UristMcRandom
2016-11-06, 01:28 AM
Entry for NinjaPrawn's 5e Spellbrew Contest (http://www.giantitp.com/forums/showthread.php?505138). This particular pun has been bouncing around in my head for a while, so I might as well get some mileage out of it.
Mage Armoire
1st-level conjuration (ritual)
Casting Time: 1 action
Range: Touch
Components: S, M (a small, decorative key worth at least 5 sp)
Duration: Until dispelled
Class: Bard, Wizard
The key you hold is imbued with magical power, allowing whoever possesses it to call forth an extradimensional wardrobe with a twist of the wrist. By holding the key in your hand and turning it (as though unlocking a door), you summon a large, ornate, wooden wardrobe approximately 5 ft. wide by 7 ft. tall to your location. The wardrobe contains a variety of nonmagical clothing sized for the caster, collectively worth no more than the value of the key you cast the spell on. The wardrobe can be dismissed by closing the door and locking it with the key (equivalent to interacting with an object). Any creatures or non-clothing items inside the wardrobe when it is dismissed are left in the space previously occupied by the wardrobe.
For as long as the key bears its enchantment, it can be used to summon the wardrobe again by repeating the turning motion (equivalent to interacting with an object), although the wardrobe must be dismissed before it can be summoned to another location. If the magical effect on the key is dispelled or the wardrobe is destroyed, the wardrobe and all clothing contained within are lost to extradimensional space.
Mage Armoire
1st-level conjuration (ritual)
Casting Time: 1 action
Range: Touch
Components: S, M (a small, decorative key worth at least 5 sp)
Duration: Until dispelled
Class: Bard, Wizard
The key you hold is imbued with magical power, allowing whoever possesses it to call forth an extradimensional wardrobe with a twist of the wrist. By holding the key in your hand and turning it (as though unlocking a door), you summon a large, ornate, wooden wardrobe approximately 5 ft. wide by 7 ft. tall to your location. The wardrobe contains a variety of nonmagical clothing sized for the caster, collectively worth no more than the value of the key you cast the spell on. The wardrobe can be dismissed by closing the door and locking it with the key (equivalent to interacting with an object). Any creatures or non-clothing items inside the wardrobe when it is dismissed are left in the space previously occupied by the wardrobe.
For as long as the key bears its enchantment, it can be used to summon the wardrobe again by repeating the turning motion (equivalent to interacting with an object), although the wardrobe must be dismissed before it can be summoned to another location. If the magical effect on the key is dispelled or the wardrobe is destroyed, the wardrobe and all clothing contained within are lost to extradimensional space.