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Mattarias, King.
2007-07-05, 06:52 PM
Well, my DM poses a question for y'all- How would you design a human, elf, or half-elven cleric of Olly (Olidammarra for those who don't nickname everything)/ fortune's friend (CScoundrel) to trick both players and characters that he is a wizard?

The main issue we've come upon is how to cast wizard spells using UMD or something without tipping everyone off? We're assuming this character starts off at level one.

so far we have: max diguise ranks, max UMD ranks, wear big robes to conceal the medium/whatever armor, have a subtle, unnoticable holy symbol, a "spellbook" that is actually a diary, and.. I think that's about it.

How do ye playgrounders suggest we do this? -And before you guys start going "you shouldn't trick players!" this is a theoretical build.

All help is appreciated. :smallsmile:

Fax Celestis
2007-07-05, 06:54 PM
Take the Obtain Familiar feat.

Damionte
2007-07-05, 06:54 PM
That joke in Spaceballs "The Movie" has driven me nuts since then. i to this day can't figure out if it was meant to be funny or not. Or if it was a parody of a similar joke from another movie. I have no idea. One day when I get a chance to sit down and have a talk with Mel Brooks I'm goign to ask him about that one.

Mattarias, King.
2007-07-05, 07:02 PM
The title is actually a Lord of the Rings refrence, from a conversation between Gollum and Sam, but ok..

And I thought Obtain Familiar was arcane caster only, though? Though I guess a pet could suffice..

ShneekeyTheLost
2007-07-05, 07:08 PM
Wasn't there a Bluff/Spellcraft trick in CScoundrel which let you make a bluff check to pretend you're casting a completely different spell? (broken in it's own right, because it prevents spellcasting since they're preparing the wrong spell to counterspell with)

How about asking your GM for a UMD/Bluff trick that makes it look like you're casting rather than using an item, perhaps Slight of Hand to have it 'palmed' so that they can't see it when you use it...

TheLogman
2007-07-05, 07:10 PM
Or, the "Spellbook" could actually be binding on a book of scrolls. Unless there is another wizard, who's gonna know that you don't usually need a spellbook to cast spells? Just say you are "Reading the mystic incantations, and then UMD the scrolls.

Also, if you want to rob local stores, say that you're "going to the library", and then go rob a local scroll shop, come back, and say you have "Inscibed more mystic spells. Then, if they want proof, just bind the scrolls into your "Spellbook"

If your Dm is really strict, put any extra ranks into Craft (Book binding) or (Bookmaking) to more easily bind the scrolls in.

Mattarias, King.
2007-07-05, 07:22 PM
Or, the "Spellbook" could actually be binding on a book of scrolls. Unless there is another wizard, who's gonna know that you don't usually need a spellbook to cast spells? Just say you are "Reading the mystic incantations, and then UMD the scrolls.

Also, if you want to rob local stores, say that you're "going to the library", and then go rob a local scroll shop, come back, and say you have "Inscibed more mystic spells. Then, if they want proof, just bind the scrolls into your "Spellbook"

If your Dm is really strict, put any extra ranks into Craft (Book binding) or (Bookmaking) to more easily bind the scrolls in.

XD sweet. that's a VERY good idea.

Thanatos 51-50
2007-07-05, 07:56 PM
Knowledge (Spellcraft), Knowledge (Arcana), and Bluff would all be very useful skills.

Mattarias, King.
2007-07-05, 08:00 PM
hm, i can see that. So you can speak the fancy wizard speak.

goat
2007-07-05, 08:03 PM
Right, big flowing robes, and a big collection of wands. Convince your DM that you can use a wand by pointing it in the right direction and activating it, which is a mental thing only really requiring you to be in contact with it.

Strap the wands to your forearms under the cloaks. Perhaps have them all end in bracelets that just stick out so you don't accidentally torch your robe. Point at things, "cast" spells.

Mattarias, King.
2007-07-05, 08:17 PM
Right, big flowing robes, and a big collection of wands. Convince your DM that you can use a wand by pointing it in the right direction and activating it, which is a mental thing only really requiring you to be in contact with it.

Strap the wands to your forearms under the cloaks. Perhaps have them all end in bracelets that just stick out so you don't accidentally torch your robe. Point at things, "cast" spells.

Heh. that's actually quite the image.

"why is the fireball coming from your sleeve?!"

Mattarias, King.
2007-07-05, 08:18 PM
Simple, elegant, effective. This would make any party member who had the slightest doubt reconsider, especially if you use your familiar a lot to deliver touch attacks/etc. Basically play up the use of the familiar perhaps even going so far as to feed it a second feat for 'Improved Familiar' I just may make a similar NPC to pit against my players.

Yeah, except the character in question here is a cleric/fortune's friend. no arcane caster levels, which i believe that feat requires, non?

horseboy
2007-07-05, 08:24 PM
Heh. that's actually quite the image.

"why is the fireball coming from your sleeve?!"

"Because if it came out my nose it would hurt."

But really, low level mages do something other than wave a magic missile wand? :smallwink:

Belteshazzar
2007-07-05, 08:27 PM
I always wanted to use the attached wand / bracelet deal on a warforged and let it function and look like a slow magical mini-gun. The idea of a large custom designed death machine with spell slinging arms appeals to that dark part of me that would run such a character as a UMD rouge/paladin with the warcry of "Burn the heretics!" in a deep scary metallic voice.

goat
2007-07-05, 08:33 PM
"Because if it came out my nose it would hurt."

But really, low level mages do something other than wave a magic missile wand? :smallwink:

Piffle, you want wands of EVERYTHING. Then only cast them once or twice a day to spread the cost.

"Oh sorry, I only prepared one of those this morning...".

Roderick_BR
2007-07-05, 08:34 PM
If you can't get a familiar, can you get a small animal companion using druid spells? You could use the bluff to pretend that your words summoning power of the gods are some sort of arcane formula. Wands helps a lot too.

Edit:

I always wanted to use the attached wand / bracelet deal on a warforged and let it function and look like a slow magical mini-gun. The idea of a large custom designed death machine with spell slinging arms appeals to that dark part of me that would run such a character as a UMD rouge/paladin with the warcry of "Burn the heretics!" in a deep scary metallic voice.
You'll paint him in blue, and give him a red mecanical pet?:smallamused:

Mattarias, King.
2007-07-05, 08:35 PM
I always wanted to use the attached wand / bracelet deal on a warforged and let it function and look like a slow magical mini-gun. The idea of a large custom designed death machine with spell slinging arms appeals to that dark part of me that would run such a character as a UMD rouge/paladin with the warcry of "Burn the heretics!" in a deep scary metallic voice.

XD I just saw the Transformers movie, and that post just made me LOL. If you've seen it, you'd know why.

But good point about the MM wand, horseboy. :smallbiggrin:

edit: also, good point about the bluff too. hmm.. skill points might be a problem, though..

Inigo_Carmine
2007-07-05, 09:22 PM
My PHB is in storage, so I can't remember what Olly's domains are (is he even a Greyhawk god?), but have you looked at the magic domain?


MAGIC DOMAIN

Granted Power: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.

Plus the spell list has a few spells normally unavailable to a cleric.

Mattarias, King.
2007-07-05, 09:45 PM
My PHB is in storage, so I can't remember what Olly's domains are (is he even a Greyhawk god?), but have you looked at the magic domain?



Plus the spell list has a few spells normally unavailable to a cleric.

Ooohh.. Yeah, he IS a greyhawk god, and that would make things AWESOME. .. now I just wish I had my PHB on me.. Hm..

NamuC
2007-07-05, 09:48 PM
My PHB is in storage, so I can't remember what Olly's domains are (is he even a Greyhawk god?), but have you looked at the magic domain?



Plus the spell list has a few spells normally unavailable to a cleric.

Olidammara's domains are chaos, luck, and trickery. Unfortunately for this, not magic.

Mattarias, King.
2007-07-05, 09:51 PM
Olidammara's domains are chaos, luck, and trickery. Unfortunately for this, not magic.

Oh. ok. :smallconfused: Hm.. Maybe the extra domain feat, or something? though we don't use CDivine..

Diggorian
2007-07-05, 10:24 PM
Besides the Bluff, UMD, and disguise; sleight of hand would be good for hiding the magic gadgets you need. Dont wear armor at all. Without Endurance you'll have to slip outta that to sleep. A warmage you'll never pull of. You can try to tell'em it's Mage armor, but ...

What I might try is looking at all the spells that overlap clerics and wizards then name myself a specialist of that school most shared by both discplines. The least shared schools are "banned".

SpiderBrigade
2007-07-05, 11:01 PM
That joke in Spaceballs "The Movie" has driven me nuts since then. i to this day can't figure out if it was meant to be funny or not. Or if it was a parody of a similar joke from another movie. I have no idea. One day when I get a chance to sit down and have a talk with Mel Brooks I'm goign to ask him about that one.

The title is actually a Lord of the Rings refrence, from a conversation between Gollum and Sam, but ok...Hmm, do you think it's plausible that the line in Spaceballs is actually also a reference to LotR?

Sornjss Lichdom
2007-07-05, 11:10 PM
well im jsut gona point this out, as soon as sombody whips out a ring of spell battle your screwed three ways to sunday.

dont go for the wiz thing, just multi-class in rogue then get a signet ring cast/hav some one cast, magic aura so its a strong conjuration, then say its a ring of regeneration. theres ur cover for healing spells, try not to let them c u cast, not sure if thats slieght of hand or wat.

Mattarias, King.
2007-07-06, 12:07 AM
The character here is Cleric/Fortune's Friend. nothing more. those are the boundaries.

Diggorian: hm, yeah, good idea.

Still, looking for things doable within the limits of tis. preferably things doable from level one.

Randel
2007-07-06, 01:19 AM
I think there is a prestige class that does something like this. Saw it in an edition of Dragon magazine.

The person pretends to be a wizard, uses stuff like flash paper to cause sparks. Spreads rumors of their powers to make people think think twice before engaging in combat. Sort of like the wizard of OZ or something. The examples in the article mainly say they are used to con townspeople or something.

Oh, and I just got an image of Harry Potter waving his wand of magic missile and shouting "Villinous Smitius" or something. Its kind of funny actually how wands work differently in D&D and the Harry Potterverse.

Ninja Chocobo
2007-07-06, 09:11 AM
Well I'm just gonna point this out: as soon as somebody whips out a Ring of Spell Battle you're screwed three ways to Sunday.

Don't go for the Wiz thing, just multi-class in Rogue then get a signet ring. Cast/have some one cast Magic Aura so it's a strong Conjuration, then say it's a Ring of Regeneration. There's your cover for healing spells, try not to let them see you cast, not sure if that's sleight of hand or what.

Rings of Regeneration provide 1 hit point per hour. That's hardly enough to match the sort you'll have access to at high levels, and people would notice.

A one-level dip in Wizard would mean you don't have to use UMD at all for the wands. I agree, it doesn't mesh with your current fluff at all, but that is a nice bonus.

Mattarias, King.
2007-07-06, 03:49 PM
The wizard dip was considered, but we decided against it, since it's really not what we're looking for. Though that PrC intrigues me. I believe I've heard of it before...

ZeroNumerous
2007-07-06, 04:00 PM
Why not be a 'godless' Cleric who chooses Magic/Trickery and just happens to like Olimmidara alot?

Mavian
2007-07-06, 08:48 PM
Get a couple of Casting Gloves from the DMG2, they're like Gloves of Storing, but allow you to activate scrolls, wands, and potions while they're in the extra-dimensional space, so you can palm your wands or scrolls, load'em up into the glove, and cast without anyone seeing it.

Draz74
2007-07-06, 08:59 PM
Magic Glamered Armor is cheap. Other than that, someone said it, but Sleight of Hand (for wands) is your best friend.

It's worth noting that a mere 1-level dip in Wizard will get you unlimited, perfect use of all wands and staves. Impressive, but ruins some of the "trick you" style.

Sornjss Lichdom
2007-07-06, 10:00 PM
i didnt think u could use arcane wands/scrolls as a divine caster. but otherwise i like the idea above.

EDIT: i meant the gloves of casting.

Mattarias, King.
2007-07-06, 10:04 PM
i didnt think u could use arcane wands/scrolls as a divine caster. but otherwise i like the idea above.

EDIT: i meant the gloves of casting.

You can with UMD. :smallbiggrin:

But ok then. I'll run that by her (my DM).

And what do rings of spell battle do that is so bad? :smallconfused:

Fishies
2007-07-07, 12:27 AM
Why not be a 'godless' Cleric who chooses Magic/Trickery and just happens to like Olimmidara alot?

With a Chaotic Neutral alignment, with spontaneous Inflict spells...

Mattarias, King.
2007-07-07, 04:00 PM
With a Chaotic Neutral alignment, with spontaneous Inflict spells...

O.o;;; uh.. My DM already said no to that. too wishy-washy. the character HAS to follow Olly.

lord_khaine
2007-07-07, 05:20 PM
as for the familiar part, just buy a turtle, and call it your familiar, you now have a excuse for not sending it out on scouting missions :smalltongue:

besides that, who are you planning on fooling with the wizard act, your party? other wizards? Joe commoner?

Curmudgeon
2007-07-07, 07:22 PM
You can disguise both somatic and verbal components of a spell with a Sleight of Hand check (Races of Stone, p. 133). If your party members know you've got (some) Rogue abilities, this mechanic can easily explain why neither they nor the enemies notice the normal gestures and words when you cast a spell; plus this same SoH technique will hide the actual Use Magic Device actions required if you need to activate something blindly
You do have to perform some equivalent activity in order to make the check. That is, you must speak, wave the item around, or otherwise attempt to get it to activate. or the trigger word if you're using the Use a Wand function. If they're clueless about your Rogue training then you can get some sticks that look like metamagic rods for Silent Spell and Still Spell. Otherwise a really good Bluff check should let you make sounds and gestures that fool other casters into thinking you're doing all the right things.

You can buy a spell component pouch and a pet "familiar" (I recommend a toad), as others have pointed out. And Sleight of Hand will serve well to let you hide wands on your person.

A Belt of Battle (Magic Item Compendium, p. 73) will let you take some few extra actions daily. Thus you can simulate casting both a Quickened spell and a standard action spell in one round.

Most people don't think about this, but you can buy wands with metamagic feats pre-applied as long as the adjusted spell level is 4th or lower. A Widened Grease spell is handy because it creates a large area requiring enemies to make a Balance check (and be flat-footed if they have less than 5 ranks). Surreptitious use of this wand makes you seem like a spellcaster using a metamagic feat.

If you're "playing" an arcane caster you should look for wands that are impossible for arcane casters to make. An example is Control Water from a Cleric or Druid; that spell is 4th level for them, but 6th level (and thus not possible in a wand) for an arcanist. Casting such a spell makes it look like you couldn't possibly be using a wand, surreptitiously or not.

Spellcraft may be your trickiest obstacle, but there's a way to make that work for you. You'll need to take at least 1 rank (cross-class for Rogues) to be trained, but thereafter you can get your skill total up by other means:

a decent INT modifier, which you'll want for skill points anyway
the Magical Aptitude feat, which also helps your Use Magic Device skill
Any long-term INT boosters, such as a Headband of Intellect or a Tome of Clear Thought
the Skill Mastery Rogue special ability, which you can select at level 10, will let you "take 10" on all mastered skills
the Savvy Rogue feat (Complete Scoundrel) will let you instead "take 12" on your mastered skills
a (CL 10 preferred) wand of Divine Insight (Spell Compendium, p. 70) will let you boost any skill check hours after casting the spell If you put enough of these things together you should be able to identify a 9th level spell after making a saving throw to avoid it -- basically the toughest non-Epic Spellcraft check there is. Do that and nobody will believe you're not a spellcaster!

Mattarias, King.
2007-07-08, 02:59 PM
Ooh, I'll tell that to my DM. She's the one designing it, noty me. It's to fool everyone. Part of the challenge for the feast of the doubling dare -one of Olly's big holidays.

Also, please, no rogue stuff- the build is set at Cleric of Olly/Fortune's friend. nothing else.

But still, some great ideas here. thanks. ^^

Piggy Knowles
2007-07-08, 03:58 PM
Vaguely OT, but I once designed a similar character. This character was a changeling Cloistered Cleric, who pretended to be an entire party on his own - just one that happened to, you know, only ever be seen one at a time.

Basically, the idea was that there was a paladin, rogue-type scout, and bard that were all following around this great and elderly seer, who was too old to ever fight but gave advice.

It was more RPing properly than anything, but with proper selection of domains and spell usage, the DM decided that I could indeed pull it off. I was allowed to use Bluff as an opposed roll versus Spellcraft to pretend a divine spell was arcane, in the case of the bard. My domains were Trickery, Magic, and Knowledge (free with the Cloistered Cleric base class), but I suppose if Magic wasn't an option luck would work alright instead.

The rogue/scout character was the easiest - he'd constantly be off in the foreground, "scouting" - and he'd just dip back to report what he'd seen (which I would figure out via divinations). He was always scouting and the like, so he rarely had to appear in combat.

The bard was the most fun to pretend to be - pretty simple, too. I'd sing and cast buff spells like Bless and Prayer. If sometimes my buffs were a lot more powerful than a bard's songs would normally allow, no one really complained or paid any attention. I had a bardic-knowledge like ability from Cloistered Cleric, and I would just cast spells that fit in with the whole bard theme (Sound Burst, Hold Person, Shatter, that sort of thing). My natural changeling abilities and a wand of Silent Image let me cover everything else.

The paladin was also pretty easy. I played a really conservative fighter until the mid levels, who didn't take much in the way of risks (he has to stay alive to protect the Seer, of course), and I'd use buffs on myself to make myself somewhat battle worthy. Once I hit 7th level it was easy - I'd just pretend to be praying and cast Divine Power on myself. Bingo - instant fighter.

(Of course, it didn't take THAT long for the party to suspect that I was actually just one person - I mean really, the fact that only one is ever seen at the same time, barring use of Silent/Minor Image wand, was a bit of a giveaway - but it was still a very interesting character to play, and everyone else seemed to have fun with it, too)

Anyhow, the point of this is that with some very good roleplaying, you can really bluff just about anything. You won't fool another wizard, but you can probably fool just about anyone else. Of course, the opposed Bluff vs. Spellcraft roll the DM let me use was huge - otherwise there's just no mistaking Divine spells for Arcane. Still, if you dress in wizard robes, act like a wizard, and whenever you're in public only cast spells that wizards would cast (harder at the lower levels, since you're restricted to stuff like Cause Fear, Prot/Evil, the Summons, and Magic Weapon, but gets easier the higher you go in levels), you'll be fine.

Just do your clericy stuff in private. Claim that you need to be absolutely alone when you study your spellbook, otherwise you get distracted too easily.

In other words, act right and everything else will work out perfectly :smallamused:

Kan8
2007-07-08, 08:05 PM
First off make them really old, thus they need a walking stick, now make the walking stick a staff of illusion (for the "wizard" who's specialised school is illusion, just change the staff for different specialised schools). Use a crossbow, and make it a deathwand Crossbow from the AaE. This lets you act as though you always have 2 wands that you put in the crossbow usuable at all times, perfect disguise, just buy tons of wands and change regularly. As a last resort, the minor Artifact (best wait a while before even trying this one...) The Book of Infinite Spells. Maxed ranks in bluff and Knowledge(Arcana) are a must for this one methinks...As a decent Bluff check could maybe pull off a metamagic feat such as Silent/Still spell.

Nightblade
2007-07-09, 04:49 AM
I remember hearing mention of a type of wand called "Eternal Wands"? Something like they can be used twice a day, but never runs out. Have an Eternal Wand of Fireball so when you can't use your Fireball more than twice that day, say you didn't prepare more.

Mattarias, King.
2007-07-09, 10:07 PM
I remember hearing mention of a type of wand called "Eternal Wands"? Something like they can be used twice a day, but never runs out. Have an Eternal Wand of Fireball so when you can't use your Fireball more than twice that day, say you didn't prepare more.

Ooh, interesting. Anyone know what infinite wands are from?

Inyssius Tor
2007-07-09, 10:54 PM
Page 265 of the Eberron Campaign Setting. They cost 460/820/4420/10900 gold, and cap at third level.

Enzario
2007-07-10, 12:23 AM
Thought for all y'all Eberron players;
Why not get a warforged with a wand sheath and an eternal wand of say... fireball!

SMDVogrin
2007-07-10, 12:48 AM
Ooh, interesting. Anyone know what infinite wands are from?

As mentioned, Eberron Campaign Setting. Also, Magic Item Compendium, pg 159.

MrNexx
2007-07-10, 12:55 AM
Ooh, interesting. Anyone know what infinite wands are from?

Of course, you can also make them as Wondrous Items; I did a rant about something similar a while back.

Here. (http://rpg-crank.livejournal.com/8360.html)

SMDVogrin
2007-07-10, 01:23 PM
Of course, you can also make them as Wondrous Items; I did a rant about something similar a while back.

Here. (http://rpg-crank.livejournal.com/8360.html)

Actually, technically they already kinda are Wondrous Items, in that both the Craft Wand and the Craft Wondrous Item feats are required to make one.

(Also note that the Eternal Wand is NOT a Spell Trigger item like the one you discuss in your post - it is usable by any Arcane caster whether you have that spell in your class list or not)

Telonius
2007-07-10, 01:29 PM
I'd suggest a one-level dip in "Master of Masks," and get the Archmage mask. Failing that, try to act as un-charismatic as possible. Buy lots of old books - doesn't matter what they're about, as long as they're ancient, and be seen puttering around in them. A Cape of the Mountebank can be good for effect. Above all else, don't get caught casting any cleric-only spells.

Person_Man
2007-07-10, 01:31 PM
At low levels, muddle by with any UMD class, and then head into Chameleon (http://www.wizards.com/default.asp?x=dnd/iw/20041210b&page=1).

Matthew
2007-07-10, 01:42 PM
The title is actually a Lord of the Rings refrence, from a conversation between Gollum and Sam, but ok..

Hmmn. Isn't it "Where have you been to?"
*runs away*

Inyssius Tor
2007-07-10, 02:23 PM
At low levels, muddle by with any UMD class, and then head into Chameleon (http://www.wizards.com/default.asp?x=dnd/iw/20041210b&page=1).

Except that if you read the thread, he's specifically restricted to playing a Cleric of Olidammara.

Calenestel
2007-07-11, 04:42 AM
Well... Apart from a high Wisdom you'll need a high Intelligence score. And invest some skillranks in Knowledge (Arcana) and Spellcraft. Then ACT like it. If noone sees your character sheet you'll be fine out of combat. There are a lot of simple magics that are shared by both clerics and wizards. As have been stated, the luck and trickery domains further increases this way of trickery. ;)

In combat - rely on wands, scrolls and on defensive magics that are similiar to those of the wizard. Protection from... (as the same), magic vestment (mage armor), etc.

Use clichées. A pointy hat and robes might seem a bit ridiculous but most of us like LotR enough to accept it after a while.

Don't be too obvious that you try to tell everyone that your char is a wizard. "My wizard does this/that", "My wizard says this" can grow a bit... well... obvious after a while. Just make a remark that "I'll play this cool wizard from now on" and act natural ("I don't know... fly CASUAL.")

But most importantly: act confident. If you don't hesitate about it your fellow gamers will trust what you says to a great degree (but not when they learn of the hoax, hehe).

Good luck.

Aure Entuluva!
Calenestel

Tobrian
2007-07-17, 02:26 PM
I think it would be easier for a roguish type to pretend to be a sorcerer, because then you don't have to carry fake spellbooks around, and sorcerers only have a limited number of spells tha you have to fake... the idea to use hidden scrolls and wands is a good one, but they're usually only available from wizards who might recognize you as not being a proper wizard; alchemical items should be easier to come by. Better yet, pretend to be some sort of warlock or someone with a natural knack for one or two magical effects. THere's so many bizarre spellcasting and blasting classes around by now, no NPC will be able to tell them apart.


Hmm, do you think it's plausible that the line in Spaceballs is actually also a reference to LotR?

Um, the Spaceballs movie was a little bit earlier than the LotR movies? 1987 to be precise.

Fishies
2007-07-17, 03:01 PM
O.o;;; uh.. My DM already said no to that. too wishy-washy. the character HAS to follow Olly.

Olly's CN, you're CN... Why can't you?

CasESenSITItiVE
2007-07-17, 03:16 PM
don't forget to take the draconic language

Mattarias, King.
2007-07-17, 06:14 PM
Woah. i almost forgot about this thread. O.o;

Good suggestions, the lot of them. Espescially abut draconic. Good point. Hm..

And the cleric HAS to follow Olly. otherwise, his backstory makes no sense.

But thanks for the advice, doods. I think my DM'd appreciate all the advice. :smallsmile:

Edit: ugh, prinnies..

Fishies
2007-07-17, 06:35 PM
Yeah, but you can still follow Olly and spontaneously cast Inflict spells... Olly's Chaotic Neutral.

Mattarias, King.
2007-07-17, 07:00 PM
Yeah, but you can still follow Olly and spontaneously cast Inflict spells... Olly's Chaotic Neutral.

OH. oh. I understand now. *Facepalm* Can't believe I missed that. Riight.. Hunh. ^^; good idea. Eheh.

Thanks. I'll run that by her.