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The Demented One
2007-07-16, 02:39 PM
The Children's Hell, Realm of Little Fears

The Children's Hell is a strange realm of the Abyss, a place of final punishment for those who abused and tormented children in life. Ruled by Lucy, the child-like demon, it is a twisted realm of fear and torture. At first glance, it appears to be an idyllic paradise, completely out of place in the Abyss. It is filled with fairytale cottages and grassy meadows, and inhabited, not by demons, but by what seem to be children. However, this is just the first of this layer's many deceptions. The children in this Hell are actually the damned souls of those who have mistreated and tormented children, trapped forever in a child-like form. The storybook cottages and landscapes are home for a menagerie of lurking demons who prey upon the "children," trapping them in an endless hell of fear and suffering. And at the center of the layer lies Lucy's home, the Tower of Never-Never, where the worst of torments are carried out by the demon lord's own child-like hands.

Planar Traits

Normal Gravity
Normal Time
Divinely Morphic: Lucy can reshape the Children's Hell dramatically with a thought.
Strongly chaotic and evil-aligned.
Impeded Magic: Spells with the good descriptor are harder to cast.
Enhanced Magic: Spells with the fear descriptor are automatically extended without changing the spell's level or casting time.

Notable Locations

The Tower of Never-Never

The Tower of Never-Never is Lucy's personally fortress, a mile-high tower made from the shattered husks of damned souls executed by Lucy. It is extremely morphic, and Lucy can easily reshape it with but a thought. Only those allowed in by Lucy may enter the ominous tower, and none have ever come out.

The Village

The countless houses surrounding the Tower of Never-Never are known collectively as the Village. Each damned soul inhabits a single house, and every house is the same. Though seemingly pleasant, the homes house countlessly dark nooks and crannies, in which Closet Demons and other monsters dwell, constantly preying on the damned souls that dwell within the houses.

Twilight Forest

A deep forest that separates the Tower of Never-Never and the Village, the Twilight Fortress is always dark, and is home to countless demons and monsters. The feared Boogeymen dwell there, occasionally going out into the village to feast on the damned souls kept there.

The Demented One
2007-07-16, 02:41 PM
Lucy
Small Outsider (Chaotic, Evil, Extraplanar, Tanar’ri)
Hit Dice: 27d8+243 (364 hp)
Initiative: +21
Speed: 30 ft. (6 squares)
Armor Class: 34 (+1 size, +13 Dex, +10 insight), touch 34, flat-footed 21
Base Attack/Grapple: +27/+30
Attack: Bite +51 melee (3d6+7)
Full Attack: Bite +51 melee (3d6+7) and 2 Claws +51 melee (2d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Afraid of the dark, child’s laughter, frightful presence, profane might, spell-like abilities, summon tanar’ri
Special Qualities: Damage reduction 15/epic, darkvision 60 ft., fear leech, immunity to electricity and poison, resistance to acid 50, cold 50, and fire 50, spell resistance 38, telepathy 1,000 ft.
Saves: Fort +24, Ref +38, Will +25
Abilities: Str 24, Dex 36, Con 28, Int 30, Wis 26, Cha 30
Skills: Bluff +40, Climb +37, Concentration +39, Diplomacy +40, Disguise +40, Escape Artist +43, Hide +47, Intimidate +40, Jump +37, Knowledge (The Planes) +40, Listen +38, Move Silently +43, Perform (Dance) +40, Sense Motive +38, Spellcraft +40, Spot +38, Tumble +43, Use Magic Device +40
Feats: Weapon FinesseB, DodgeB, Combat ReflexesB, Improved Initiative, Multiattack, Improved Multiattack, Ability Focus (Child’s Laughter), Dark Speech (http://realmshelps.dandello.net/cgi-bin/feats.pl?Dark_Speech,BV), Violate Spell-Like Ability (http://realmshelps.dandello.net/cgi-bin/feats.pl?Violate_Spell-Like_Ability,BV), Force of Personality (http://realmshelps.dandello.net/cgi-bin/feats.pl?Force_Of_Personality,CAd), Superior Initiative, Battle Dance (http://realmshelps.dandello.net/cgi-bin/feats.pl?Battle_Dance,all)
Environment: The Children’s Hell
Organization: Solitary
Challenge Rating: 27
Treasure: Quadruple Standard
Alignment: Chaotic Evil
Advancement: –
Level Adjustment: –

Lucy is the demonic ruler of the Children’s Hell. She takes the form of a young girl, appearing no older than 12. Her eyes are bright and innocent, her smile is radiant, her laughter melodic. This is no illusion or shapeshifting, but her childish appearance belies her true nature. She is unspeakably ancient, older than the Children’s Hell. Before she became the ruler of the layer, she was an ancient demon of fear and madness, a legendary nigh-goddess who was feared by all. Though changed in form by her assumption of the mantle of demon lord, her power has only increased. For all her grins and giggles, she is a relentless, bloodthirsty fiend who takes glee in tormenting the damned souls consigned to her domain. She resides in the Tower of Never-Never, a miles-high spire within the center of the Children’s Hell, crafted of the soul-husks of those who were unable to endure her tortures. In battle, Lucy is utterly vicious, disorienting her foes with her many illusion and enchantment spell-like abilities, using her afraid of the dark and child’s laughter to weaken them, and finally finishing them off in melee.

Afraid of the Dark (Su)
Lucy can evoke the most primal of childhood fears, the terror that comes with darkness. As a swift action, she can emanate an aura of darkness with a radius of 100 ft. that cloaks its area in shadowy illumination. Demons can see through this shadowy illumination normally. Each round, all non-demons within her aura must make a DC 32 Will save or be panicked for as long as they remain within her aura. In addition, those that fail their save by 5 or more must make a DC 32 Fortitude save or die of fright. Lucy can deactivate her aura as a swift action. All saves are Charisma-based.

Child’s Laughter (Su)
Lucy can laugh childishly as a standard action. What seems a girlish giggle, however, echoes in the minds of those that hear it, becoming a demonic laughter that twists the mind to the point of breaking. All creatures within 60 ft. of her when she laughs that can hear her must make a DC 34 Will save or go permanently insane. Demons are immune to this ability. The save is Charisma-based.

Frightful Presence (Su)
Lucy can inspire terror by charging or attacking. All creatures with fewer HD than her within 100 ft. of her when she charges or attacks must make a DC 33 Will save or be panicked for as long as they remain within 100 ft. of Lucy The save is Charisma-based. Once a creature successfully saves against Lucy's frightful presence, then it is immune to that ability for 24 hours.

Profane Might (Su)
All of Lucy’s natural weapons are treated as having both the good outsider bane and the unholy special properties.

Spell-Like Abilities
At will–blasphemy (DC 27), crushing despair (DC 24), demand (DC 28), detect good, detect law, detect magic, detect thoughts (DC 22), fear (DC 24), greater dispel magic, greater invisibility, greater teleport, harm (DC 26), hideous laughter (DC 22), mass charm monster (DC 28), mass inflict critical wounds (DC 28), mass suggestion (DC 26), mirage arcana (DC 25), mirror image, nightmare (DC 25), permanent image (DC 26), plane shift, programmed image (DC 26), telekinesis (DC 25), tongues, true seeing, unholy aura, unholy blight (DC 24); 3/day–dominate person (DC 24), irresistible dance (DC 28), mislead (DC 26), phantasmal killer (DC 24), project image (DC 27); 1/day–dominate monster (DC 29), weird (DC 29). Caster level 25th. Saves are Charisma-based.

Summon Tanar’ri (Sp)
Once per day, Lucy can summon 1d6 Hezrou, 1d3 Glazebru, or 1 Boogeyman. This is the equivalent of a 9th-level spell.

Fear Leech (Su)
Lucy draws energy and nourishment from the fear of those around her. Each round, Lucy is healed 10 hp for each other creature that is shaken, frightened, or panicked within 100 ft. of her.

The Demented One
2007-07-16, 02:44 PM
Boogeyman

Large Outsider (Chaotic, Evil, Extraplanar, Shapechanger, Tanar’ri)
Hit Dice: 20d8+180 (272 hp)
Initiative: +13
Speed: 50 ft. (10 squares)
Armor Class: 28 (-1 size, +13 Dex, +6 natural), touch 22, flat-footed 15
Base Attack/Grapple: +20/+31
Attack: Bite +26 melee (2d6+7)
Full Attack: 2 Claws + 26 melee (1d8+3) and 4 Tentacles +26 melee (1d6+3) and Bite +26 melee (2d6+7)
Space/Reach: 10 ft./10 ft. (20 ft. with tentacles)
Special Attacks: Frightful presence, spell-like abilities, summon tanar’ri
Special Qualities: Damage reduction 20/good, darkvision 60 ft., fear leech, form of fear, immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 32, telepathy 100 ft.
Saves: Fort +21, Ref +25, Will +18
Abilities: Str 24, Dex 36, Con 28, Int 22, Wis 22, Cha 30
Skills: Bluff +41, Climb +30, Disguise +33, Hide +32, Intimidate +41, Jump +30, Knowledge (The Planes) +29, Listen +29, Move Silently +35, Search +29, Sense Motive +29, Spot +29, Swim +30, Tumble +35
Feats: Multiattack, Improved Multiattack, Power Attack, Improved Bull Rush, Improved Overrun, Combat Reflexes, Ability Focus (Frightful Presence),
Environment: The Children’s Hell
Organization: Solitary
Challenge Rating: 21
Treasure: Standad
Alignment: Always Chaotic Evil
Advancement: 21-28 HD (Large), 29-32 HD (Huge), 33-36 HD (Gargantuan)
Level Adjustment: –

The Boogeymen dwell in the Twilight Forest, born from the abominations committed by the damned souls imprisoned within the Children’s Hell. They are monstrous, uncontrollable even by Lucy. They rove the multiverse preying on fear as they see fit, but they find the damned souls of Lucy’s domain to be the most succulent of prey, and she has neither the desire nor the power to stop them. Boogeymen are master shapeshifters, but in their true form, they are vaguely humanoid, with pale white skin and pure black eyes. A sunken cavity in their chest houses four tendril-like tentacles, which they use to grab their prey from afar.

Frightful Presence (Su)
A Boogeyman can inspire terror by charging or attacking. All creatures with fewer HD than the Boogeyman within 60 ft. of it when it charges or attacks must make a DC 32 Will save or be panicked for as long as they remain within 60 ft. of the Boogeyman. The save is Charisma-based. Once a creature successfully saves against a Boogeyman’s frightful presence, then it is immune to that ability for 24 hours.

Summon Tanar’ri (Sp)
Once per day, a Boogeyman can summon 1d10 Closet Demons, 1d6 Vrocks, 1 Nalfeshnee, Glazebru, or Marilith, or another Boogeyman. This is the equivalent of a 9th-level spell.

Spell-Like Abilities
At will–blasphemy (DC 27), crushing despair (DC 24), detect good, detect law, detect magic, detect thoughts (DC 22), fear (DC 24), greater dispel magic, greater teleport, nightmare (DC 25), plane shift, tongues, true seeing, unholy aura, unholy blight (DC 24); 3/day–phantasmal killer (DC 24). Caster level 20th. Saves are Charisma-based.

Fear Leech (Su)
A Boogeyman draws energy and nourishment from the fear of those around it. Each round, a Boogeyman is healed 5 hp for each other creature that is shaken, frightened, or panicked within 60 ft. of it.

Form of Fear (Su)
Boogeymen are powerful shapechangers, and are capable of using the fear of their victims to strengthen their transformations. A Boogeyman can change its form at will, as the shapechange spell. It retains its form of fear ability even when it changes forms. It can only take on forms with 15 or less HD. However, for each shaken, frightened, or panicked creature within 60 ft. of it, the max HD of the forms it can assume is increased by one.

Skills
A Boogeyman has a +8 racial bonus on Bluff and Intimidate checks.


Closet Demon

Medium Outsider (Chaotic, Evil, Extraplanar, Shapeshifter, Tanar’ri)
Hit Dice: 6d8+6 (33 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 17 (+5 Dex, +2 natural), touch 15, flat-footed 12
Base Attack/Grapple: +6/+10
Attack: Bite +10 melee (1d6+4)
Full Attack: 2 Tentacles +5 melee (1d4+2) and Bite +10 melee (1d6+4)
Space/Reach: 5 ft./5 ft. (10 ft. with tentacles)
Special Attacks: Menacing presence, summon tanar’ri
Special Qualities: Darkvision 60 ft., fear leech, immunity to electricity and poison, light weakness, minor change shape, resistance to acid 10, cold 10, and fire 10, telepathy 100 ft.
Saves: Fort +6, Ref +12, Will +6
Abilities: Str 18, Dex 20, Con 12, Int 10, Wis 12, Cha 16
Skills: Bluff +20, Disguise +12 (+22 when shapeshifted), Escape Artist +14, Hide +14, Intimidate +20, Listen +10, Move Silently +14, Spot +10
Feats: Dodge, Mobility, Lightning Reflexes
Environment: Any
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Usually Chaotic Evil
Advancement: 5-7 HD (Medium), 8-10 HD (Large)
Level Adjustment: –

Closet Demons are the most prevalent fiendish inhabitants of the Children’s Hell, shapeshifting demons who feed on fear. They lurk within closets and under beds, emerging to torment and terrify the damned souls consigned to the Children’s Hell. Closet Demons can take on many forms, and will often try to take on either a frightening and gruesome form, or that of another damned soul, to gain the trust of their prey. In their natural form, they are tumor-like masses of flesh, amorphous and grey, with two tendril-like tentacles and a small, razor-toothed mouth ringed by eyes.

Menacing Presence (Su)
A Closet Demon can inspire fear by attacking or charging. All creatures with fewer HD than the Demon within 30 ft. of it when it charges of attacks must make a DC 16 Will save or be shaken for 1d6 rounds, although they cease to be shaken if they go further than 30 ft. away from the Closet Demon. If they are already shaken, then they become frightened, although they do not become panicked if they are already frightened. The save is Charisma-based. Once a creature successfully saves against a Closet Demon’s menacing presence, then it is immune to that ability for 24 hours.

Summon Tanar'ri (Sp)
Once per day, a Closet Demon can attempt to summon 1d3 Dretches with a 40% chance of success. This ability is the equivalent of a 2nd-level spell.

Fear Leech (Su)
A Closet Demon draws energy and nourishment from the fear of those around it. Each round, a Closet Demon is healed 1 hp for each other creature that is shaken, frightened, or panicked within 30 ft. of it.

Light Weakness (Ex)
A Closet Demon is extremely sensitive to light. If exposed to natural daylight, it is blinded and takes 1d6 points of damage for each round of exposure, with no save. A Closet Demon exposed to another source of light must make a DC 12 Fortitude save or be dazzled for as long as that light source is present. If it saves successfully, than it does not need to make any further saves for that light source.

Minor Change Shape (Ex)
As a standard action, a Closet Demon may change its appearance to that of any Medium creature or Medium-sized non-magical object, similar to the disguise self spell. This grants it a +10 bonus on Disguise checks if it uses this ability to disguise itself. A Closet Demon can remain disguised indefinitely, but if it is exposed to daylight, then it immediately reverts to its natural form and cannot use this ability until it is out of the light.

Skills
A Closet Demon has a +8 racial bonus on Bluff and Intimidate checks.

The Demented One
2007-07-24, 12:43 PM
Completion bump.