pwykersotz

2016-06-18, 05:52 PM

So just for fun I made a small game out of stat generation. I thought I'd see what kind of feedback it gets.

The rules:

Choose your first stat. It can be anywhere between 7 and 16.

Roll 2d6+5. If your roll is higher than your previous stat, you keep it and add one to both the previous stat and the next stat. If it is lower, you may keep it or you may subtract 1 (minimum 7) from your previous stat and roll again. Once you subtract one from a stat to reroll, you cannot benefit from the +1 of rolling higher.

The goal:

The idea is to allow players to take reasonable risk to generate stats and make it a combination of choice and luck, and to make it unnecessary to have to reroll anything after the fact. By selecting their first stat, the player sets their own bar for risk. Do they want to take the easy 16, or start low and have a higher chance of that +1 to a future roll?

Example:

I'll start with a 16, I want to start with a solid stat: 16 X X X X X

My next roll is 10. I'm going to keep it and hope for higher next roll: 16 10 X X X X

My next roll is 12. Higher!: 16 11 12 X+1 X X

My next roll is 8. That's lower than I want. I reroll: 16 11 12-1 X+1 X X

...and get 13, +1 for 14!: 16 11 11 14 X X

Next roll is 11. Mediocre, but I'll hope I roll higher and chip it up: 16 11 11 14 11 X

Final roll is 14! The final tally is: 16 11 11 14 12 14

The bounds of a statblock generated in this way are between 7 and 18. 18 requires a roll of 17 after rolling high previously to get that +1. I initially had it as 2d6+6 for a rare and elusive 19, but I felt that those blocks averaged too high. Of course, it could be adjusted if needed.

Anyway, let me know what you think! :smallsmile:

The rules:

Choose your first stat. It can be anywhere between 7 and 16.

Roll 2d6+5. If your roll is higher than your previous stat, you keep it and add one to both the previous stat and the next stat. If it is lower, you may keep it or you may subtract 1 (minimum 7) from your previous stat and roll again. Once you subtract one from a stat to reroll, you cannot benefit from the +1 of rolling higher.

The goal:

The idea is to allow players to take reasonable risk to generate stats and make it a combination of choice and luck, and to make it unnecessary to have to reroll anything after the fact. By selecting their first stat, the player sets their own bar for risk. Do they want to take the easy 16, or start low and have a higher chance of that +1 to a future roll?

Example:

I'll start with a 16, I want to start with a solid stat: 16 X X X X X

My next roll is 10. I'm going to keep it and hope for higher next roll: 16 10 X X X X

My next roll is 12. Higher!: 16 11 12 X+1 X X

My next roll is 8. That's lower than I want. I reroll: 16 11 12-1 X+1 X X

...and get 13, +1 for 14!: 16 11 11 14 X X

Next roll is 11. Mediocre, but I'll hope I roll higher and chip it up: 16 11 11 14 11 X

Final roll is 14! The final tally is: 16 11 11 14 12 14

The bounds of a statblock generated in this way are between 7 and 18. 18 requires a roll of 17 after rolling high previously to get that +1. I initially had it as 2d6+6 for a rare and elusive 19, but I felt that those blocks averaged too high. Of course, it could be adjusted if needed.

Anyway, let me know what you think! :smallsmile: