MarkVIIIMarc
2016-11-21, 01:12 AM
After reading about a bit and getting advice in another thread I have realized how much help this board is!
At the end of our last session we reached Level 4. Typically we do the grunt work of leveling alone and roll our dice for additional HP when we gather back up.
Going into level 4 My character is a small Lore College Bard Elf.
Strength 9
Dexterity 17
Constitution 13
Intelligence 9
Wisdom 13
Charisma 16
Cantrips:
Dancing Lights
Message
Level 1 Spells
Cure Wounds
Charm Person
Thunderwave
Faerie Fire
Level 2 Spells
Phantasmal Force
Shatter
I have what seems to be the usual combo of Long Bow and a Rapier.
What I was thinking about doing was putting another point into Dex, the +1 to AC, Attack Bonus and Damage is motivational.
The 2nd ability point should probably go to Charisma but a 17 isn't meaningfully better than a 16 so I was thinking about bumping my Wisdom to 14 as those saving throws seem to be coming up often.
For magic I was thinking of adding Vicious Mockery and Heat Metal.
I can't decide on a spell to rotate out.
Our party is a Monk, a Wizard and a Rogue and myself.
My character is a somewhat angry chaotic neutral gal with a couple axes to grind.
Am I heading in the right direction? Or what pitfalls am I falling into or should I be aware of?
Thanks in advance for doing all the reading.
At the end of our last session we reached Level 4. Typically we do the grunt work of leveling alone and roll our dice for additional HP when we gather back up.
Going into level 4 My character is a small Lore College Bard Elf.
Strength 9
Dexterity 17
Constitution 13
Intelligence 9
Wisdom 13
Charisma 16
Cantrips:
Dancing Lights
Message
Level 1 Spells
Cure Wounds
Charm Person
Thunderwave
Faerie Fire
Level 2 Spells
Phantasmal Force
Shatter
I have what seems to be the usual combo of Long Bow and a Rapier.
What I was thinking about doing was putting another point into Dex, the +1 to AC, Attack Bonus and Damage is motivational.
The 2nd ability point should probably go to Charisma but a 17 isn't meaningfully better than a 16 so I was thinking about bumping my Wisdom to 14 as those saving throws seem to be coming up often.
For magic I was thinking of adding Vicious Mockery and Heat Metal.
I can't decide on a spell to rotate out.
Our party is a Monk, a Wizard and a Rogue and myself.
My character is a somewhat angry chaotic neutral gal with a couple axes to grind.
Am I heading in the right direction? Or what pitfalls am I falling into or should I be aware of?
Thanks in advance for doing all the reading.