Black Socks
2016-09-18, 02:23 PM
My take on catfolk, a race of.... catlike humanoids? Anthromorphic cats?
Catfolk are humanoids, yet their feline blood is evident. They have yellow or black eyes, fur, and a long tail that, although not prehensile, tends to flick around when they get nervous. They have claws on their hands and when they smile, one can see pointed teeth. Their short, pointed ears come out of the top of their heads, and their hair tends to be the same colour as their fur.
Despite all this, they are not descended from actual cats, but rather humans who, through the magic of Carresshea the Feline Mother (goddess of felines), were infused with the essence of cats.
Catfolk are restless by nature, longing to climb, to trailblaze, to explore. As such, many live as nomads. When they do form a community, it is usually in the forest or plains. They welcome travelers, anxious to hear tales of adventures and exotic sites, but are always prepared for hostile reactions. Hostile visitors might find themselves pounced upon, tied up, and awakening in the middle of a deserted area.
Catfolk have little use for treasures, but they do love shiny things. Since they travel so much, anything you can't carry on your person or in a bag is not very useful to them. So, their favourite trinkets are small gemstones, particularly if it is small enough to carry in a pocket or locket.
On the whole, catfolk favour simple clothing that allows for freedom of movement. Apart from the aforementioned shinies, they do not care for jewelry. Their weapons are simple, most combat being done with the claws.
There are two subraces of catfolk: Wild catfolk, and city catfolk.
Wild catfolk could be said to be the equivalent of the 'big cats'. They are more nomadic and more likely to live in the wilderness. They have sharpened senses and are very perceptive.
City catfolk, on the other hand, could be said to be the equivalent of housecats. This does not mean they are less formidable or 'soft', as some wild catfolk believe. Rather, it has effect on their personality and traits. City catfolk are more likely to settle down, and they interact more with other races. They have developed more social skills than their wild brethren; this is not unrelated to the fact that cats are the cutest creatures in the multiverse.
Ability Score Increase: +2 Dexterity
Darkvision: Cats can see in the dark very well, and so can you. You have darkvision out to a range of 60 ft.
Skill Proficiency: You have proficiency in Acrobatics.
Claws: Your unarmed strike can deal 1d4 slashing damage. It can have the finesse and light properties.
Speed: 35 ft.
Size: Medium
Alignment: Catfolk have a wild, independent nature. As such, they tend towards chaotic alignments.
Languages: You can read, write and speak Common and Catfolk. Catfolk sounds a lot like cat noises, with lots of soft r's (purrrr), soft s's (hissss), mews, and growls.
Age: Catfolk grow very quickly. They reach maturity at age 10, and can live to be 60.
Ability score increase: +1 Wisdom
Cats always land on their feet: You have resistance to falling damage, and you do not land prone after a fall. You must not be restrained or incapacitated to gain this benefit.
Ability score increase: +1 Charisma
Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Ability score increase: +2 Dexterity, +1 any other two ability scores of your choice.
Darkvision: Thanks to your catfolk blood, you have darkvison out to a range of 60 ft.
Speed: 30 ft.
Claws: Your unarmed strike deals slashing damage instead of bludgeoning, and has the finesse and light properties.
Skill Proficiency: You have proficiency in Acrobatics.
Alignment: Like the catfolk, you have an independent and wild nature, and as such you tend towards chaos.
Languages: You can read, write, and speak Common, Catfolk, and one other language of your choice.
Age: You live longer than catfolk, but not as long as humans. You reach maturity at 15, and can live to be 80.
Size: Medium
Comments, feedback, and suggestions are welcome.
Also, if anyone can find a good image of a catfolk, it would be much appreciated.
Catfolk are humanoids, yet their feline blood is evident. They have yellow or black eyes, fur, and a long tail that, although not prehensile, tends to flick around when they get nervous. They have claws on their hands and when they smile, one can see pointed teeth. Their short, pointed ears come out of the top of their heads, and their hair tends to be the same colour as their fur.
Despite all this, they are not descended from actual cats, but rather humans who, through the magic of Carresshea the Feline Mother (goddess of felines), were infused with the essence of cats.
Catfolk are restless by nature, longing to climb, to trailblaze, to explore. As such, many live as nomads. When they do form a community, it is usually in the forest or plains. They welcome travelers, anxious to hear tales of adventures and exotic sites, but are always prepared for hostile reactions. Hostile visitors might find themselves pounced upon, tied up, and awakening in the middle of a deserted area.
Catfolk have little use for treasures, but they do love shiny things. Since they travel so much, anything you can't carry on your person or in a bag is not very useful to them. So, their favourite trinkets are small gemstones, particularly if it is small enough to carry in a pocket or locket.
On the whole, catfolk favour simple clothing that allows for freedom of movement. Apart from the aforementioned shinies, they do not care for jewelry. Their weapons are simple, most combat being done with the claws.
There are two subraces of catfolk: Wild catfolk, and city catfolk.
Wild catfolk could be said to be the equivalent of the 'big cats'. They are more nomadic and more likely to live in the wilderness. They have sharpened senses and are very perceptive.
City catfolk, on the other hand, could be said to be the equivalent of housecats. This does not mean they are less formidable or 'soft', as some wild catfolk believe. Rather, it has effect on their personality and traits. City catfolk are more likely to settle down, and they interact more with other races. They have developed more social skills than their wild brethren; this is not unrelated to the fact that cats are the cutest creatures in the multiverse.
Ability Score Increase: +2 Dexterity
Darkvision: Cats can see in the dark very well, and so can you. You have darkvision out to a range of 60 ft.
Skill Proficiency: You have proficiency in Acrobatics.
Claws: Your unarmed strike can deal 1d4 slashing damage. It can have the finesse and light properties.
Speed: 35 ft.
Size: Medium
Alignment: Catfolk have a wild, independent nature. As such, they tend towards chaotic alignments.
Languages: You can read, write and speak Common and Catfolk. Catfolk sounds a lot like cat noises, with lots of soft r's (purrrr), soft s's (hissss), mews, and growls.
Age: Catfolk grow very quickly. They reach maturity at age 10, and can live to be 60.
Ability score increase: +1 Wisdom
Cats always land on their feet: You have resistance to falling damage, and you do not land prone after a fall. You must not be restrained or incapacitated to gain this benefit.
Ability score increase: +1 Charisma
Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Ability score increase: +2 Dexterity, +1 any other two ability scores of your choice.
Darkvision: Thanks to your catfolk blood, you have darkvison out to a range of 60 ft.
Speed: 30 ft.
Claws: Your unarmed strike deals slashing damage instead of bludgeoning, and has the finesse and light properties.
Skill Proficiency: You have proficiency in Acrobatics.
Alignment: Like the catfolk, you have an independent and wild nature, and as such you tend towards chaos.
Languages: You can read, write, and speak Common, Catfolk, and one other language of your choice.
Age: You live longer than catfolk, but not as long as humans. You reach maturity at 15, and can live to be 80.
Size: Medium
Comments, feedback, and suggestions are welcome.
Also, if anyone can find a good image of a catfolk, it would be much appreciated.