BisectedBrioche
2007-06-21, 05:35 AM
The Econtra Edge is a +5 cold iron long sword. The grip on the hilt is striped black and white with the stripes running diagonal to the crossbar. The blade itself has a thin coating of a complicated alloy consisting of mythril, silver and many other metals and rare alchemical ingredients running along the flat stopping just before the sides curve down into the edge. The alloy gives the blade a perfect reflective surface making it like a mirror. The scabbard has a pure white chape (end bit) and a matt black locket with the rest being coated in the same alloy.
Whenever someone carries the blade on their person they are converted into their physical opposite. This means, where applicable, their hair, eye and skin/scale colours and gender are reversed. Their height and weight are flipped around (use the race's average as a midpoint). Generally speaking natural colours for a race should be ordered from lightest to darkest the midpoint found and the colour the same distance from the middle chosen as the new one. If that makes no sense look at the table below, using hair colour as an example.
{table=head]
4|
3|
2|
1|
1|
2|
3|
4
Jet Black|
Dark|
Dark Brown|
Auburn|
Light Brown|
Strawberry Blonde|
Platinum Blonde|
White/Bleached[/table]
So a character with light brown hair would end up with auburn hair, jet black would become bleached and so on.
Unnatural colours are replaced with their complementary colour (http://en.wikipedia.org/wiki/Complementary_colour) (use any definition of "complementary colour" you want).
The sword has the following traits;
Anarchic The blade is chaotically aligned for the purpose of damage reduction. Any lawful creature carrying it suffers a negative level until they stop carrying it. It deals 2d6 extra damage to lawful creatures.
Speed The wielder may make one extra attack when they make a full attack.
Ability Flip Once per day the wielder may flip the stats of a target. Their highest ability score swaps with the value of the lowest ability score, the second highest swaps with the second lowest and so on. Any spells or spell like abilities the target knows have their effects reversed (e.g. stat bonuses become penalties, good domain spells become evil). The alignment of the target is not affected (unless they cast a spell which has had its alignment changed). To use this the target must be in contact with the blades edge (a successful strike counts as contact), an unwilling target gets a DC15 saving throw and the wielder may use this ability on him or herself or a willing target as a standard action. The change lasts 1d4 hours, days or weeks as per the wielder's choice.
Discarding the Weapon
The user is under no compulsion to keep the weapon, however once they discard it they do not regain their origional form immediatly. Every hour the sword is not in their possesion roll a d6 and consult the table below to see which attribute is restored. If an atribute which has already been restored is rolled then they must wait another hour before rolling again.
{table=head]Roll|Attribute Restored
1|
Eye Colour
2|
Hair Colour
3|
Skin/Scale Colour
4|
Height
5|
Weight
6|
Gender[/table]
Whenever someone carries the blade on their person they are converted into their physical opposite. This means, where applicable, their hair, eye and skin/scale colours and gender are reversed. Their height and weight are flipped around (use the race's average as a midpoint). Generally speaking natural colours for a race should be ordered from lightest to darkest the midpoint found and the colour the same distance from the middle chosen as the new one. If that makes no sense look at the table below, using hair colour as an example.
{table=head]
4|
3|
2|
1|
1|
2|
3|
4
Jet Black|
Dark|
Dark Brown|
Auburn|
Light Brown|
Strawberry Blonde|
Platinum Blonde|
White/Bleached[/table]
So a character with light brown hair would end up with auburn hair, jet black would become bleached and so on.
Unnatural colours are replaced with their complementary colour (http://en.wikipedia.org/wiki/Complementary_colour) (use any definition of "complementary colour" you want).
The sword has the following traits;
Anarchic The blade is chaotically aligned for the purpose of damage reduction. Any lawful creature carrying it suffers a negative level until they stop carrying it. It deals 2d6 extra damage to lawful creatures.
Speed The wielder may make one extra attack when they make a full attack.
Ability Flip Once per day the wielder may flip the stats of a target. Their highest ability score swaps with the value of the lowest ability score, the second highest swaps with the second lowest and so on. Any spells or spell like abilities the target knows have their effects reversed (e.g. stat bonuses become penalties, good domain spells become evil). The alignment of the target is not affected (unless they cast a spell which has had its alignment changed). To use this the target must be in contact with the blades edge (a successful strike counts as contact), an unwilling target gets a DC15 saving throw and the wielder may use this ability on him or herself or a willing target as a standard action. The change lasts 1d4 hours, days or weeks as per the wielder's choice.
Discarding the Weapon
The user is under no compulsion to keep the weapon, however once they discard it they do not regain their origional form immediatly. Every hour the sword is not in their possesion roll a d6 and consult the table below to see which attribute is restored. If an atribute which has already been restored is rolled then they must wait another hour before rolling again.
{table=head]Roll|Attribute Restored
1|
Eye Colour
2|
Hair Colour
3|
Skin/Scale Colour
4|
Height
5|
Weight
6|
Gender[/table]