View Full Version : Pathfinder [Psychic Discipline] Pact (Witchcraft for psychics)

2016-09-25, 02:12 PM
You have forged a pact with a mysterious power, triggering your psychic abiilities.

Whether your psychic powers are a gift from your patron, or are merely amplified is unclear. In many ways you resemble a witch, and while you may make that distinction there are many that will not, your psychic spells being merely another flavor of heresy.

-Phrenic Pool Ability: Wisdom

-Bonus Spells: Based on Patron.

-Discipline Powers: Your powers are drawn from your patron, and serve to afflict your foes.

--Patron: At 1st level, choose a witch patron. This patron determines which bonus spells you acquire and at which level. All are acquired at their listed level, except you gain the bonus spell normally acquired via a patron at 2nd level at 1st level instead.

--Patron's Gift (Su): While you may cast any spell any with an opened mind can, you find you are rewarded for those cast that more traditional followers of your patron can cast. Whenever you successfully cast a psychic spell, or use a spell-like ability, also found on the witch spell list you regain 1 point in your phrenic pool. For this purpose, bonus spells granted by your patron count as spells found on the witch spell list. The maximum number of points you can regain in this way per day is equal to your Wisdom modifier.

--Hex: At 5th level you gain a single hex of your choice. For the purpose of this hex, you may treat your psychic level as your witch level.

--Major Hex: At 13th level you gain a single major hex of your choice.