Narrow Century
2016-05-17, 02:27 AM
So, technique question with some specifics.
The party has been looking for a big fancy Macguffin that they want to use to heal a religious and political rift in the dwarven people. This has been the thrust of the campaign, and they're in the final dungeon crawl to get it.
However, there are still a few story threads they left unresolved that they might want to resolve - most prominently, a nearby city under siege by raiders and in dire straits. At least one player has expressed a major interest in going back and helping however he can one this is done.
The intention of this game was always to be concise and focused - an Indiana Jones type race against time treasure hunt, so a clear and satisfying ending was always in the playbook, but now the question is where exactly to end it. Right as they escape the dungeon, cover the "what happens next" in epilogue narration? Play through the saving the city and the particulars of reunighting the dwarves? Cover these thins in brief playable vignettes? Save these events for post-campaign one-offs, mysteries to be solved another time?
The party has been looking for a big fancy Macguffin that they want to use to heal a religious and political rift in the dwarven people. This has been the thrust of the campaign, and they're in the final dungeon crawl to get it.
However, there are still a few story threads they left unresolved that they might want to resolve - most prominently, a nearby city under siege by raiders and in dire straits. At least one player has expressed a major interest in going back and helping however he can one this is done.
The intention of this game was always to be concise and focused - an Indiana Jones type race against time treasure hunt, so a clear and satisfying ending was always in the playbook, but now the question is where exactly to end it. Right as they escape the dungeon, cover the "what happens next" in epilogue narration? Play through the saving the city and the particulars of reunighting the dwarves? Cover these thins in brief playable vignettes? Save these events for post-campaign one-offs, mysteries to be solved another time?