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JNAProductions
2016-04-17, 02:11 PM
Techno Goblin
Small Humanoid (Goblinoid)

Armor Class 17 (Flak Armor, Cybernetic Body, Shield)
Hit Points 9 (2d6+2)
Speed 30'


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


10 (0)
16 (+3)
12 (+1)
12 (+1)
8 (-1)
8 (-1)



Skills Stealth +7
Senses Darkvision 60', Passive Perception 9
Languages Trade, Goblin
Challenge ?

Nimble Escape A Techno Goblin can make the Hide and Disengage actions as bonus actions instead.

Actions

Power Scimitar Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 6 (1d6+3) slashing damage and and 2 (1d3) force damage.

Lasgun Ranged Weapon Attack: +5 to hit, range 200'/800', one target. Hit: 8 (2d4+3) radiant damage.

JNAProductions
2016-04-17, 02:15 PM
Techno Goblin Boss
Small Humanoid (Goblinoid)

Armor Class 19 (Carapace Armor, Cybernetic Body, Shield)
Hit Points 27 (6d6+6)
Speed 30'


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


12 (+1)
16 (+3)
12 (+1)
12 (+1)
8 (-1)
10 (0)



Skills Stealth +7
Senses Darkvision 60', Passive Perception 9
Languages Trade, Goblin
Challenge ?

Nimble Escape A Techno Goblin can make the Hide and Disengage actions as bonus actions instead.

Actions

Extra Attack The Techno Goblin Boss makes two attacks. The second attack has disadvantage.

Power Scimitar Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 6 (1d6+3) slashing damage and and 2 (1d3) force damage.

Lasgun Ranged Weapon Attack: +5 to hit, range 200'/800', one target. Hit: 8 (2d4+3) radiant damage.

Reactions
Redirect Attack When a creature the Techno Goblin Boss can see targets it with an attack, it can choose another goblin within 5' of it. The two swap places, and the other goblin is now the target of the attack.