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Xuldarinar
2016-12-12, 03:14 AM
SUBPSYCHIC MAGIC
So long as I've known of it, I have been fond of subpsionics. Since the mood has struck me once again, I have decided to port D&D's official subpsionic content into pathfinder for use with Psychic magic. You may ask why the Shadow Mind didn't also make it. Well, the reason is simple; I don't feel like porting it right now. But here are some options to help deepen the flavor;


Medium: While they draw from the outside, a single tweek in fluff fixes the whole thing. Instead of channeling spirits, you ritualistically bring forth aspects of your subconscious mind. Your need for locations is a matter of resonance with you rather than the presence of spirits. When the influence gets too high, a personality buried in your subconscious takes the wheel.
Mesmerist
-Dreamstalker: Already an archetype to delve into the subconscious mind, this easily folds into matters. As you delve deeper into your own mind, you also learn how to more easily delve into the minds of others.
-Umbral Mesmerist: Delving into your subconscious mind, you've learned how to draw forth your shadow aspect to use as a dangerous weapon and ally in battle.
Occultist: While typically external, there are ways to delve into this psychic spellcaster. The simplest is to stick to the three schools that Conjunctive mind benefits.
-Necroccultist: As you reach deep into the subconcsious mind, you find deep-rooted fascination with the macabre.
Psychic: The obvious choice. The first aspect to consider is the Psychic Discipline. I recommend Abomination (your dark half is your Id), Dream (Your dreams interact with the subconscious mind afterall), Pain (Few things invoke instinct, the id, the subconsious mind, quite like pain), or Shadow (because Jungian psychology). That being said, any could work.
-Amnesiac: Maybe you delved too deep and lost much of yourself to the subconscious mind, or perhaps your searchings of the subconscious are in hopes to find traces of yourself.
-Psychic Duelist: Your delving into the subconscious mind has made you lethal in psychic duels.
Spiritualist: While like the medium, the default draws from the outside distinctly rather than the inside, there are means by which one can embrace the subconscious through this class.
-Fractured Mind: You have learned to bring forth an aspect of your subconscious mind and have grown more in tune with your id.
-Shadow Caller: Fluff as above, but this is your Shadow Aspect.




SUBPSYCHIC ITEMS
Magic items created by those who use the subconscious mind are rare and dangerous. These items are nearly identical to items created by the conscious mind and other forms of magic, but the differences that exist are profound.

spell-like effects cast from subpsychic items have the same benefits and limitations that a subpsychic spellcaster has: Effects from the Enchantment, Illusion, and Necromancy schools gain a +1 bonus to their save DCs and +1 bonus on caster level checks to overcome spell resistance. Effects from the Evocation and Transmutation schools have their caster levels reduced by -1 (though their costs are based on the original caster level). The reduced caster level affects the spell's range, duration, damage, and any other level-dependant variables the effect might have. The effect's save DC is lessened by -1 and caster level checks to overcome spell resistance suffer a -1 penalty.

Subpsychic items can pose a serious danger to users that are not familiar with the subconscious mind. Activating a subpsychic item through spell trigger, command word, or use-activation deals 1d4 points of temporary ability damage to the user unless the user has the Conjunctive Mind feat. The temporary ability damage is applied to the casting ability score of the user. Non-spellcasters take the loss from their Intelligence. If the item functions continuously, the temporary ability damage occurs at dusk each day or when the user takes off or puts aside the item, whichever comes first.



FEATS

Conjunctive Mind
You have discovered the dark and dangerous side of the mind that is buried deep within the subconscious.

Prerequisite: Ability to cast Psychic spells, Casting ability score from psychic spells is 15+

Benefit: From now on, your psychic spells have become integrated with your subconscious mind. You can also activate subpsychic items without taking damage.

Add a +1 to all saving throws of psychic spells you cast from the Enchantment, Illusion, and Necromancy schools. You get a +1 bonus on caster level checks to overcome spell resistance for spells from these schools.

The subconscious mind proves less than optimal for spells from the Evocation and Transmutation schools. Your effective caster level for spells you cast from these schools is lessened by -1. (Subpsychic characters cannot cast spells from these schools if they are 1st-level characters.) The reduced caster level affects the spell's range, duration, damage, and any other level-dependant variables the spell might have, including nullify checks against you.

From now on any magic item you create using psychic magic is a subpsychic item.

Special: Knowledge of the subconscious mind has a price. When you acquire this feat, you must reduce one of your stats by 2 points. Restorative spells do not reverse the stat loss.

Insidious Mind
You can use your subconscious mind to make your spells harder for others to detect.

Prerequisite: Conjunctive Mind.

Benefit: When a creature employs a spell-like ability, or magic item, or non-psychic spell that can detect the magic aura of one of your spells, provided the creature does not possess the conjunctive mind feat, the creature must make a level check (DC 11 + your caster level) to successful detect your spells. Similarly, such a creature attempting to use a non-psychic spell, or a psychic spell without possessing conjunctive mind, to reveal the effects of one of your spells must make a level check to reveal your spell's effects. The creature can check only once for each spell used, no matter how many of your spells effects are operating in an area.

This benefit does not extend to spells you cast from the Evocation and Transmutation schools.

From now on, your ability to detect normal spells is impaired. Any psychic spell you use to detect a non-psychic spell, or a psychic spell cast by a creature lacking the conjunctive mind feat, is successful only if you make a level check against a DC of 9 + the caster level. This penalty does not extend to spells from the Enchantment, Illusion, and Necromancy schools (You detect them normally.)


Tenacious Mind
You can use your subconscious mind to make your spells harder to dispel.

Prerequisite: Conjunctive Mind.

Benefit: Your spells resist dispel attempts by normal means. When a creature lacking the conjunctive mind feat makes a dispel check to negate one of your spells, or does so through non-psychic means, the DC is 15 + your caster level. This benefit does not extend to spells from the Evocation and Transmutation schools.

From now on your ability to dispel spells cast by normal spellcasters is impaired. When you make a dispel check to dispel a spell cast by a creature lacking the conjunctive mind feat, or cast by non-psychic means, the DC is 13 + the opponent's caster level. This penalty does not extend to spells from the Enchantment, Illusion, and Necromancy schools, which you can dispel normally.


Tainted Thought-Form
As a subpsychic character, you can tap into the subconscious mind when shaping thought-form creatures.

Prerequisite: Conjunctive Mind.

Benefit: When constructing a Thought-Form creature, you may spend additional MP to apply one of the following condition effects; Blinded, Confused, Dazed, Nauseated, Shaken. These conditions cost and function identically to when they are applied through an Offensive Manifestation, requiring your opponent to make a save against the condition effect upon the creation of the thought-form creature. Thought-form creatures you create possess a shimmering black surface bathed in a deep purple glow. Creating a tainted thought-form creature has the same mechanical effects as casting a spell with the [Evil] descriptor.