View Full Version : Divination and Macguffins

2007-06-18, 08:28 PM
So. Mr. McWizard is about to head off on a quest for the Helmet of Righteousness or somesuch. Being savvy with his Divination magic, how would he best prepare for this journey?

I'm not experienced with clever divination. The spells that leapt out at me as being useful were Divination, Scrying, and Find the Path. Divination (the spell) is of rather limited use. Scrying works on a person, but you're not aware of anyone in particular who's in possession of the Helmet. Find the Path leads in or out, or to a specific place - but not an object or person. Locate Object is right out, until you're within about 1000 feet. Would FTP work if you said, "Lead me to the Magic Helmet storage room" or "Lead me to the Awesome Shiny Hat suite"?

Other tricks?

2007-06-18, 08:39 PM
Discern Location

2007-06-18, 08:45 PM
Discern Location

Doesn't work unless you've touched said McGuffin.

2007-06-18, 08:50 PM
Indeed. And lost artifacts rarely grant such convenience...
Also, I'm looking to do it on a budget of 6th level spells.

2007-06-18, 08:58 PM
Legend Lore (http://www.d20srd.org/srd/spells/legendLore.htm)
Tells you A lot about the Macguffin

Analyze Dweomer (http://www.d20srd.org/srd/spells/analyzeDweomer.htm)
Tells you all sorts of stuff when you find the object

True Seeing (http://www.d20srd.org/srd/spells/trueSeeing.htm)
No Illusions

Thats What I have for now.

2007-06-18, 09:16 PM
Now, you said McWizard. Is it a wizard? Or spellcaster in general?

2007-06-18, 09:34 PM
Chameleon. So any kind of spells you'd like to pitch. :smallwink:

And who came up with Legend Lore? Seriously, you could spend 2d6 weeks doing nothing by snuffing incense - or just take a walk down to the local Bard's Guild and see if anyone can whip up a little bardic knowledge for you. Sheesh.

Kurald Galain
2007-06-19, 04:07 AM
Contact Other Plane, perhaps?

2007-06-19, 06:19 AM
Local bards look good. Apart from that, knowledgfe skills (history etc as appropriate). Even Gather Information could be useful. Frankly, your divinations need more information. Be savvy once you know who has it/where it is/what it looks like. Now the smart thing to do is beat feet, either for the macguffin or to the library.