View Full Version : D&D 5e/Next Steampunk and Other Vehicles and Mounts WIP [PEACH]

2016-05-27, 01:11 AM
How would one go about stat-ing out mounts and vehicles for dnd 5e? I want to make airships and variations for commute between some flying cities of mine, as well as a prototype drill made by the duergar and svirfneblin in the Underdark. Perhaps some siege engines, trebuchets and carts on the surface?

Name: Cost Speed
-Elk |10 gp |50 ft.
-Giant Bat |75 gp |50 ft.
-Giant Eagle |300 gp |40 ft.
-Giant Elk |50 gp |60 ft.
-Giant Lizard |100 gp |30 ft., 30 ft. Climb
-Giant Owl |250 gp |60 ft. Fly
-Giant Scorpion |400 gp |40 ft.
-Giant Sea Horse |600 gp |40 ft. Swim
-Giant Spider |125 gp |30 ft., 30 ft. Climb
-Giant Weasel |60 gp |40 ft.

-Centaur* |20gp/day |
-Chimera | |30 ft., 60 ft. Fly
-Constructs | |

Golems | |

-Dire Creatures | |
-Dragons, True* | |
-Gorgon | |40 ft.
-Griffin |550 gp |30 ft., 80 ft. Fly
-Hellhound | |50 ft.
-Hippogriff |300 gp |40 ft., 60 ft. Fly
-Nightmare | |60 ft., 90 ft. Fly
-Owlbear | |40 ft.
-Pegasus | |60 ft. 90 ft. Fly
-Roc | |20 ft. 120 ft. Fly
-Unicorn* | |50 ft.
-Wyvern |700 gp |20 ft. 80 ft. Fly

Vehicles (Land):
Name |Cost |Speed |Carrying Capacity
-Caravan |100 gp | x2 | 300/500 lbs.
-Carriage |100 gp | x2 | 700 + 200 lbs.
-Cart |15 gp | x2 | 300 lbs.
-Chariot |250 gp
-Light |50 gp | x2 | 200lbs.
-Medium |100 gp | x2 | 300lbs.
-Heavy |200 gp | x2 | 500lbs.
-Clockwork Tank |100,000 gp | 50 ft. | ?
-Sled |20 gp | x2 | 400 lbs.
-Sleigh |50 gp | x2 | 550 lbs.
-Steam Drill |9,000 gp | 10 ft. burrow | ?
-Steam Tank |7,200 gp | 30 ft. | ?

Vehicles (Air):
Items |Cost | Speed |Size |Passengers
Cargo Ship |30,000 gp |1x Wind
Carrier Ship |23,000 gp |1x Wind
Explorerís Ship |20,000 gp |2. 5x Wind
Feathered Galley |63,500 gp |120ft.
Junk |13,000 gp |90 ft. |20 x 75 ft. |10-110
Longboat |16,000 gp |3x Wind
Merchant Ship |25,000 gp |2x Wind
Personal Vessel |5,000 gp |1. 5x Wind
Skyraft |ó |30 ft. |10 x 10 ft. |1-4
Skybarge |5,000gp |
Warship |30,000gp |3x Wind
Yacht |40,000gp |2x Wind
Zeppelin |45,000gp |2x Wind
Zeppelin, War |70,000gp |90ft-120ft.

Airship, Generic |50,000gp |100ft. |20 x 60ft. |100
Aerial Screw |500gp |70ft. Fly |5 x 10 ft. |1-2
Alchemical Dragon |100,000gp |100 ft. Fly |20 x 75 ft. |10-80
Glider |150gp |80ft. Glide |10 x 10 ft. |1-2
Zephyr |50,000gp |200 ft. Fly

Cargo Ships: Heavy vessels designed for the transport of large amounts of potentially heavy cargo, they frequently have accommodations below the hull for carrying cargo and equipment from the ground easier, such as pulleys and ropes. These ships are heavy, slow and clunky, but are designed to protect their cargo.

Carrier Ship: Essentially longer longboats, carrier ships are designed with a long flat area and covered shelters positioned at the peak of the deck, entirely replacing the typical top of a shipís deck. Carrier ships are designed to accommodate numbers of flying mounts, acting as a moving platform for flying soldiers to rest and resupply.

Explorerís Ship: These ships are designed to accommodate a small crew for a long journey. Intended for scouting and exploration, they are lightly armed, quick and maneuverable. Their cabins are designed to accommodate multiple possible uses.

Feathered Galley: This sleek galley features sails made of feathers. The figurehead depicts a beautiful harpy flying above the jaws of a snapping sea drake.

Junk: This flat-bottomed sailing ship has two or three masts with junk-rigged sails, allowing it to be easily sailed by a small crew. Junks typically have a high poop deck and a flat bottom with no keel, and so rely on daggerboards, leeboards, or large rudders for stability. A junk's hull is divided into several watertight compartments, like a stalk of bamboo, which strengthen the hull and slow flooding. Junks are capable of ocean travel, and have a waterborne speed of 2 miles per hour or 48 miles per day.

Longboat: Ships designed exclusively for carrying men quickly. Often little more than just platforms and sails, these ships may not even use a balloon and may use sails angled to provide lift. These ships are only lightly armed and are very small, but are extremely fast and maneuverable.

Merchant Ship: Designed for transit of moderate, easily accessible loads and act as a traveling storefront. These ships have a collapsible ladder and boarding plank to be used to conduct business while in the air. These ships can also act as traveling restaurants. These ships are not especially fast or maneuverable, but are armed and comfortable.

Personal Vessel: A smaller ship, designed to be easily controlled and sailed by a small number of operators. These ships are simple and unarmed, and do not hold much personnel or cargo. This category of ships includes fishing boats and small caravels.

Skyraft: The most basic and primitive type of ship, a raft is a simple, flat boat with no hull, often made of logs lashed together, using two to four oars for propulsion. Rafts are not designed for ocean travel. A raft cannot carry any siege engines.

Skybarge: A barge is a flat-bottomed, usually rectangular boat designed for hauling cargo along inland waterways. Barges are usually simple affairs, some are no more than glorified rafts, although they can be up to 200 feet long. The larger ones usually sport an enclosed space, like a little building on one end of the ship with cots, a table, and chairs inside. Smaller barges in relatively shallow water are usually poled along by rowers.

Warship: These airships are designed to be the pinnacle of aerial combat, they are fast, maneuverable and well armed. Warships are usually only found in any numbers when owned by governments, but these ships are typically found sailed by pirates, merchants and adventurers.

Yacht: Luxury vessels designed for the rich. These ships are for comfortable, luxuriant travel and not much else. These ships prioritize comfort and are unarmed or only lightly armed, but they can be quick and maneuverable.

Zeppelin: Much smaller than its combat counterpart, these blimps are built for cruising and luxury. They are crewed by around 15 aeronauts and boast comfortable seating and scenic views.

Zeppelin, War: This massive rigid skinned blimp is built for combat up to 3000 ft. in the air. The gas bags are divided into multiple compartments so that a single puncture will not deflate an entire balloon. The zeppelin is commonly crewed by 18 aeronauts (captain, commissar, chief engineer, cook, signals officer, navigator, and 12 non-commissioned crew). In addition to its weapon armament, it often carries 16 glider troopers and their wings.

Airship, Generic: This exotic and expensive vehicle is held aloft by a massive balloon connected by chain to a ship that hangs below. This ship is similar to a sailing ship, complete with an open top, and is propelled by an easily controlled magical engine. Passengers and cargo are carried in the ship.

Airship, Additions:

Arcane Engines: This unusual combination of the sciences and magics created this powerful contraption. They run cool, but require constant attention from sorcerers or wizards. They break down less, but if there is a collision with a ship with an arcane engine, the results are much more disastrous than the average alchemical engine.
Alchemical Engine:
Steam Engine:
Solar Sails: These sails are much more expensive than your average canvas, costing up to 5,000 gp a sail. They are extremely useful and many a sailor will argue they are well worth their cost; they are a clean fuel,

Aerial Screw: Built of soarwood and canvas, this flying marvel has a rapidly turning rotor that keeps it airborne. There are no blades but rather a large, fairly flat apparatus of spiraling sail that thrusts air downward.

Alchemical Dragon: This ship is made of wood and is usually crafted in the shape of a dragon. It is held aloft purely by its alchemical engine, a complicated and dangerous device that has a tendency to explode when the vehicle becomes wrecked. If an alchemical dragon crashes and the DM can make a DC 24 Constitution check using the Constitution modifier of the pilot. If the check fails, the alchemical engine explodes, dealing 10d10 points of fire damage to all objects and creatures within a 60-foot radius of the alchemical engine. A DC 17 Dexterity save halves the damage.

Glider: A glider is basically a large piece of sail stretched out with a frame and connected to a handhold and straps. The only way to get a glider flying is to jump off a steep incline, allowing the glider to pick up the air current.

Zephyr: A massive balloon containing a bound air elemental connects by chains to a ship that hangs below. This ship is similar to a sailing ship, complete with an open top, and is propelled by commanding or persuading the elemental to move. Passengers and cargo are carried in the ship.

Final Hyena
2016-05-27, 09:36 AM
You can find many of these in the DMG;

Airship page 119
Siege equipment page 255

On a first glance the siege equipment provided have no move speeds, the only mention is that normally creatures are needed to move them. One suggestion is that it adds another 1 or 2 squares to each movement of whatever creature is pulling it (if that made sense).

Is the drill supposed to be a drill vehicle, stationary drill or a "drill battering ram"?

Edit; as for cost it really depends on your setting, you need to consider how easy within the setting is it to make the items, then consider how much it would cost to hire a person who can do the same thing with magic.

2016-05-27, 09:57 AM
If you want more variety or detail, you could start with Pathfinder's vehicle rules and adapt them to 5e and your taste.


2016-05-28, 12:38 PM
If you want more variety or detail, you could start with Pathfinder's vehicle rules and adapt them to 5e and your taste.


Those look fantastic. There are a few stats that are probably redundant in 5e, but otherwise these look brilliant.