are.

I've seen too many people use "Oh, that was only in character", To explain away horrible things.
I won't burden you with the details, But I'll leave it at "Fireplace, screaming, Actual table flips."

I keep hearing "It wasn't me, it was my character." When it comes down to who is making the choices, what's the difference.
Sorry to take up you're time. And please,
feel free to dispute this statement however you wish.
I'm just speaking from my personal experience here, but the kindest and most generous person I've ever met consistently plays terrifying psychopaths in RPGs, but I would trust her with my life and one of the most dishonest and irresponsible people I've ever had the misfortune to game with plays nothing but lawful good paladins, clerics and crusaders.

That aside, I think it comes down to what kind of story the person wants to tell. A group of people who wants to tell a story about mighty heroes overcoming evil after a lengthy struggle will probably play good-aligned people who fit that story. People interested in a tale about nitty-gritty, pulpy, anti-heroes who manage to sort of save the day despite being drunkards and thieves will probably play characters in the area of southern neutral. Ultimately RPGs are about telling stories and having fun and I think far too many people read way too much into them. I don't want to be judged because I choose to play a criminal in an imaginary game.

8BitNinja
2016-03-04, 06:42 PM
What Lord Torath said. But I don't see what's so chaotic about any of those things, except the last one, but I also stopped the apocalypse with that, so I figure it balances out.

I do agree that good does override law, and I consider myself lawful good

Ralanr
2016-03-04, 07:19 PM
I'm not sure if the character was overly heroic, but I once had a dragonborn barbarian tackle a gibbering mouther to save someone that reminded him as his adoptive brother.

In a colosseum where a fighting tournament was meant to be held, the king ended up turning most of the human competitors (this was a human favored city) into monsters, leaving my character and another party member in the ring with the rest in the crowd. My barbarian befriended a young paladin in the preliminary rounds, forging an alliance that he intended to hold out on. After seeing his allies hold their own, he charged through the monster covered arena with heavy rains obscuring his vision. When he got to other side of the arena, he found the paladin on the ground and surrounded by a Grell and Mouther. Seeing his body on the ground reminded him of his own adopted brother, who he had spent years searching for. Screaming the name of his brother, he flew himself into rage and threw his sword at the Grell.

With the help of the other party member, he pummeled the grell to death. As the mouther attempted to consume the boy, he slammed in into the wall with his shield. The beast blinded him, but his grip held true as he dragged the monstrosity across the arena walls, the force tearing the beast asunder before he disposed of it into the rain drainage pipe in the corner.

I was so proud of that.

8BitNinja
2016-03-04, 11:22 PM
I'm not sure if the character was overly heroic, but I once had a dragonborn barbarian tackle a gibbering mouther to save someone that reminded him as his adoptive brother.

In a colosseum where a fighting tournament was meant to be held, the king ended up turning most of the human competitors (this was a human favored city) into monsters, leaving my character and another party member in the ring with the rest in the crowd. My barbarian befriended a young paladin in the preliminary rounds, forging an alliance that he intended to hold out on. After seeing his allies hold their own, he charged through the monster covered arena with heavy rains obscuring his vision. When he got to other side of the arena, he found the paladin on the ground and surrounded by a Grell and Mouther. Seeing his body on the ground reminded him of his own adopted brother, who he had spent years searching for. Screaming the name of his brother, he flew himself into rage and threw his sword at the Grell.

With the help of the other party member, he pummeled the grell to death. As the mouther attempted to consume the boy, he slammed in into the wall with his shield. The beast blinded him, but his grip held true as he dragged the monstrosity across the arena walls, the force tearing the beast asunder before he disposed of it into the rain drainage pipe in the corner.

I was so proud of that.

I'd call that a heroic act

IntelectPaladin
2016-03-06, 10:25 AM
I may as well reveal a bit more of Jev's career.
To save the thread from going under,
Here's a tale about how I handled the "level limit" Of the shop.
I had to level down often to stay in the shop.
Here's the first time,
as well as the story of what happened beforehand.

So. Basically, The shop rules stated that you couldn't become too high of a level.
(And as you might imagine, Playing the same character for a year tends to pad your exp total.)
Since I wanted to continue visiting at the time, I once again took drastic action.

I let jev be leveled down, losing various abilities that had to be re-gained, etc.
(Not the best idea, I know, But I was doing too well, I thought.) Anyways,
I had to follow this level-down process three times. The D.M. was kind enough to let me explain why.

So,Here's "Level down I"
It had been right after the orcish fortress. And evidently, Exploding glowing eyes syndrome was spreading.
The town mayor, Who up until a few weeks ago had been a saint, Had been basically looting the taxes.
When we stopped to investigate why he didn't pay us,
He ran outside and drew his sword, as well as spells in the other hand.
(Not the usual town mayor, as far as i know, But he wasn't exactly in control of himself.)

Now, Pretty much everyone wanted to kill him. I had wanted to save the town from the possibility
of a mayoral nuke, But then something happen that started both the hate,
and my attempts to use ingenuity for the good guys.
The mayor, For a moment, Regained control and threw his sword down towards me. That act alone changed my intent, goals, and what i felt needed to be done in an instant.

I distinctly remember a conversation with the D.M. at the time:
Leech-player:"Wait, why didn't you pick up the sword?"
Me: I'm don't want to kill him.
D.M.: But you were trying to a minute ago.
Me: That was before i saw a chance to save him."
So, Basically, the mayor was beginning to go nuclear from the damage,
And that would've been bad because A: the town was filled with people, and B: There was a major battle happening, With a few more glow-eyes showing up around the town, being dealt with by guards and clerics.

So before he go off, I did what may arguably be the first stupid decision I had ever made.
I took town the mayour with a flying tackle, and healed him, yelling (In-game) for another teammate to go grab
some of the town ministers, clerics, etc, while I held him down.

At that, the mayor roared, and tried to get up.
I took damage for keeping him down, But I managed for long enough that a party member came back with the towns' highest-ranking priest in-tow. The priest got whatever was controlling him out of him, But let us know that it escaped.
At this point the battle had been won, and we all got rewards, prizes, etc.
And while everyone else was starting a new adventure next week, (Hence the need for a level-down,)
I decided to wrap it all up. In-game, it was a day after the battle. Various hunting parties of clerics, paladins, etc were being sent out to find that escaped thing, And Jev led one of them.
We'd tracked it to a seaside-cliff, Where it had been attempting to call up a portal to get home.

So, Here's the hard bit. I found it, alone, and managed to cause an explosion. And then, the inevitable happened.
The explosion had been strong enough to knock Jev right off of the 30-ft cliff.
In the moment, Jev decided to use to use his bedroll to protect his head from the fall.
To my surprise, It worked..But I was at 8- and bleeding out.
If it hadn't been for Jev's warg mount tracking him down and shouting for help, It would've been the end.
(What, you didn't know that wargs could speak?)

As things stood, It took the healers several weeks.
During that time, A home was granted by a particularly thankful mayor,
And my warg had actually been offered a job with the local watch. (Don't ask me about that one, I don't know why either.)
All in all, Daggerford was Jev's official home, at this point.


And thus ends another tale of Jev the paladin.
I hope you've enjoyed it, and thank you for reading this, Have a nice day of things!
Or turn a bad day into a good one by staying in bed. It can't be bad if you don't start it, right?

8BitNinja
2016-03-07, 12:05 AM
Ah, the plight of Jev

That's going to be a book I write one day

ReaderAt2046
2016-03-07, 09:53 AM
In one campaign we're running, I have, entirely without planning it, ended up as the voice of conscience and reason of the party. While the rest of the party are anime murderhobos of the highest order, almost staggering in their mercenary sociopathy, my character is the one who won't betray his friends no matter the bribe, the one who dreams of ascending to nobility and tries to lead a life worthy of noble rank.

8BitNinja
2016-03-07, 01:29 PM
In one campaign we're running, I have, entirely without planning it, ended up as the voice of conscience and reason of the party. While the rest of the party are anime murderhobos of the highest order, almost staggering in their mercenary sociopathy, my character is the one who won't betray his friends no matter the bribe, the one who dreams of ascending to nobility and tries to lead a life worthy of noble rank.

I see you play with the typical party

Engine
2016-03-08, 08:33 AM
Setting: WWI, Eastern Front in Siberia.
Characters were members of the Czech Legion stranded in Siberia, trying to reach Vladivostok to board a ship and return home in a land torn apart by civil war. The legionnaires had russian civilians with them fleeing from the war and my character was the worst soldier in the company, panicking a lot during fights and not that good as a rifleman even when he didn't.
After many battles and much suffering, the legionnaires arrived to Vladivostok ready to leave Russia for good when they were told that the civilians had to stay, the ship was just for the soldiers. My character was the coward and the inept but he was a good man at heart; so he told the rest of his group that he would stay in Russia to help the civilians, even if his greatest desire was to finally return home...

8BitNinja
2016-03-08, 10:07 AM
Setting: WWI, Eastern Front in Siberia.
Characters were members of the Czech Legion stranded in Siberia, trying to reach Vladivostok to board a ship and return home in a land torn apart by civil war. The legionnaires had russian civilians with them fleeing from the war and my character was the worst soldier in the company, panicking a lot during fights and not that good as a rifleman even when he didn't.
After many battles and much suffering, the legionnaires arrived to Vladivostok ready to leave Russia for good when they were told that the civilians had to stay, the ship was just for the soldiers. My character was the coward and the inept but he was a good man at heart; so he told the rest of his group that he would stay in Russia to help the civilians, even if his greatest desire was to finally return home...

Did he ever return home?

Engine
2016-03-08, 10:22 AM
Did he ever return home?

I don't really know, because the game ended with the ship leaving Russia and my character walking away with the civilians in the cold siberian night.

Denomar
2016-03-08, 12:56 PM
Hearken to my tale. A yarn that I like to call "Washing Away the SIN!"

We join our faithful heroes. Sanuel, the Human Archivist, relaxed both in demeanor and perhaps ethics. Varg, the Half-Orc Barbarian, one eyed and grim; he who falls from great heights and lives. Umbra Mannus, Swordsage, he whose name literally means Shadow Hand on a world inexplicably absent of the language Latin. Keinlok Goldentongue, Dragonborn Bard, who brings forth the flame of Bahamut so that his allies may righteously kick arse. And Davion Drake, Human Eldritch Theurge, stern and clever.
The place is the long abandoned castle of the former emperor Drakus Coaltongue, once thought to be immortal. It is a festering abomination of a building infested with fiery monsters, incarnated nightmares and insidious undead!
But what has truly garnered the attention of the party at this moment is not a monster, but an opulently appointed Bath Chamber.

DM: The chamber is decorated with silver cups, ivory handled brushes and an enormous tiger skin rug. The centre piece is a full sized bathtub made of solid gold studded with rubies and carved with the coat of arms of Coaltongue.

Umbra: Dude! I put it into the office!
(the office is something like a ring gate that leads into the high chambers of a shadowninja academy, as it functions essentially like a large bag of holding it is currently also filled with the corpses of anything that we have fought carrying valuable loot. We usually just push them inside and strip them of good stuff at our leisure when we are not in danger any more).

DM: Well, it takes you and Varg to do it, and it makes an almighty din but you do wrestle the bathtub into the corpse hole. You all then continue to explore the palace.

Here the party discovers a small shrine dedicated to the goddess of dreams.

Sanuel: Is there any holy water?

DM: What is it with you and holy water? *he rolls some dice* yes, there are two vials of Holy water.

Sanuel: I take them. *he puts them into a bag of holding Type III. There are something like 230 vials of holy water that Sanuel has been hoarding since essentially the first mission. He has never used them.

The party continues to explore the palace and then the penultimate encounter occurs! The party is attacked by a wicked ghost! Our party fights them with their usual tactics (hit it until it stops moving) but none of us are in possession of ghost touch weaponry and the ghosts level draining attacks are beginning to mount up. In desperation Davion throws up an antimagic field where the ghost is. It winks out, as the ghost cannot manifest inside the field. But its a stopgap, as soon as the field disappears the ghost will appear right where it was before. As it cannot move out of the field either though that leads Keinlok (me) to a hilarious conclusion!

Keinlok: *laughing his head off* "Oh my god, you know what would be awesome? We should take the bathtub out of the corpse hole, put it where the ghost will come out and then fill it with the holy water!"

The party chuckles and agrees. Varg drags the tub to the appointed spot, Sanuel looks on sadly as his prize collection of holy water is dumped into the tub one flask at a time. Then when everything is prepared. Davion drops the field.

An evil chuckle, a shocked gasp! A poof of light and a heavenly chorus bursts forth. The ghost takes an automatic touch attack from 200 vials of holy water (400d4) the dm doesn't bother to roll the dice as to which will affect him. Even if only half hit the ghost takes on average 500 damage and is utterly obliterated.

Our party of players still has yet to top this glorious feat.

In terms of more standard heroism:

Keinlok will within a few days fly into the mouth of a collossal golem of millions of incarnated nightmares in an attempt to destroy them. It will prove his undoing but its the thought that counts. Varg within the next hour will jump off the back of a flying chariot in order to bury his axe into the skull of a dragon that is chasing them and kill it. He will then fall a thousand feet to the ground, bounce, take 20d6 falling damage and then survive (the dm rules that all his bones are broken however and he will be immobile until healed).

Varg will eventually after that sacrifice his life to repair the heart of the world and in doing so become the new god of orcs.

There was a lot of heroism in that campaign.

8BitNinja
2016-03-08, 01:18 PM
Hearken to my tale. A yarn that I like to call "Washing Away the SIN!"

We join our faithful heroes. Sanuel, the Human Archivist, relaxed both in demeanor and perhaps ethics. Varg, the Half-Orc Barbarian, one eyed and grim; he who falls from great heights and lives. Umbra Mannus, Swordsage, he whose name literally means Shadow Hand on a world inexplicably absent of the language Latin. Keinlok Goldentongue, Dragonborn Bard, who brings forth the flame of Bahamut so that his allies may righteously kick arse. And Davion Drake, Human Eldritch Theurge, stern and clever.
The place is the long abandoned castle of the former emperor Drakus Coaltongue, once thought to be immortal. It is a festering abomination of a building infested with fiery monsters, incarnated nightmares and insidious undead!
But what has truly garnered the attention of the party at this moment is not a monster, but an opulently appointed Bath Chamber.

DM: The chamber is decorated with silver cups, ivory handled brushes and an enormous tiger skin rug. The centre piece is a full sized bathtub made of solid gold studded with rubies and carved with the coat of arms of Coaltongue.

Umbra: Dude! I put it into the office!
(the office is something like a ring gate that leads into the high chambers of a shadowninja academy, as it functions essentially like a large bag of holding it is currently also filled with the corpses of anything that we have fought carrying valuable loot. We usually just push them inside and strip them of good stuff at our leisure when we are not in danger any more).

DM: Well, it takes you and Varg to do it, and it makes an almighty din but you do wrestle the bathtub into the corpse hole. You all then continue to explore the palace.

Here the party discovers a small shrine dedicated to the goddess of dreams.

Sanuel: Is there any holy water?

DM: What is it with you and holy water? *he rolls some dice* yes, there are two vials of Holy water.

Sanuel: I take them. *he puts them into a bag of holding Type III. There are something like 230 vials of holy water that Sanuel has been hoarding since essentially the first mission. He has never used them.

The party continues to explore the palace and then the penultimate encounter occurs! The party is attacked by a wicked ghost! Our party fights them with their usual tactics (hit it until it stops moving) but none of us are in possession of ghost touch weaponry and the ghosts level draining attacks are beginning to mount up. In desperation Davion throws up an antimagic field where the ghost is. It winks out, as the ghost cannot manifest inside the field. But its a stopgap, as soon as the field disappears the ghost will appear right where it was before. As it cannot move out of the field either though that leads Keinlok (me) to a hilarious conclusion!

Keinlok: *laughing his head off* "Oh my god, you know what would be awesome? We should take the bathtub out of the corpse hole, put it where the ghost will come out and then fill it with the holy water!"

The party chuckles and agrees. Varg drags the tub to the appointed spot, Sanuel looks on sadly as his prize collection of holy water is dumped into the tub one flask at a time. Then when everything is prepared. Davion drops the field.

An evil chuckle, a shocked gasp! A poof of light and a heavenly chorus bursts forth. The ghost takes an automatic touch attack from 200 vials of holy water (400d4) the dm doesn't bother to roll the dice as to which will affect him. Even if only half hit the ghost takes on average 500 damage and is utterly obliterated.

Our party of players still has yet to top this glorious feat.

In terms of more standard heroism:

Keinlok will within a few days fly into the mouth of a collossal golem of millions of incarnated nightmares in an attempt to destroy them. It will prove his undoing but its the thought that counts. Varg within the next hour will jump off the back of a flying chariot in order to bury his axe into the skull of a dragon that is chasing them and kill it. He will then fall a thousand feet to the ground, bounce, take 20d6 falling damage and then survive (the dm rules that all his bones are broken however and he will be immobile until healed).

Varg will eventually after that sacrifice his life to repair the heart of the world and in doing so become the new god of orcs.

There was a lot of heroism in that campaign.

There are websites for which to publish stories, please sell this one as a book, and I will buy it

ReaderAt2046
2016-03-17, 01:53 PM
I see you play with the typical party

The difference is largely that they are totally honest IC and OOC about their sociopathy levels. They are known, in character, as scourges of all that is good and honest. Heck, last dungeon the only reason the guardian spirit let them in was that I pointed out that if they weren't let in, they'd probably get bored and burn down the nearby village or something.

8BitNinja
2016-03-17, 02:19 PM
The difference is largely that they are totally honest, IC and OOC about their sociopathy levels. They are known, in character, as scourges of all that is good and honest.

It's good to know that they know that they are evil, makes it a lot easier to have that conversation with them of why the paladins are surrounding them and ready to cut them to pieces