PDA

View Full Version : Pathfinder Adapting 4e inspired magic item rules to Pathfinder/3.5.



Agrippa
2016-10-14, 02:06 AM
Right now I'm considering adapting a 4e rule to Pathfinder/3.5 D&D. I'm talking about 4e's magic item rules to be precise. As you can probably tell 4e and 3e/Pathfinder have conflicting power to spell/psionic power/maneuver rules, so I've worked out an at least short term solution. Then I coupled it with a heavily expanded and modified version of 5e's resting rules. I have created a monster, people, and I want to share it with you. Here goes nothing folks.

Magic Items Remix: 3.5/Pathfinder and 4e Kit Bash
Item Level: To start off, item level is a reflection of how powerful a magical item is and its cost, no more, no less. It has nothing to do with how high level a character must be to wield it.
Enhancement Bonus: This number is the bonus relevant actions with the magic item. For armor this would be a bonus to armor rating, attack and damage bonuses for weapons including shields, caster level bonuses for the appropriate classes, skill bonuses and bonuses to defense, mental defense and saving throws for protective magical items, also including shields. Overall the category of enhancement bonus is pretty broad. Only consumable items lack these.
Spell/Maneuver Levels: In addition to general enhancement bonuses, all magic items contain some spell or maneuver like abilities. Some of them are constantly active while others need to be invoked by the wielder. Either way magic items are limited to their level in total spell/maneuver levels and are limited to half their level, rounded up, in spell/maneuver levels for each spell or maneuver. As normal spells, powers and maneuvers go up to a maximum of level 9. 0 level spells, or cantrips/talents, count as Ĺ level spells for the purpose of spell levels.
Constant spells/maneuvers: As you can tell these are spells or maneuvers that remain active while said item is worn or wielded, unless dismissed by the wielder/wearer. Spells or maneuvers that are constantly active in magic items have more of a passive nature; they bolster a characterís ability to do or resist something rather than causing an effect themselves, or in rare cases hinder enemy actions. Most often theyíre defensive in nature; they almost never cause damage in and of themselves.
Constant Spells (arcane/divine): 0 detect magic, read magic and ghost sound
1st ant haul, bed of iron, blend, blurred movement, comprehend languages, cultural adaptation, dazzling blade, detect charm, detect metal, detect secret doors, detect undead, disguise self, endure elements, expeditious retreat, gentle breeze, know direction, line in the sand, protection evil/good/law/chaos, see alignment, strong wings, technomancy and unerring weapon
2nd abolethís lung, ant haul, bearís endurance, blade tutorís spirit, blood armor, blur, bullís strength, catís grace, certain grip, codespeak, continual flame, darkness, death from below, detect thoughts, determine thoughts, eagleís splendor, elemental speech, elemental touch, escaping ward, foxís cunning, ghostly disguise, greensight, hidden knowledge, invisibility, kinetic reverberation, levitate, owls wisdom, protection from arrows, protective penumbra, resist energy, returning weapon, seducerís eyes, see invisibility, spider climb, stone throwing and tactical acumen
3rd air breathing, anchored step, ape walk, appearance of life, arcane sight, aura sight, blade snare, blacklight, clairaudience-clairvoyance, daylight, detect anxieties, detect desires, discern value, displacement, elemental aura, fly, keen edge, locate weakness, magic circle against evil, malediction, nondetection, penumbral disguise, pierce disguise, protection for energy, resinous skin, see beyond, seek thoughts, tongues, vampiric touch and water breathing
4th detect scrying, dimensional anchor, dream shield, earth glide, greater invisibility, resilient reservoir and revenant armor
5th banishing blade, caustic blood, daywalker and overland flight
7th circle of clarity, greater arcane sight and greater false vision
8th mind blank
9th foresight
Constant Powers (psionics): 0 conceal thoughts, create sound, detect magic, empathy, float, lesser fortify and sense poison
1st animal affinity, broker, defensive precognition, detect compulsion, ecto protection, fortify, judge, locate secret doors, offensive precognition, skate (self only) and synesthete
2nd biofeedback, body equilibrium, converse, defy gravity, detect hostile intent, elf sight, everyman, natural linguist, object reading, read thoughts, sense minds, sensitivity to psychic impressions, specified energy adaptation, sustenance and thought shield
3rd battlesense, danger sense, endorphin surge, escape detection, guarded sleep, heightened vision, mind trap, sharpened edge, touchsight and ubiquitous vision
4th aura sight, flight, resist death and slip the bonds
5th pierce the veil, power resistance and tower of iron will
6th remote view trap and sustained flight
7th dream travel and personal barred mind
8th body of iron and true metabolism
9th affinity field
Constant Maneuvers: 1st black seraph glare, iron hand stance, pugilist stance, elemental nimbus, embrace the elements valiant keeperís stance, vigilant keeperís stance, pride leaderís stance, snapping turtle stance, stance of the defending turtle, reaching blade stance, ready the draw, iron pikemanís attitude, phalanx lancer, running hunterís stance, distorted clock, sands of time stance, circular stance, scarlet einhander, eyes of the crane, silver crane waltz, battle mantra, unbroken stride, horizon wind lancet, stance of piercing rays body of the night, poisonerís stance, galebreakerís stance, sniperís eye stance, inner sphere stance, outer sphere stance, leaping spirit stance, spirit sensing stance, doppelganger dance, obsidian reflection stance, aura of misfortune and touch of the witch
3rd black seraph battle stance, broken blade stance, elemental flux stance, stance of the eternal guardian, golden commander stance, iron tortoise stance, flowing water stance, twin thunder stance, primal warrior stance, riven hourglass stance, unfettered movement, stance of the silver crane, internal dominion of the sleeping godess, sunwalker stance, steel coils, tempest gale stance, battle dragonís stance, formless dance, infinity mirror stance and aura of shared misery
4th walk in the dark and golden lion charger
5th steel grapplerís attitude, enter the vortex, jailer of the damned, turtle knightís stance, shifting waters stance, stance of the thunderbird, chronal fusion, stance of the crane knight, inarguable presence of the sleeping goddess, hooded killerís stance, dancing winds stance, bend with the wind, stance of the ether gate, silvered mirror stance and the dragon knows
6th razor wings of the black seraph, pit fighterís stance, nexus of elemental retribution, inescapable grasp, golden generalís attitude, mithral tortoise stance, mithral current stance, diving thunderbolt stance, skirmisherís stance, sand-bearerís swiftness, scarlet duelist attitude, silver crane stance, unavoidable gaze of the sleeping goddess, true shot stance, spitting cobra stance, winds of vengeance stance, spiritual weapon stance, cursed mirror stance and oathbreakerís aura
7th brutal dragonís stance
8th vampiric aura, unbreakable stride stance, master of the elements, stance of the infinite warrior, triumphant lionís leadership, turtle generalís stance, mithral lightning stance, deadly thunder lancerís stance, iron hide stance, god of the hourglass stance, scarlet majesty stance, diamond wings of the imperial crane, unimpeachable authority of the sleeping goddess, solar hailstorm stance, hooded cobra attitude, eye of the storm, dragon warriorís talons, anchoring spirit, unholy mirror stance and lifedrinker aura
Quick Recharge spells/maneuvers (5-6 on a d6): Those spells and maneuvers that fall under the recharge category are typically single target debilitating spells/maneuvers, single target boost spells/maneuvers; direct damage spells/most damage focused maneuvers with an instantaneous duration or a combination of the three. Other recharge suitable spells/maneuvers include single beneficiary healing spells (including heal but not including raise dead, resurrection or true resurrection) along with minor battle field control and some utility (Iím looking at you presdigitation).
Quick Recharge Spells (arcane/divine): 0 acid splash, bleed, dancing lights, daze, disrupt undead, drench, flare, guidance, jolt, mage hand, mending, open/close, prestidigitation, resistance, ray of frost, scoop, spark, stabilize and virtue
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Quick Recharge Powers (psionics): 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Quick Recharge Maneuvers:
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Short Recharge spells/maneuvers (5-10 minutes): This is where you start to get into the really heavy-duty spells and maneuvers. Mass healing, large AoE spells, mass status effects and boosts, basic summons and magical wards also start cropping up around here. Single target save or die spells fit in here.
Short Recharge Spells (arcane/divine): 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Short Recharge Powers (psionics): 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Short Recharge Maneuvers: 1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Medium Recharge spells/powers (15-30 minutes): These arenít necessarily the most powerful or most widespread spells to be imbued into items, but they are up there. This category also includes raise dead and resurrection.
Medium Recharge Spells (arcane/divine): 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Medium Recharge Powers (psionics): 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Long Recharge spells (2-4 hours): Real wrath of God type stuff! I mean fire and brimstone coming down from the skies, rivers and seas boiling. Forty years of darkness, earthquakes, volcanoes. The dead rising from their graves. Human sacrifice, dogs and cats living together, mass hysteria! True resurrection fits here.
Long Recharge Spells/Powers (arcane/divine): 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Long Recharge Powers (psionics): 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th

Item LevelEnhancement BonusTotal Spell/Power/Maneuver LevelMaximum Level Per Spell/Power/ManeuverPrice (G.P.)
1+111360
2+121520
3+132680
4+142840
5+1531,000
6+2631,800
7+2742,600
8+2843,400
9+2954,200
10+21055,000
11+31169,000
12+312613,000
13+313717,000
14+314721,000
15+315825,000
16+416845,000
17+417965,000
18+418985,000
19+4199105,000
20+4209125,000
21+5219225,000
22+5229325,000
23+5239425,000
24+5249525,000
25+5259625,000
26+62691,125,000
27+62791,625,000
28+62892,125,000
29+62992,625,000
30+63093,125,000

khadgar567
2016-10-14, 03:28 AM
If you ask me just backport orbs and give them ranged attack chance

Agrippa
2016-10-18, 05:41 AM
I understand where you're coming from khadgar567. But I'm interested in trying something like this to give magic items more potent and distinctive powers, mainly because I find the standard 3.X/Pathfinder magic arms/armor special abilities underwhelming for their cost. Sort of like Evocations on Artifacts in Exalted, as mentioned in this thread (http://forum.theonyxpath.com/forum/main-category/exalted/823884-3e-the-artifact-and-evocation-workshop), but using 3.X/Pathfinder spells, psionic powers and sublime maneuvers as a base for magic item powers.

Agrippa
2016-10-20, 06:16 AM
One thing I'm having trouble with is assigning spells/powers/maneuvers from quick recharge to long recharge times. I'll type some up tomorrow, mostly long recharge and constant ones. Feel free to help out.

Agrippa
2016-11-06, 02:13 AM
I'll try a different tack then. I'm posting links to the spell/power/maneuver lists I'm mining from. Since I'm having a hard time sorting these spells into quick recharge, short recharge, medium recharge and long recharge item powers. I'll work on that my self too, but the more I think about it, dividing spells/maneuvers/psionic powers like that is to much work for just one person. Time for some home brew crowd sourcing.

Maneuvers
Black Seraph (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/black-seraph-maneuvers)
Broken Blade (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/broken-blade-maneuvers)
Cursed Razor (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/cursed-razor-maneuvers)
Elemental Flux (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/elemental-flux-maneuvers)
Eternal Guardian (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/eternal-guardian-maneuvers)
Golden Lion (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/golden-lion-maneuvers)
Iron Tortoise (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/iron-tortoise-maneuvers)
Mithral Current (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/mithral-current-maneuvers)
Piercing Thunder (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/piercing-thunder-maneuvers)
Primal Fury (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/primal-fury-maneuvers)
Riven Hourglass (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/riven-hourglass-maneuvers)
Scarlet Throne (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/scarlet-throne-maneuvers)
Shattered Mirror (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/shattered-mirror-maneuvers)
Silver Crane (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/silver-crane-maneuvers)
Sleeping Goddess (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/sleeping-goddess-maneuvers)
Solar Wind (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/solar-wind-maneuvers)
Steel Serpent (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/steel-serpent-maneuvers)
Tempest Gale (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/tempest-gale-maneuvers)
Thrashing Dragon (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/thrashing-dragon-maneuvers)
Veiled Moon (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/veiled-moon-maneuvers)
Spells
Alchemist (http://www.d20pfsrd.com/magic/spell-lists-and-domains/formulae-lists---alchemist)
Bard (http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---bard)
Cleric (http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---cleric)
Druid (http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---druid)
Sorcerer/Wizard (http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---sorcerer-and-wizard)
Psionic Powers
Cryptic (http://www.d20pfsrd.com/psionics-unleashed/power-lists/power-list-cryptic)
Dread (http://www.d20pfsrd.com/psionics-unleashed/power-lists/power-list-dread)
Marksman (http://www.d20pfsrd.com/psionics-unleashed/power-lists/power-list-marksman)
Psion/Wilder (http://www.d20pfsrd.com/psionics-unleashed/power-lists/power-list-psion-wilder) plus discipline powers (http://www.d20pfsrd.com/psionics-unleashed/power-lists/power-list-psion-discipline-powers)
Psychic Warrior (http://www.d20pfsrd.com/psionics-unleashed/power-lists/power-list-psychic-warrior)
Tactician (http://www.d20pfsrd.com/psionics-unleashed/power-lists/power-list-tactician)
Vitalist (http://www.d20pfsrd.com/psionics-unleashed/power-lists/power-list-vitalist)

As a basic rule of thumb you use the original level of a spell for finding it's item level. By "original" level I mean it's spell level from the class it originated in. If it first appeared in multiple spell lists then use the lower level. Domain spells are not considered unless the spell is only found in domains.

Antony
2016-11-07, 07:29 AM
something may be went wrong

Agrippa
2016-11-07, 09:32 PM
something may be went wrong

I don't get what you're trying to say. Please, next time use proper capitalization, grammar and punctuation so I can understand the point or points, if any, you're making. At least I hope you're an actual person and not a remarkably literate if still incoherent bot.

khadgar567
2016-11-08, 05:06 AM
I don't get what you're trying to say. Please, next time use proper capitalization, grammar and punctuation so I can understand the point or points, if any, you're making. At least I hope you're an actual person and not a remarkably literate if still incoherent bot.
not to defence antony but there is better ways to pass time then creating half baked bot to troll internet