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View Full Version : The Psion Uncarnate (Base Prestige Class/Class in 30 minutes, PEACH)



Jormengand
2016-03-30, 04:42 PM
I think we know how this works by now.


LevelBABFortRefWillSpecial
Power Points/Day
Powers Known
Maximum Power Level Known
1st+0+0+0+2Shed Body, Uncarnate Armour, Incorporeal Touch 1d6
1
1
1
2nd+1+0+0+3
3
2
1
3rd+1+1+1+3Deflective Prowess
6
3
1
4th+2+1+1+4Assume Likeness
11
4
2
5th+2+1+1+4Incorporeal Touch 2d6
16
5
2
6th+3+2+2+5Flight of Spirit
23
6
2
7th+3+2+2+5Telekinetic Force
30
7
3
8th+4+2+2+6Uncarnate Bridge
38
8
3
9th+4+3+3+6Incorporeal Touch 3d6
46
9
3
10th+5+3+3+7Uncarnate
56
10
4
11th+5+3+3+7
66
11
4
12th+6/+1+4+4+8
77
12
4
13th+6/+1+4+4+8Incorporeal Touch 4d6
89
13
5
14th+7/+2+4+4+9
101
14
5
15th+7/+2+5+5+9
114
15
5
16th+8/+3+5+5+10
128
16
6
17th+8/+3+5+5+10Incorporeal Touch 5d6
142
17
6
18th+9/+4+6+6+11
157
18
6
19th+9/+4+6+6+11
172
19
7
20th+10/+5+6+6+12Immaterium
189
20
7

Alignment: Any
Hit Die: 1d4

Class Skills:
The psion uncarnate’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (any) (Int), Disguise (Cha), Knowledge (the planes) (Int), Knowledge (psionics) (Int), Psicraft (Int), and Sense Motive (Wis).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier

Powers
A psion uncarnate manifests powers just like a wilder.

Weapon and Armour Proficiency
Psions Uncarnate are proficient with all armour and no type of weapon or shield except their own incorporeal touch attack.

Incorporeal Touch (Su)
Beginning at 1st level, a psion uncarnate can make up to three melee touch attacks per day that each deal 1d6 points of damage if they hit. The character’s Strength modifier is not applied to this attack, but it is effective against incorporeal creatures (and against corporeal creatures while the psion uncarnate is incorporeal) The character’s hand and arm seem to become slightly translucent when he makes these attacks. A miss still counts as a use of the ability.

While uncarnate (see below), a psion uncarnate can make melee touch attacks at will that do not count against his uses of this ability.

For every four levels higher than 1st the psion uncarnate attains, the damage on these attacks increases by 1d6 points.

Uncarnate Armour (Su)
A psion uncarnate wearing armour (or using inertial armour or a similar effect) gets his armour bonus to AC even when he becomes incorporeal (see Shed Body, below). However, unlike other incorporeal creatures, a psion uncarnate does not gain a deflection bonus to Armour Class from his Charisma modifier. This ability works even if the armour being worn becomes incorporeal (such as through the use of the assume equipment ability described below).

Shed Body (Su)
Once per day per level a psion uncarnate can become pseudo-incorporeal (or “uncarnate”) as a standard action. The character can remain uncarnate for up to 1 minute. During this time, the character’s body fades into an immaterial form that retains the character’s basic likeness. While uncarnate, the character gains the incorporeal subtype (see below). He cannot fly, but he can still walk on solid ground as though material, and ignore walls and walk through them. His material armor remains in place and continues to provide its armor bonus to AC (see Uncarnate Armor, above). His material weapons become incorporeal, meaning they can't harm corporeal creatures. Losing his physical form allows the character to more easily access his mental abilities, and he gains a +1 bonus on all save DCs for powers he manifests while uncarnate.

He can use equipment normally, deriving benefits from items that enhance his capabilities.

Deflective Prowess (Su)
From 3rd level, the psion uncarnate gets a deflection bonus to armour class while uncarnate, just as though he really were incorporeal.

Assume Likeness (Su)
At 4th level and higher, while incorporeal, a psion uncarnate can assume the likeness of any Small, Medium, or Large creature as a standard action that does not provoke attacks of opportunity. The character’s abilities do not change, but he appears to be the creature that he assumes the likeness of, allowing him the ability to effectively disguise himself and bluff those who might wonder at his true nature. Each physical interaction with a creature requires a successful Bluff check (opposed by the creature’s Sense Motive check) to convince the creature of the psion uncarnate’s new appearance. The psion uncarnate must not do anything to give away his true (incorporeal) nature in order for the bluff to be successful; for instance, if he accepts an item from another creature only to have it fall through his immaterial hands, the Bluff check automatically fails. However, a Bluff check would be allowed if the psion uncarnate uses his telekinetic force ability (see below) to hold the received item.

When using his assume likeness ability, a psion uncarnate has an additional +10 circumstance bonus on Disguise checks. If he can read an opponent’s mind, he gets a further +4 circumstance bonus on Bluff and Disguise checks.

Flight of Spirit (Su)
From 6th level, the psion uncarnate can fly while incorporeal, with a fly speed equal to his land speed (perfect maneuverability)

Telekinetic Force (Ps)
Beginning at 7th level, while incorporeal, a psion uncarnate can use a telekinetic force effect as a standard action that does not provoke attacks of opportunity. The character’s manifester level and key ability modifier are the manifester level and key ability modifier of the effect.

Even while corporeal, a psion uncarnate can use this ability, but only three times per day (uses while he is uncarnate do not count against this use limit).

Uncarnate Bridge (Su)
At 8th level, as a creature of almost pure mind, a psion uncarnate becomes more closely attuned to the minds of other creatures. He gains the ability to transport himself via the minds of living creatures. Once per day as a standard action while incorporeal, he can seamlessly enter any living creature with an Intelligence score and pass to another living creature with an Intelligence score that is within line of sight of the first creature.

The psion uncarnate must be in a space adjacent to the entry creature before transporting, and he appears in a space adjacent to the destination creature after transporting. The entry and destination creatures need not be familiar to the character. A psion uncarnate cannot use himself as the entry or destination creature. Neither creature need be a willing participant.

When exiting the destination creature, the psion uncarnate chooses an adjacent square in which to appear. Entering and leaving a creature is painless, unless the psion uncarnate wishes otherwise (see below). In most cases, though, the destination creature finds being the endpoint of a mental bridge surprising and quite unsettling.

If he desires, a psion uncarnate can destructively exit the destination creature. If the creature fails a Will save (DC 15 + psion uncarnate’s charisma modifier), the exiting psion uncarnate tunes his mental form to destructively interfere with the target’s mind. He bursts forth explosively from the creature’s body, dealing it 10d6 points of damage.

Uncarnate (Ex)
At 10th level, a psion uncarnate becomes a being of pure psionic consciousness. This ability is similar to shed body, except the character is permanently uncarnate. If the character desires, he can become corporeal at will as a standard action, and can turn back as a standard action.

Immaterium (Su)
At 20th level, the psion uncarnate can become corporeal, uncarnate, truly immaterial, ethereal or astral at will as a standard action, along with all his equipment. He can use all his abilities as though uncarnate, regardless of which state he's in.

Orderic
2016-05-14, 05:15 PM
A nice expansion of a prestige to a base class.

However... What exactly do you mean with "truly imaterial" and "astral"? While I can imagine that "truly immaterial" simply means incorporeal, I am not sure as to the effect of becoming astral. Would this be similar to plane shift?