PDA

View Full Version : Candy Ooz repost



Thugorp
2016-12-17, 03:11 PM
So it seems like a mod messed up the table that was attached to this when they closed the original thread. so now I must repost it.



CANDY OOZE
Similar to standard oozes, a candy is a very small ooze that rarely presents any danger to the typical adventurer. Possessing all of the standard ooze traits, some candy oozes also exhibit an unusual wit for their breeds, although they remain largely mindless.
A candy ooze very rarely attack adventurers. They much rather find food that doesn’t have the tendency of fighting back.
Blindsight (Ex): An candy ooze’s entire body is a primitive sensory organ that can ascertain threats or food by scent and vibration within 30 feet.

MINT CANDY
At first you think you see a small mint drop, but when the tiny creature quivers and begins to expel a pseudopod in your direction, you realize this is an exceptionally small ooze. The creature is roughly ovoid in shape, a translucent green in color, and it gives off a pleasant mint scent.

Favored for their cheerful demeanor and delightful smell, mint oozes make excellent pets, though training can be exceedingly difficult. Mints eat trash, converting unwanted non-organic garbage into a delightful aroma.
Mint candies feed on stones, metals, and other non-organic detritus. This sometimes causes underground dwelling humanoids to consider them pests, since mint candies will often form tiny tunnels in stone or metal walls and doors. Dwarves in particular loath the creatures for their tendency to ruin good veins of minerals.

COMBAT
A mint candy dislikes to fight, and will scamper away surprisingly quickly if attacked. They only move slowly when eating, allowing their acid to slowly dissolve rocks and metals and absorbing the minerals.
Acid (Ex): A mint candy’s acid ignores hardness and bypasses damage reduction as if it were adamantine. A mint candy’s acid has no effect on organic tissue, it only effects objects and creatures made of metal or stone. A mint candy can suppress its acid if it desires. Typically this will only occur with tamed mint candies taught to do so.

CHERRY CANDY
The ooze before you is slightly smaller then a cat, yet seems largely disinterested in your approach. It moves surprisingly fast for an ooze, quickly scurrying around the dungeon detritus for organic edibles. Roughly ovoid in shape, it possesses a deep translucent red coloration and gives off a sharp, yet very pleasant, scent of cherry blossoms.

Harmless to all but the dead, a cherry candy exists as a perpetual cleaning machine, moving over any organic material left on dungeon floors and walls. A cherry candy is harmless unless attacked, and even then rarely stick around for a fight.
Unlike most oozes, a cherry candy is semi-intelligent, and tamed cherry candies exhibit all the personality and guile of a cat. They quite enjoy being petted, and can form close companionships.

COMBAT
A cherry candy will always retreat from battle. They’re surprisingly tough, sometimes able to ignore multiple blows before finally escaping.
Acid (Ex): A cherry candy’s acid bypasses hardness and damage reduction as if it were adamantine. A cherry candy's acid does not affect inorganic materials, such as rock or metal, although it will dissolve formerly organic materials such as bone or petrified wood. A cherry candy can cause its acid to become inert, dealing no damage to organic creatures.
Mindless: Despite having an Intelligence score, a cherry candy’s mental faculties are so primitive that it lacks many of the higher brain functions of other creatures. It retains all of the benefits of the Mindless trait, as if it had no Intelligence score.

TAMING CANDY OOZES
Unlike normal oozes, a mint or cherry candy can be ‘tamed’ and trained as pets with an appropriate Handle Animal check. Despite a lack of intelligence, a mint candy can form associations when trained. They can learn to associate a certain creature as their ‘master’, and come to depend on that master for food and other pleasures, such as petting. A cherry candy is easier to train then its mindless cousin, and such candies possess distinct personalities.
To tame a candy ooze requires a DC 25 Handle Animal check. This accounts for both their unusual nature and their lack of intelligence. A tamed candy ooze can be taught a single trick, at the normal DC +8, with the following exception: a candy ooze can never be trained the Attack or Defend tricks. It can be taught to Guard, but it will not engage an opponent that approaches the place it is guarding.
If a character possesses the Improved Familiar feat, he can choose a candy ooze as a familiar. Like the standard familiar, a candy ooze becomes a magical beast, and loses the benefits of the Mindless trait. A candy ooze grants its master the benefits of the Blind-Fight feat whenever its master is within 1 mile of it. A candy ooze familiar never gains the ability to speak to others of its own kind.
To gain a mint candy as a familiar, the character must have a caster level of 1 and the Improved Familiar feat. It advances as a standard familiar.
To gain a cherry candy as a familiar, the character must have a caster level of 3rd and the Improved Familiar feat. It advances as its master’s caster level was two levels lower then it actually is.

|Mint Candy|Cherry Candy
|Diminutive Ooze|Tiny Ooze
Hit Dice:|1/4d10 (3 hp)|1d10 (9 hp)
Initiative:|+2|+0
Speed:|10 ft (2 squares), climb 10 ft.|10 ft (2 squares), climb 10 ft.
Armor Class:|16 (+4 size, +2 Dex), touch 16, flat-footed 14|12 (+2 size), touch 12, flat-footed 12
Base Attack/ Grapple:|+0/ -16|+0/ -11
Attack:|Slam +6 melee (1 –4 plus 1 acid)|Slam +2 melee (1d3-3 plus 1 acid)
Full Attack:|Slam +6 melee (1 –4 plus 1 acid)|Slam +2 melee (1d3-3 plus 1 acid)
Space/ Reach:|1 ft./ 0 ft.|2˝ ft./ 0 ft.
Special Attacks:|Acid|Acid
Special Qualities:|Blindsight 30 ft|Blindsight 30 ft
Saves:|Fort -1, Ref +4, Will +0|Fort +0, Ref +2, Will +0
Abilities:|Str 2, Dex 14, Con 15, Int -, Wis 10, Cha 2|Str 4, Dex 10, Con 19, Int 1, Wis 10, Cha 2
Skills:|Climb +8, Hide +12|Climb +8, Hide +8
Feats:|Weapon Finesse (B)|Weapon Finesse (B)
Environment:|Underground|Underground
Organization:|Solitary|Solitary
Challenge Rating:|1/16|1/8
Treasure:|None|None
Alignment:|Always neutral|Always neutral
Advancement:|-|-