Ghost Dragon
2016-10-05, 06:30 PM
Hey everyone!
So I love the idea of the Bladesinger tradition out of SCAG, but am disappointed with the lack of spell support for it. Also this can help the other casters who wish to be a bit more choppy choppy :) As it says in the title please PEACH the below:
Arcane Blade
Transmutation cantrip
Casting Time: 1 bonus action
Range: Touch
Components: V, S, M (a pinch of gold dust, and a one handed melee weapon)
Duration: 1 minute
The one handed melee weapon you are holding is imbued with arcane power. For the duration, you can use your spellcasting ability instead of Strength or Dexterity for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again, you let go of the weapon, or you attempt to use the weapon with two hands.
Arcane Alacrity
2nd-level transmutation
Casting Time: 1 bonus action
Range: Touch
Components: V, S, M (a shaving of licorices root, and a one handed melee weapon)
Duration: 1 minute
When you cast the spell, using a one handed weapon you are holding you can make a melee attack against a creature within your reach. As a bonus action on your turn you can repeat this attack against any creature within your reach. If you attempt to use a weapon two-handed to attack at any time during the spells duration, the spell fails. At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, the duration increases to 10 minutes. When you use a spell slot of 5th level or higher, the duration increases to 1 hour.
Spectral Weapon
2nd-level evocation
Casting Time: 1 action
Range: 5 feet
Components: V, M (a one handed melee weapon)
Duration: Instantaneous
As part of the action used to cast this spell, you must make a single handed melee weapon attack against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal damage plus two additional damage die. Spectral weapons that mirror your own appear immediately strike at two other creatures of your choice that you can see within 20 feet of the target. The secondary creatures must make a Dexterity saving throw, taking force damage equal to the original targets damage on a failure, or half as much on a success.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you may roll one more additional damage dice for each slot level above 2nd.
Spectral Weapon
Added a Dexterity saving throw for the secondary targets and increased damage dice to bring it in line with other 2nd level spells, assuming the weapon used is the maximum one handed damage die of 1d8 (comparison damage reference shatter, 3d8 damage to multiple targets).
Thanks!
So I love the idea of the Bladesinger tradition out of SCAG, but am disappointed with the lack of spell support for it. Also this can help the other casters who wish to be a bit more choppy choppy :) As it says in the title please PEACH the below:
Arcane Blade
Transmutation cantrip
Casting Time: 1 bonus action
Range: Touch
Components: V, S, M (a pinch of gold dust, and a one handed melee weapon)
Duration: 1 minute
The one handed melee weapon you are holding is imbued with arcane power. For the duration, you can use your spellcasting ability instead of Strength or Dexterity for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again, you let go of the weapon, or you attempt to use the weapon with two hands.
Arcane Alacrity
2nd-level transmutation
Casting Time: 1 bonus action
Range: Touch
Components: V, S, M (a shaving of licorices root, and a one handed melee weapon)
Duration: 1 minute
When you cast the spell, using a one handed weapon you are holding you can make a melee attack against a creature within your reach. As a bonus action on your turn you can repeat this attack against any creature within your reach. If you attempt to use a weapon two-handed to attack at any time during the spells duration, the spell fails. At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, the duration increases to 10 minutes. When you use a spell slot of 5th level or higher, the duration increases to 1 hour.
Spectral Weapon
2nd-level evocation
Casting Time: 1 action
Range: 5 feet
Components: V, M (a one handed melee weapon)
Duration: Instantaneous
As part of the action used to cast this spell, you must make a single handed melee weapon attack against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal damage plus two additional damage die. Spectral weapons that mirror your own appear immediately strike at two other creatures of your choice that you can see within 20 feet of the target. The secondary creatures must make a Dexterity saving throw, taking force damage equal to the original targets damage on a failure, or half as much on a success.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you may roll one more additional damage dice for each slot level above 2nd.
Spectral Weapon
Added a Dexterity saving throw for the secondary targets and increased damage dice to bring it in line with other 2nd level spells, assuming the weapon used is the maximum one handed damage die of 1d8 (comparison damage reference shatter, 3d8 damage to multiple targets).
Thanks!