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View Full Version : D&D 3.x Other Everyone is Tier 3: Class changes because I'm bored.



Jormengand
2016-03-28, 09:30 AM
Yeah, this is just me messing around with classes and knocking everyone into a sensible position. Have fun.

The casters are still probably above tier 3, but at least it's harder for them to get into position to shatter the world, what with only having half a ninth-level spell, or a ninth-level domain spell, or a single ninth-level spell both known and per day, and only getting that at 20th level. Have fun.

Barbarian (Low-gish variant): Add spellcasting as a ranger (PHB)
Barbarian (Personal strength variant): Add a +1 bonus to D20 rolls and damage rolls per level, armour class (including touch/FF), DR/- and resistance to everything.
Barbarian (Martial variant): Rage twice as often, +2 skill points/level, fast movement and slow fall as monk (PHB) (as well as as barbarian), can find and disable traps as a rogue does, add disable device to skills.
Bard: No change.
Cleric (Full-caster variant): Reduce HD to d6, change as follows:

LevelBABFortRefWillSpecial 0lvl1st2nd3rd4th5th6th7th8th9th
1st+0+0+0+2Turn or Rebuke Undead51+1覧覧覧覧
2nd+1+0+0+352+1覧覧覧覧
3rd+1+1+1+352+11+1覧覧覧
4th+2+1+1+463+12+1覧覧覧
5th+2+1+1+463+12+1覧覧覧
6th+3+2+2+563+13+11+1覧覧覧
7th+3+2+2+564+13+12+1覧覧覧
8th+4+2+2+664+13+12+1覧覧覧
9th+4+3+3+664+14+13+11+1覧覧
10th+5+3+3+764+14+13+12+1覧覧
11th+5+3+3+765+14+13+12+1覧覧
12th+6/+1+4+4+865+14+14+13+11+1覧覧
13th+6/+1+4+4+865+15+14+13+12+1覧覧
14th+7/+2+4+4+965+15+14+13+12+1覧覧
15th+7/+2+5+5+965+15+14+14+13+11+1覧
16th+8/+3+5+5+1065+15+15+14+13+12+1覧
17th+8/+3+5+5+1065+15+15+14+13+12+1覧
18th+9/+4+6+6+1165+15+15+14+14+13+11+1覧
19th+9/+4+6+6+1165+15+15+15+14+13+12+10+1
20th+10/+5+6+6+1265+15+15+15+14+13+12+10+10+1


Cleric (High-gish variant): Change as follows (Bonus domain even if deity doesn't grant it):

LevelBABFortRefWillSpecial 0lvl1st2nd3rd4th5th6th
1st+0+2+0+2Turn or Rebuke Undead, Bonus Domain (War)40+1覧覧
2nd+1+3+0+341+1覧覧
3rd+2+3+1+341+10+1覧覧
4th+3+4+1+452+11+1覧覧
5th+3+4+1+452+11+1覧覧
6th+4+5+2+552+12+10+1覧
7th+5+5+2+553+12+11+1覧
8th+6/+1+6+2+663+12+11+1覧
9th+6/+1+6+3+663+13+12+10+1覧
10th+7/+2+7+3+763+13+12+11+1覧
11th+8/+3+7+3+764+13+12+11+1覧
12th+9/+4+8+4+864+13+13+12+10+1
13th+9/+4+8+4+864+14+13+12+11+1
14th+10/+5+9+4+964+14+13+12+11+1
15th+11/+6/+1+9+5+964+14+13+13+12+10+1
16th+12/+7/+2+10+5+1065+14+14+13+12+11+1
17th+12/+7/+2+10+5+1065+14+14+13+12+11+1
18th+13/+8/+3+11+6+1165+15+14+13+13+12+1
19th+14/+9/+4+11+6+1165+15+14+14+13+12+1
20th+15/+10/+5+12+6+1265+15+14+14+13+12+1


Druid (Animal variant): Remove spellcasting.
Druid (Spellcaster variant): Remove Wildshape, Animal companion, set base attack bonus to the low progression, set fortitude to the low progression, replace spellcasting with that of cleric (Full-caster variant), give animal or plant domain (your choice).
Fighter (Feat variant): Add another bonus feat at each level (for a total of 31 bonus feats). From 5th-level, any feat affecting a particular weapon such as Lightning Maces, Rapid Reload or Weapon Focus applies to every weapon (you can trade out redundant feats at this time). One bonus feat per 4 levels can be considered "Floating" and can be changed once per day.
Fighter (Personal strength variant): Add a +1 bonus to D20 rolls and damage rolls per level, armour class (including touch/FF), DR/- and resistance to everything.
Monk (High-gish variant): Add spellcasting as a bard, but only using personal-target cleric, wizard or sorcerer spells and they're divine. Can take spells that can target others, but if you do you can still only target yourself.
Monk (Personal strength variant): Change base attack bonus to full. Add a +1 bonus to D20 rolls and damage rolls per level, armour class (including touch/FF), DR/- and resistance to everything.
NPC classes: Gestalt all (Choose 10 skills on top of those from Ade//Ari//Com//War)
Paladin (Mid-gish variant): Grant Sword of the Arcane Order and Battle Blessing as bonus feats; Battle Blessing works on the paladin's wizard spells; all spellcasting variables (including for SotAO) are charisma-based. Pull spellcasting back three levels, CL=paladin level, change level 17 spellcasting from 3/3/3/3 to 4/3/3/3 and add 18: 4/4/3/3, 19: 4/4/4/3 and 20: 4/4/4/4.
Paladin (Sanctified variant): Paladin can cast Sanctified Spells without expending a spell slot so long as the sanctified component is paid.
Ranger (Animal variant): Animal companion takes full ranger level as druid level; gain wildshape 1/day per 5 levels.
Ranger (Spell variant): Use Mystic Ranger.
Rogue (Skill variant): Give +8 skill points/level, all skills as class skills, +1 bonus on all skills per level and can use all skills untrained and take 10 on them all, always.
Sorcerer: Change to:

LevelBABFortRefWillSpecial 0lvl1st2nd3rd4th5th6th7th8th9th
1st+0+0+0+2Summon Familiar41覧覧覧覧
2nd+1+0+0+352覧覧覧覧
3rd+1+1+1+3631覧覧覧
4th+2+1+1+4642覧覧覧
5th+2+1+1+4653覧覧覧
6th+3+2+2+56641覧覧覧
7th+3+2+2+56652覧覧覧
8th+4+2+2+66663覧覧覧
9th+4+3+3+666641覧覧
10th+5+3+3+766652覧覧
11th+5+3+3+766663覧覧
12th+6/+1+4+4+8666641覧覧
13th+6/+1+4+4+8666652覧覧
14th+7/+2+4+4+9666663覧覧
15th+7/+2+5+5+96666641覧
16th+8/+3+5+5+106666652覧
17th+8/+3+5+5+106666663覧
18th+9/+4+6+6+1166666641覧
19th+9/+4+6+6+11666666521
20th+10/+5+6+6+126666666311


Spells known

Level0lvl1st2nd3rd4th5th6th7th8th9th
1st52覧覧覧覧
2nd52覧覧覧覧
3rd631覧覧覧
4th632覧覧覧
5th742覧覧覧
6th7431覧覧覧
7th8532覧覧覧
8th8542覧覧覧
9th95431覧覧
10th95532覧覧
11th95542覧覧
12th955431覧覧
13th955432覧覧
14th955442覧覧
15th9554431覧
16th9554432覧
17th9554442覧
18th95544431覧
19th955444321
20th9554443211


Wizard: Change to:

LevelBABFortRefWillSpecial 0lvl1st2nd3rd4th5th6th7th8th9th
1st+0+0+0+2Summon Familiar41覧覧覧覧
2nd+1+0+0+342覧覧覧覧
3rd+1+1+1+3421覧覧覧
4th+2+1+1+4432覧覧覧
5th+2+1+1+4432覧覧覧
6th+3+2+2+54331覧覧覧
7th+3+2+2+54432覧覧覧
8th+4+2+2+64432覧覧覧
9th+4+3+3+644431覧覧
10th+5+3+3+744432覧覧
11th+5+3+3+744432覧覧
12th+6/+1+4+4+8444431覧覧
13th+6/+1+4+4+8444432覧覧
14th+7/+2+4+4+9444432覧覧
15th+7/+2+5+5+94444431覧
16th+8/+3+5+5+104444432覧
17th+8/+3+5+5+104444432覧
18th+9/+4+6+6+1144444431覧
19th+9/+4+6+6+11444444321 per 2 days
20th+10/+5+6+6+124444443211 per 2 days


General: Spellcasters no longer get bonus 8th-9th level spells for high ability scores. No-one wants to deal with having one and a half ninth-level spells.