View Full Version : D&D 5e/Next Rogue Homebrew Artifact 'Black Ka'Kari' ***Please Help and Review!***

Herald Mistborn
2016-09-05, 03:55 PM
Note: This idea, including the name, is strongly based from the author Brent Weeks's Night Angel Trilogy

Black Ka’Kari “The Devourer”
Weapon (any), artifact, Chaotic Good Sentience (Requires attunement by a Good or Neutral Character)

The Black Ka’Kari is a fist sized liquid-like black orb with a relatively good, but sarcastic sentience. It was created millennia ago by unknown means and has changed hands so often that some believe that it is cursed. Once in possession, the bearers often can’t resist the urge to commit acts of evil. As a Chaotic Good aligned creature the Ka’Kari will then abandon its evil host at the worst possible moment. This has fueled the rumors of its curse. Once attuned, you may choose to either absorb the Ka’Kari into your body, or cover a silver edged weapon with the Ka’Kari. You may switch this during a long rest. Once attuned the player and the Ka’Kari may speak telepathically across any distance on the same plane.

Absorbed Blessings. If you are a good or neutral aligned character that has attuned to the Ka’Kari and you have absorbed it into your body, you gain the following benefits:

• Blessing of Constitution: Immunity to Poison, Necrotic, and Acid damage.
• Blessing of the Rogue: Gain a +5 to Stealth (coats your skin black)
• Blessing of Binding Wounds: You regain 1d6 hit points at the start of your turn if you have at least 1 hit point.
• Blessing of the Cloak: Ability to cast Invisibility 3/day
• Blessing of Improvisation: The Ka’Kari can be pooled into you hand and take the shape of any simple or martial melee weapon that is one-handed or versatile. These weapons cannot be thrown or dropped.
• Blessing of Night’s Eyes: Darkvision up to 120 feet.

Weapon Blessings. If you are a good or neutral aligned character that has attuned to the Ka’Kari and you have coated a silver weapon with it, you gain the following benefits:

• Blessing of Accuracy: The weapon gains a +3 to attack rolls and damage but loses the “silvered” attribute.
• Blessing of Protection: Grants a +2 AC to melee attacks as it will react on its own and form a shield.
• Blessing of the Devourer: Grants a +4 AC to magical attacks. (Hence the name ‘The Devourer’.)
• Blessing of a Hungry Blade: Inflicts an extra 3d6 Necrotic damage.

Magical Shadows. The Ka’Kari has 10 Charges and regains 2d6+3 expended charges daily at dawn. Regardless if you have absorbed the Ka’Kari or coated a weapon with it, you can use an action and expend charges to cast one of the following spells (save DC 20) from it:

• Longstrider (2 charges)
• Jump (2 charges)
• Pass without Trace (4 charges)
• Shadow (Misty) Step (4 charges)
• Inflict wounds (5 charges)
• Spider Climb (4 charges)
• Vampire Touch (8 charges)
• Alter Self (6 charges)