Arnakalar
2016-03-07, 10:56 PM
What it says on the tin! Feedback much appreciated.
Travel Domain (https://drive.google.com/open?id=0Bz5wLFO6pke0LXVJek9QcDNpWkU)
Dream Domain (https://drive.google.com/open?id=0Bz5wLFO6pke0cjYtV0RHWWRCNEU)
Commentary: For Travel - There are a lot of homebrew Travel domains, but none of the ones I've read have seemed right to me, so I thought I'd try my hand. Frequently Travel is limited to 'mobility' - with this domain, I've tried to incorporate other elements of worldly experience for a somewhat utility focused cleric.
Fleet of Foot received some negative feedback for complexity and granting actions off-turn. Overall I like the function & immediacy of the ability so I'm not sure how to improve it.
I'm not really a fan of Journey of a Thousand Steps - increased movement speed is canonical for past travel domains and I don't think I've seen a homebrew without it, but... it just isn't that interesting, and moreover, between Longstrider and the 5e action economy being gentler with move actions I'm not sure it's worth it.
Horizon Walker is clearly a straight rip of Favored Terrain/Natural Explorer, save that you pick your FT each day. I'd rather come up with a more unique feature, possibly based off of the old Horizon Walker, the Druid of the Land spells, or by altering the overland effects of Natural Explorer (tracking and stealth don't exactly feel like a cleric of Fharlangh).
For Dream - This started out as an edit of a homebrew PF domain, but I thought combining it with 'Night' made for a richer, more interesting domain - there are a significant number of darkness domains, but I wanted to portray something different. Dream/Night is intended to invoke a subtle, mysterious nocturnal being - ideal for Fey gods, moon gods, etc - vs. the canonical darkness domain's presumed mirror of the Light domain. To that end I've tried to build a flexible, very magical controller type.
I think the features need a good amount of balancing - I like Waking Dreams - I received feedback that it looked OP, however it is weaker than the Oathbreaker paladin channel. I'm considering making it more powerful but single target, or require concentration (and target more targets?)? Both Gloom Casting and Dream Seed are still rough at this point.
Travel Domain (https://drive.google.com/open?id=0Bz5wLFO6pke0LXVJek9QcDNpWkU)
Dream Domain (https://drive.google.com/open?id=0Bz5wLFO6pke0cjYtV0RHWWRCNEU)
Commentary: For Travel - There are a lot of homebrew Travel domains, but none of the ones I've read have seemed right to me, so I thought I'd try my hand. Frequently Travel is limited to 'mobility' - with this domain, I've tried to incorporate other elements of worldly experience for a somewhat utility focused cleric.
Fleet of Foot received some negative feedback for complexity and granting actions off-turn. Overall I like the function & immediacy of the ability so I'm not sure how to improve it.
I'm not really a fan of Journey of a Thousand Steps - increased movement speed is canonical for past travel domains and I don't think I've seen a homebrew without it, but... it just isn't that interesting, and moreover, between Longstrider and the 5e action economy being gentler with move actions I'm not sure it's worth it.
Horizon Walker is clearly a straight rip of Favored Terrain/Natural Explorer, save that you pick your FT each day. I'd rather come up with a more unique feature, possibly based off of the old Horizon Walker, the Druid of the Land spells, or by altering the overland effects of Natural Explorer (tracking and stealth don't exactly feel like a cleric of Fharlangh).
For Dream - This started out as an edit of a homebrew PF domain, but I thought combining it with 'Night' made for a richer, more interesting domain - there are a significant number of darkness domains, but I wanted to portray something different. Dream/Night is intended to invoke a subtle, mysterious nocturnal being - ideal for Fey gods, moon gods, etc - vs. the canonical darkness domain's presumed mirror of the Light domain. To that end I've tried to build a flexible, very magical controller type.
I think the features need a good amount of balancing - I like Waking Dreams - I received feedback that it looked OP, however it is weaker than the Oathbreaker paladin channel. I'm considering making it more powerful but single target, or require concentration (and target more targets?)? Both Gloom Casting and Dream Seed are still rough at this point.