SmileyX
2007-07-04, 01:10 AM
I was feeling kinda sick of the weakness of the Half-Elfs, and the Half-Orcs, so i decided to do a quick rebuild, and while i was at it i added some very small things to human, just to help round them out a bit
Humans, just a bit more flexibility
* Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
* Human base land speed is 30 feet.
* 1 extra feat at 1st level.
* 4 extra skill points at 1st level and 1 extra skill point at each additional level.
* Adaptive Learning: a Human chooses 3 skills at lvl 1, these skills are always considered class skills regardless of their class, the Human also gets a +1 bonus to these skills.
* Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
* Favored Class: All, a humans amazing adaptability allows them to maintain their skills in different classes without a problem.
Half-Elves- i tried to make the half-elves more unique with this variant, so i gave them ability modifiers, and gave them their own flavor, their still tied to their 'parent' races however they are unique as well, they are a magic heavy race, with the strange union of elf and human blood combining to make these half-elves physically frail, but strong in personality and spirit
* -2 Strength, -2 Constitution, +2 Wisdom, +4 Charisma
* Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.
* Half-elf base land speed is 30 feet.
* Immunity to sleep spells and similar magical effects,
and a +2 racial bonus on saving throws against enchantment spells or effects.
* Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
* +1 racial bonus on Listen, Search, and Spot checks.
* +2 racial bonus on Diplomacy and Gather Information checks.
* +2 on Spellcraft and Use Magic Device checks
*Frailitie: Half-Elves have a -2 to the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation.
* Dual Blood: For all effects related to race, a half-elf is considered both an elf and a human.
* Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
* Favored Class: Sorcerer, magic comes naturally for a Half-Elf
Half-Orc- This Half-Orc variant actually gives them abilities and qualities, it gives them bonuses tied to their savage warlike nature, and relationship with nature itself, well it assumes they have SOME connection to nature,
* +2 Strength, -2 Intelligence, -2 Charisma.
* Medium size.
* A half-orc’s base land speed is 30 feet.
* Darkvision: Half-orcs can see in the dark up to 60 feet.
* Weapon Familiarity: a Half-Orc may treat Handaxes, Battleaxes, and Greataxes as simple weapons, and Orc Double Axes as a marital weapon.
* ________: Half-Orcs are exceptionally skilled at powerful Charges and Bull Rushes, as such they gain a +2 bonus on opposed strength checks while performing a Bull Rush, they also gain an additional +1 bonus on attack rolls while Charging.
* +1 racial bonus on all saves vs. poisons and diseases
* +2 on Intimidation checks, they can also apply their strength modifier to any Intimidation checks
* +1 on Handle Animal, Ride, and Survival Checks
* -2 Racial penalty to all will saves
* Half-Orcs gain toughness as a bonus feat
* Dual Blood: For all effects related to race, a half-orc is considered both an orc and a human.
* Automatic Languages: Common and Orcish. Bonus Languages: Any (other than secret languages, such as Druidic).
* Favored Class: Barbarian.
Orc- this Orc has some more special abilities, this change is just meant to give the Half-Orcs some place to get some of their abilities from
* +4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma.
* An orc’s base land speed is 30 feet.
* Darkvision out to 60 feet.
* Weapon Familiarity: Half-Orcs can treat Orc Double Axes as martial weapons rather than a exotic weapon.
* Light Sensitivity: Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
* ________: Orcs are exceptionally skilled at powerful Charges and Bull Rushes, as such they gain a +2 bonus on opposed strength checks while performing a Bull Rush, they also gain an additional +1 bonus on attack rolls while Charging, both these bonuses only apply when they are on foot.
* Automatic Languages: Common, Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.
* Favored Class: Barbarian.
Any feedback is welcome, i also need some help deciding a name for the Half-Orc's charging ability.
Humans, just a bit more flexibility
* Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
* Human base land speed is 30 feet.
* 1 extra feat at 1st level.
* 4 extra skill points at 1st level and 1 extra skill point at each additional level.
* Adaptive Learning: a Human chooses 3 skills at lvl 1, these skills are always considered class skills regardless of their class, the Human also gets a +1 bonus to these skills.
* Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
* Favored Class: All, a humans amazing adaptability allows them to maintain their skills in different classes without a problem.
Half-Elves- i tried to make the half-elves more unique with this variant, so i gave them ability modifiers, and gave them their own flavor, their still tied to their 'parent' races however they are unique as well, they are a magic heavy race, with the strange union of elf and human blood combining to make these half-elves physically frail, but strong in personality and spirit
* -2 Strength, -2 Constitution, +2 Wisdom, +4 Charisma
* Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.
* Half-elf base land speed is 30 feet.
* Immunity to sleep spells and similar magical effects,
and a +2 racial bonus on saving throws against enchantment spells or effects.
* Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
* +1 racial bonus on Listen, Search, and Spot checks.
* +2 racial bonus on Diplomacy and Gather Information checks.
* +2 on Spellcraft and Use Magic Device checks
*Frailitie: Half-Elves have a -2 to the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation.
* Dual Blood: For all effects related to race, a half-elf is considered both an elf and a human.
* Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
* Favored Class: Sorcerer, magic comes naturally for a Half-Elf
Half-Orc- This Half-Orc variant actually gives them abilities and qualities, it gives them bonuses tied to their savage warlike nature, and relationship with nature itself, well it assumes they have SOME connection to nature,
* +2 Strength, -2 Intelligence, -2 Charisma.
* Medium size.
* A half-orc’s base land speed is 30 feet.
* Darkvision: Half-orcs can see in the dark up to 60 feet.
* Weapon Familiarity: a Half-Orc may treat Handaxes, Battleaxes, and Greataxes as simple weapons, and Orc Double Axes as a marital weapon.
* ________: Half-Orcs are exceptionally skilled at powerful Charges and Bull Rushes, as such they gain a +2 bonus on opposed strength checks while performing a Bull Rush, they also gain an additional +1 bonus on attack rolls while Charging.
* +1 racial bonus on all saves vs. poisons and diseases
* +2 on Intimidation checks, they can also apply their strength modifier to any Intimidation checks
* +1 on Handle Animal, Ride, and Survival Checks
* -2 Racial penalty to all will saves
* Half-Orcs gain toughness as a bonus feat
* Dual Blood: For all effects related to race, a half-orc is considered both an orc and a human.
* Automatic Languages: Common and Orcish. Bonus Languages: Any (other than secret languages, such as Druidic).
* Favored Class: Barbarian.
Orc- this Orc has some more special abilities, this change is just meant to give the Half-Orcs some place to get some of their abilities from
* +4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma.
* An orc’s base land speed is 30 feet.
* Darkvision out to 60 feet.
* Weapon Familiarity: Half-Orcs can treat Orc Double Axes as martial weapons rather than a exotic weapon.
* Light Sensitivity: Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
* ________: Orcs are exceptionally skilled at powerful Charges and Bull Rushes, as such they gain a +2 bonus on opposed strength checks while performing a Bull Rush, they also gain an additional +1 bonus on attack rolls while Charging, both these bonuses only apply when they are on foot.
* Automatic Languages: Common, Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.
* Favored Class: Barbarian.
Any feedback is welcome, i also need some help deciding a name for the Half-Orc's charging ability.