Jormengand
2016-03-15, 10:26 AM
The Feral Soul
Prerequisites:
Special: Rage 2/day class feature.
Special: Wild shape class feature.
Special: These features must come from two separate classes.
LevelBABFortRefWillSpecial
Rage
Wild Shape
1st+1+2+0+0
+2 levels of existing rage class
+1 level of existing Wild Shape class
2nd+2+3+0+0
+1 level of existing rage class
+2 levels of existing Wild Shape class
3rd+3+3+1+1
+2 levels of existing rage class
+1 level of existing Wild Shape class
4th+4+4+1+1
+1 level of existing rage class
+2 levels of existing Wild Shape class
5th+5+4+1+1
+2 levels of existing rage class
+1 level of existing Wild Shape class
6th+6+5+2+2
+1 level of existing rage class
+2 levels of existing Wild Shape class
7th+7+5+2+2
+2 levels of existing rage class
+1 level of existing Wild Shape class
8th+8+6+2+2
+1 level of existing rage class
+2 levels of existing Wild Shape class
9th+9+6+3+3
+2 levels of existing rage class
+1 level of existing Wild Shape class
10th+10+7+3+3
+1 level of existing rage class
+2 levels of existing Wild Shape class
Alignment: Any
Hit Die: 1d10
Class Skills:
The feral soul's class skills (and the key ability for each skill) are Climb (Str) Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at Each Level: 4 + Int modifier
Weapon and Armour Proficiency
The feral soul gains no proficiency with any weapons or armour.
Rage and Wild Shape
The Feral Soul gains the rage and wild shape progression (that is, abilities with "Rage" or "Wild Shape" in their name) of the classes which granted these abilities to which he belonged previously. At the levels given on the table, he gains one or two levels in the class for this purpose.
Prerequisites:
Special: Rage 2/day class feature.
Special: Wild shape class feature.
Special: These features must come from two separate classes.
LevelBABFortRefWillSpecial
Rage
Wild Shape
1st+1+2+0+0
+2 levels of existing rage class
+1 level of existing Wild Shape class
2nd+2+3+0+0
+1 level of existing rage class
+2 levels of existing Wild Shape class
3rd+3+3+1+1
+2 levels of existing rage class
+1 level of existing Wild Shape class
4th+4+4+1+1
+1 level of existing rage class
+2 levels of existing Wild Shape class
5th+5+4+1+1
+2 levels of existing rage class
+1 level of existing Wild Shape class
6th+6+5+2+2
+1 level of existing rage class
+2 levels of existing Wild Shape class
7th+7+5+2+2
+2 levels of existing rage class
+1 level of existing Wild Shape class
8th+8+6+2+2
+1 level of existing rage class
+2 levels of existing Wild Shape class
9th+9+6+3+3
+2 levels of existing rage class
+1 level of existing Wild Shape class
10th+10+7+3+3
+1 level of existing rage class
+2 levels of existing Wild Shape class
Alignment: Any
Hit Die: 1d10
Class Skills:
The feral soul's class skills (and the key ability for each skill) are Climb (Str) Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at Each Level: 4 + Int modifier
Weapon and Armour Proficiency
The feral soul gains no proficiency with any weapons or armour.
Rage and Wild Shape
The Feral Soul gains the rage and wild shape progression (that is, abilities with "Rage" or "Wild Shape" in their name) of the classes which granted these abilities to which he belonged previously. At the levels given on the table, he gains one or two levels in the class for this purpose.