CrazyCrab
2016-09-28, 07:27 PM
Hi everyone,
while struggling with making death meaningful while keeping a consistent story, I ended up creating a setting where death is impossible. It's essentially a curse, each time you die you must face your inner fears and demons. If you fail, you're permanently scarred (have a body part replaced by a shadowy contour, strange mutations, perhaps even a massive change like becoming amphibious) and if you succeed you get to keep your body intact. Both scenarios destroy your mind, reducing your Sanity. Have it reach 0 and you become an undead creature, while your soul is trapped forever in the sky. the undead creature always comes back. Eventually.
I feel like it is going to make for an interesting setting, as this applies to everyone, not just the PCs. Killing a person is much more meaningful now, even the thug that you one-shot killed can come back and have his revenge. To play around with that I'll give the players a special incantation that will forever destroy a soul... at a price. Once a day.
Now, that's all sound and neat, but for the 'inner demons' I wanted to make the whole scene meaningful and fun, instead of 'Roll a WIS save. DC 20. Nice.' so I'll be borrowing the Dark Secrets from Kult - you pick one at character creation, it's a defining feature of your character. Then we can have meaningful scenes while rolling to save your body. Or you can fail on purpose, enjoying the strange occult power.
Now, I'd love to hear what kinds of secrets you guys can come up with. I don't want to just copy the whole chapter whole cloth and some of them are more suitable for the game in question, instead of being as general as I'd like them to be. When it comes to the setting it's post-apocalyptic modern, so almost anything goes. You can be as creepy as you want.
So, what do you think?
EDIT: I figured some examples may make it clearer, the Kult rule book gives things like 'Victim of a Crime', 'Result of Medical Experiments' or 'Possessed and Haunted', but it doesn't give any precise examples.
while struggling with making death meaningful while keeping a consistent story, I ended up creating a setting where death is impossible. It's essentially a curse, each time you die you must face your inner fears and demons. If you fail, you're permanently scarred (have a body part replaced by a shadowy contour, strange mutations, perhaps even a massive change like becoming amphibious) and if you succeed you get to keep your body intact. Both scenarios destroy your mind, reducing your Sanity. Have it reach 0 and you become an undead creature, while your soul is trapped forever in the sky. the undead creature always comes back. Eventually.
I feel like it is going to make for an interesting setting, as this applies to everyone, not just the PCs. Killing a person is much more meaningful now, even the thug that you one-shot killed can come back and have his revenge. To play around with that I'll give the players a special incantation that will forever destroy a soul... at a price. Once a day.
Now, that's all sound and neat, but for the 'inner demons' I wanted to make the whole scene meaningful and fun, instead of 'Roll a WIS save. DC 20. Nice.' so I'll be borrowing the Dark Secrets from Kult - you pick one at character creation, it's a defining feature of your character. Then we can have meaningful scenes while rolling to save your body. Or you can fail on purpose, enjoying the strange occult power.
Now, I'd love to hear what kinds of secrets you guys can come up with. I don't want to just copy the whole chapter whole cloth and some of them are more suitable for the game in question, instead of being as general as I'd like them to be. When it comes to the setting it's post-apocalyptic modern, so almost anything goes. You can be as creepy as you want.
So, what do you think?
EDIT: I figured some examples may make it clearer, the Kult rule book gives things like 'Victim of a Crime', 'Result of Medical Experiments' or 'Possessed and Haunted', but it doesn't give any precise examples.