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JNAProductions
2016-05-16, 05:52 PM
Ice Brute
Medium Humanoid (Ice), Any Alignment

Armor Class 15 (Reinforced Ice Armor)
Hit Points 111 (13d8+52)
Speed 30', Swim 60'



Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


8 (-1)
8 (-1)
18 (+4)
12 (+1)
12 (+1)
8 (-1)



Skills Athletics +1, Stealth +1
Damage Resistance Cold
Senses Infravision 60', Passive Perception 11
Languages Common
Challenge 3


Icy Aura Any creature within 5' of the Ice Brute takes 4 (1d8) Cold damage at the start of his turn, or upon entering the range of the aura, and must also make a DC 14 Constitution saving throw. On a failure, movement speed is halved until they make a successful saving throw at the end of their turn (with disadvantage if they remain within range of the aura). Creatures with the Ice Subtype are immune to this.

Skate When on an icy surface, the Ice Brute's land speed is doubled.

Icy Camouflage When in a snowy or icy environment, the Ice Brute does not need concealment or cover to hide.

Actions


Icy Maul Melee Weapon Attack: +1 to hit, reach 5', one target. Hit: 6 (2d6-1) bludgeoning damage and 4 (1d8) cold damage.

Extra Attack The Ice Brute makes two Icy Maul attacks or other attack actions.