Kylecaraway
2016-11-14, 12:26 PM
War Ranger
A War ranger gets no spells per day and gains bonus feats instead at levels, 3rd, 6th, 9th, and 12th. A war ranger also has no favorite enemies. Instead gains benefits for switching weapons.
Ranger.
Alignment: Any
Hit Die: d8
Starting Wealth: 6d4 × 10 gp
Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (dex), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).
LevelBase
Attack Bonus,Saving Throws,
1st +1 +2+2+0
2nd +2 +3+3+0
3rd +3 +3+3+1
4th +4 +4+4+1
5th +5 +4+4+1
6th +6/+1 +5+5+2
7th +7/+2 +5+5+2
8th +8/+3 +6+6+2
9th +9/+4 +6+6+3
10th +10/+5 +7+7+3
11th +11/+6/+1 +7+7+3
12th +12/+7/+2 +8+8+4
13th +13/+8/+3 +8+8+4
14th +14/+9/+4 +9+9+4
15th +15/+10/+5 +9+9+5
16th +16/+11/+6/+1 +10+10+5
17th +17/+12/+7/+2 +10+10+5
18th +18/+13/+8/+3 +11+11+6
19th +19/+14/+9/+4 +11+11+6
20th +20/+15/+10/+5 +12+12+6
Level, Feats.
1st. Track, quick draw, wild empathy.
2nd. Combat style.
3rd. Bonus feat, endurance.
4th. Animal companion
5th. Quick draw cleave
6th. Combat style, bonus feat
7th. Battle field stride
8th. Swift tracker
9th. Evasion
10th. Quick draw power attack
11th. Combat style
12th. None
13th. Camouflage
14th. None
15th. Quick draw critical
16th. None
17th. Hide in plan sight
18th. None
19th. None
20th. Quick draw great cleave
Quick draw cleave.
You may switch weapons in between attacks gaining an extra attack with that weapon.
Battle field stride.
Acts as woodland stride but only while on a battle field.
Quick draw power attack.
When quick draw cleave you may use power attack on your extra attack.
Quick draw critical.
When quick drawing to a weapon in between attacks gain a +2 to critical threat range and +1 to your multiplier for your extra attack.
Quick draw great cleave.
You may now gain a number of extra attacks equal to your attacks of opportunities.
Epic level progression.
Lvl.bab.saves.
21st. 21/16/11/6. 12/7/12
22nd. 22/17/12/7. 13/7/13
23rd. 23/18/13/8. 13/7/13
24th. 24/19/14/9. 14/8/14
25th. 25/20/15/10. 14/8/14
26th. 26/21/16/11. 15/8/15
27th. 27/22/17/12. 15/9/15
28th. 28/23/18/13. 16/9/16
29th. 29/24/19/14. 16/9/16
30th. 30/25/20/15. 17/10/17
Lvl. Feats
21. None
22. None
23. Bonus feat
24. None
25. Improved quick draw power attack.
26. Bonus feat.
27. None
28. None
29. Bonus feat
30. Improved quick draw critical
Improved quick draw power attack.
You now gain for every -1 attack power +4 to damage on your next attack on quick draw cleave.
Improved quick draw critical.
You now gain a +4 threat range
And a +2 to your multiplier on your next attack with quick draw cleave.
A War ranger gets no spells per day and gains bonus feats instead at levels, 3rd, 6th, 9th, and 12th. A war ranger also has no favorite enemies. Instead gains benefits for switching weapons.
Ranger.
Alignment: Any
Hit Die: d8
Starting Wealth: 6d4 × 10 gp
Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (dex), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).
LevelBase
Attack Bonus,Saving Throws,
1st +1 +2+2+0
2nd +2 +3+3+0
3rd +3 +3+3+1
4th +4 +4+4+1
5th +5 +4+4+1
6th +6/+1 +5+5+2
7th +7/+2 +5+5+2
8th +8/+3 +6+6+2
9th +9/+4 +6+6+3
10th +10/+5 +7+7+3
11th +11/+6/+1 +7+7+3
12th +12/+7/+2 +8+8+4
13th +13/+8/+3 +8+8+4
14th +14/+9/+4 +9+9+4
15th +15/+10/+5 +9+9+5
16th +16/+11/+6/+1 +10+10+5
17th +17/+12/+7/+2 +10+10+5
18th +18/+13/+8/+3 +11+11+6
19th +19/+14/+9/+4 +11+11+6
20th +20/+15/+10/+5 +12+12+6
Level, Feats.
1st. Track, quick draw, wild empathy.
2nd. Combat style.
3rd. Bonus feat, endurance.
4th. Animal companion
5th. Quick draw cleave
6th. Combat style, bonus feat
7th. Battle field stride
8th. Swift tracker
9th. Evasion
10th. Quick draw power attack
11th. Combat style
12th. None
13th. Camouflage
14th. None
15th. Quick draw critical
16th. None
17th. Hide in plan sight
18th. None
19th. None
20th. Quick draw great cleave
Quick draw cleave.
You may switch weapons in between attacks gaining an extra attack with that weapon.
Battle field stride.
Acts as woodland stride but only while on a battle field.
Quick draw power attack.
When quick draw cleave you may use power attack on your extra attack.
Quick draw critical.
When quick drawing to a weapon in between attacks gain a +2 to critical threat range and +1 to your multiplier for your extra attack.
Quick draw great cleave.
You may now gain a number of extra attacks equal to your attacks of opportunities.
Epic level progression.
Lvl.bab.saves.
21st. 21/16/11/6. 12/7/12
22nd. 22/17/12/7. 13/7/13
23rd. 23/18/13/8. 13/7/13
24th. 24/19/14/9. 14/8/14
25th. 25/20/15/10. 14/8/14
26th. 26/21/16/11. 15/8/15
27th. 27/22/17/12. 15/9/15
28th. 28/23/18/13. 16/9/16
29th. 29/24/19/14. 16/9/16
30th. 30/25/20/15. 17/10/17
Lvl. Feats
21. None
22. None
23. Bonus feat
24. None
25. Improved quick draw power attack.
26. Bonus feat.
27. None
28. None
29. Bonus feat
30. Improved quick draw critical
Improved quick draw power attack.
You now gain for every -1 attack power +4 to damage on your next attack on quick draw cleave.
Improved quick draw critical.
You now gain a +4 threat range
And a +2 to your multiplier on your next attack with quick draw cleave.