lacesmcawesome
2007-06-18, 11:16 PM
So, I feel I should include some background on why I made this monster.
I'm creating a homebrew campaign setting. In the setting, to become a Paladin, you must pass the "Temple of Trials." (original name, I know) Basically, it's a small dungeon-crawling-esque adventure. Three levels (not including the 10x10 entrance level) of trials, beating monsters and judges and solving puzzles so you can receive a certificate or something making you a true paladin.
On my first level, I decided the God of the paladin would send down an angel to test the aspiring paladin. I looked through my MM, but couldn't find anything just right. So I made my own.
A few things that you should keep in mind:
1) The Angel is not meant to kill, and won't do so.
2) The Angel is most likely going to be fighting only one 1st level paladin at a time. Maybe two in special cases.
Also, I'm a little inexperienced with this, and I'm not sure how well I got the CR nailed, even by following the MM's guidelines.
The Angel of Righteousness
You enter a chamber lit by bright torches that look to be magical. You notice that the walls are lined with every weapon you can imagine, and they look to be top-notch quality. Suddenly, a thunderous voice speaks. "Welcome to the Temple. Choose your weapon, and the strength of your body, spirit, and mind shall be tested to their limits! Prepare yourself!" An angelic creature appears in front of a staircase, wielding a sword. Though the sword looks heavy, this graceful beauty wields it easily. You recognize it from your religion lessons. It is the Angel of Righteousness, a servant of Mahjo, your lord. It is the angel that ultimately decides who is righteous and worthy, and who is not. Your task is clear. Prove yourself.
Medium Outsider (Angel, Extraplanar, Good)
Hit Dice 2d8 + 5 (14)
Initiative +4
Armor Class15 = 10-3(natural armor**)+4(chain shirt)+4(dex)+0(misc. modifier)
Speed 40 ft. (8 squares)
Base Attack/Grapple +4/+4
Attack Longsword +0 melee
Full Attack Longsword +4/+0
Space/Reach 5ft./5ft.
Special Qualities Die hard as a bonus feat, Ki Strike
Saves Fort +5, Ref +6, Will +5
Abilities STR: 16, DEX: 18, CON: 18, INT: 15, WIS: 17, CHA:20
Skills Concentration: +8, Decipher Script: +2, Heal: +3, Knowledge (history): +12, Knowledge (the planes): +12, Knowledge (nobility and royalty): +12, Knowledge (religion): +12, Sense Motive: +4, Spot: +4, Search +4, Listen +4, Tumble +4
Feats Improved unarmed strike (fist), Die hard
Environment Any good-aligned plane
Organization Solitary
Challenge Rating 1 (I think)
Treasure 1d4Potion of heal minor wounds
Alignment Lawful Good
Combat
The angel is a peaceful judge for most purposes, but in self-defense it becomes a vicious opponent. In the Temple, it is ordered to strike first, and will not kill the testing paladin. Once the subject it tests falls below 0 hitpoints, the angel will cease combat and heal the trainee. If the angel is damaged to or below 0 hitpoints, it will cease the combat, rewarding the subject with potions and access to the next level of the Temple.
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**The -3 penalty is due the Angel's soft skin. The Angel is cut or bruised easily.
I'm creating a homebrew campaign setting. In the setting, to become a Paladin, you must pass the "Temple of Trials." (original name, I know) Basically, it's a small dungeon-crawling-esque adventure. Three levels (not including the 10x10 entrance level) of trials, beating monsters and judges and solving puzzles so you can receive a certificate or something making you a true paladin.
On my first level, I decided the God of the paladin would send down an angel to test the aspiring paladin. I looked through my MM, but couldn't find anything just right. So I made my own.
A few things that you should keep in mind:
1) The Angel is not meant to kill, and won't do so.
2) The Angel is most likely going to be fighting only one 1st level paladin at a time. Maybe two in special cases.
Also, I'm a little inexperienced with this, and I'm not sure how well I got the CR nailed, even by following the MM's guidelines.
The Angel of Righteousness
You enter a chamber lit by bright torches that look to be magical. You notice that the walls are lined with every weapon you can imagine, and they look to be top-notch quality. Suddenly, a thunderous voice speaks. "Welcome to the Temple. Choose your weapon, and the strength of your body, spirit, and mind shall be tested to their limits! Prepare yourself!" An angelic creature appears in front of a staircase, wielding a sword. Though the sword looks heavy, this graceful beauty wields it easily. You recognize it from your religion lessons. It is the Angel of Righteousness, a servant of Mahjo, your lord. It is the angel that ultimately decides who is righteous and worthy, and who is not. Your task is clear. Prove yourself.
Medium Outsider (Angel, Extraplanar, Good)
Hit Dice 2d8 + 5 (14)
Initiative +4
Armor Class15 = 10-3(natural armor**)+4(chain shirt)+4(dex)+0(misc. modifier)
Speed 40 ft. (8 squares)
Base Attack/Grapple +4/+4
Attack Longsword +0 melee
Full Attack Longsword +4/+0
Space/Reach 5ft./5ft.
Special Qualities Die hard as a bonus feat, Ki Strike
Saves Fort +5, Ref +6, Will +5
Abilities STR: 16, DEX: 18, CON: 18, INT: 15, WIS: 17, CHA:20
Skills Concentration: +8, Decipher Script: +2, Heal: +3, Knowledge (history): +12, Knowledge (the planes): +12, Knowledge (nobility and royalty): +12, Knowledge (religion): +12, Sense Motive: +4, Spot: +4, Search +4, Listen +4, Tumble +4
Feats Improved unarmed strike (fist), Die hard
Environment Any good-aligned plane
Organization Solitary
Challenge Rating 1 (I think)
Treasure 1d4Potion of heal minor wounds
Alignment Lawful Good
Combat
The angel is a peaceful judge for most purposes, but in self-defense it becomes a vicious opponent. In the Temple, it is ordered to strike first, and will not kill the testing paladin. Once the subject it tests falls below 0 hitpoints, the angel will cease combat and heal the trainee. If the angel is damaged to or below 0 hitpoints, it will cease the combat, rewarding the subject with potions and access to the next level of the Temple.
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**The -3 penalty is due the Angel's soft skin. The Angel is cut or bruised easily.