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View Full Version : D&D 5e/Next Thief of Hearts-Rogue Subclass



JNAProductions
2016-06-08, 01:08 PM
Spellcasting-At third level, you gain Spellcasting as an Arcane Trickster, except you use Charisma instead of Intelligence.

Cupid's Shot-In addition at third level, you gain the ability to charm a creature with a magically infused blow. Instead of dealing sneak attack damage (and instead of regular damage if you choose), you may choose to to charm a creature. The creature must make a wisdom save against your Spell Saving Throw DC, with a penalty equal to half your sneak attack dice (for example, at level 3 when you gain this ability, you have 2d6 sneak attack. Thus, the creature takes a -1 penalty) or be charmed by you for one minute (so long as you maintain concentration). When charmed, they treat you as if you are their lover.

You may also choose to have them be charmed by the first person they lay eyes on after being affected. In either case, you can extend the duration by expending a spell slot-a first level spell slot extends the duration to one hour, a second level to eight hours, a third level to 24 hours, and a fourth level to permanent until dispelled by Remove Curse or a similar effect.

Heart Thief-When you slay someone, you can choose to instead steal their heart beginning at ninth level. They must make a wisdom save against your Spell Saving Throw DC, with disadvantage, or have their heart stolen. A heart weighs about half a pound, and while you or anyone else possesses it, the original owner of the heart is charmed by you. You may, at any time, stab the heart (or otherwise destroy it), instantly killing the target.

There are few ways around this-a way of avoiding being charmed and slain by a destroyed heart includes becoming a lich.

Thief of Love-At level 13, you may steal love itself. (Or lust.) When within 100' of two lovers, be it emotional or physical, you can sense the energy created by them. You may attempt a Sleight of Hand check against a DC determined by the DM (usually 8+the higher of the lovers two proficiency bonuses+the higher of their two Charisma modifiers) to steal their love, with disadvantage if it is true love rather than mere infatuation or lust. If successful, you may regain a single spell slot (of a level no higher than the higher of the two lovers' proficiency bonus) and the two find themselves quickly falling out of love. This lack of emotion lasts for no more than a day, but can easily kill minor relationships.

Cupid's Whirlwind-At level 17, you can, once per long rest, attempt to charm everyone in a 20' radius. This works exactly as the Cupid's Shot ability, except it lasts ten minutes (concentration) and cannot be extended, and you must have them be charmed by the first person they lay eyes on, rather than yourself.

Final Hyena
2016-06-08, 03:59 PM
For level 17 how about a cupids volley ability, basically cupids shot, but in an aoe say 20 ft cube. The difference is everyone affected can't resist the sensual allure of whoever is closest to them.

And then you name it dog pile.
XD

JNAProductions
2016-06-08, 04:02 PM
For level 17 how about a cupids volley ability, basically cupids shot, but in an aoe say 20 ft cube. The difference is everyone affected can't resist the sensual allure of whoever is closest to them.

And then you name it dog pile.
XD

Added Cupid's Whirlwind.